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Fog.cpp
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Fog.cpp
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/*
Fog is a function for vfx, a vapoursynth plugin
Creates a Fog firework
Author V.C.Mohan.
Date 16 Mar 2021
copyright 2021
This program is free software : you can redistribute it and /or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
A copy of the GNU General Public License is at
see < http://www.gnu.org/licenses/>.
---------------------------------------------------------------------------- - */
//#include "VapourSynth.h"
//#include "VSHelper.h"
typedef struct {
VSNodeRef* node;
const VSVideoInfo* vi;
int StartFrame;
int EndFrame;
float fog; // start greyness
float efog; // end value
float vary; // variation
} FogData;
static void VS_CC fogInit(VSMap* in, VSMap* out, void** instanceData, VSNode* node, VSCore* core, const VSAPI* vsapi) {
FogData* d = (FogData*)*instanceData;
vsapi->setVideoInfo(d->vi, 1, node);
}
//------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
static const VSFrameRef* VS_CC fogGetFrame(int in, int activationReason, void** instanceData,
void** frameData, VSFrameContext* frameCtx, VSCore* core, const VSAPI* vsapi)
{
FogData* d = (FogData*)*instanceData;
if (activationReason == arInitial) {
vsapi->requestFrameFilter(in, d->node, frameCtx);
}
else if (activationReason == arAllFramesReady) {
const VSFrameRef* src = vsapi->getFrameFilter(in, d->node, frameCtx);
if (in < d->StartFrame || in > d->EndFrame)
return src;
int n = in - d->StartFrame;
int nframes = d->EndFrame - d->StartFrame + 1;
const VSFormat* fi = d->vi->format;
int ht = d->vi->height;
int wd = d->vi->width;
// fog values
int maxval = 180; // fi->colorFamily == cmRGB ? 255 : 235;
int shade = (int)(((d->fog + ((d->efog - d->fog) * n) / nframes) * maxval));
int variation = (int)(d->vary * shade);
VSFrameRef* dst = vsapi->copyFrame(src, core);
int nbytes = fi->bytesPerSample;
int nbits = fi->bitsPerSample;
int nb = fi->bitsPerSample;
int subH[] = { 0,fi->subSamplingH, fi->subSamplingH };
int subW[] = { 0,fi->subSamplingW, fi->subSamplingW };
int andH = ( 1 << subH[1]) - 1;
int andW = (1 << subW[1]) - 1;
int np = fi->numPlanes > 3 ? 3 : fi->numPlanes;
//uint8_t* dpt[] = { NULL, NULL, NULL, NULL };
//int dpitch[] = { 0,0,0 };
for (int p = 0; p < np; p++)
{
uint8_t* dp = vsapi->getWritePtr(dst, p);
int dpitch = vsapi->getStride(dst, p);
int ht = vsapi->getFrameHeight(dst, p);
int wd = vsapi->getFrameWidth(dst, p);
for (int h = 0; h < ht; h++)
{
for (int w = 0; w < wd; w++)
{
if (fi->sampleType == stInteger && nbytes == 1)
{
if (fi->colorFamily == cmRGB || p == 0)
{
uint8_t fog = (uint8_t)(shade - variation / 2 + (rand() % variation));
if (*(dp + w) <= fog)
{
*(dp + w) = fog;
}
else
{
*(dp + w) = (*(dp + w) + fog) / 2;
}
}
else // yuv
{
uint8_t gray = 1 << (nbits - 1);
*(dp + w) = (*(dp + w) + gray) / 2;
}
}
else if (fi->sampleType == stInteger && nbytes == 2)
{
if (fi->colorFamily == cmRGB || p == 0)
{
uint16_t fog = (uint16_t) ((shade - variation / 2 + (rand() % variation)) << (nbits - 8));
if (*((uint16_t *)dp + w) <= fog)
{
*((uint16_t*)dp + w) = fog;
}
else
{
*((uint16_t*)dp + w) = (*((uint16_t*)dp + w) + fog) / 2;
}
}
else // yuv
{
uint16_t gray = (uint16_t)( 1 << (nbits - 1));
*((uint16_t*)dp + w) = (*((uint16_t*)dp + w) + gray) / 2;
}
}
else if (fi->sampleType == stFloat && nbytes == 4)
{
if (fi->colorFamily == cmRGB || p == 0)
{
float fog = (float)(shade - variation / 2 + (rand() % variation))/ 255.0f;
if (*( (float*)dp + w) <= fog)
{
*((float*)dp + w) = fog;
}
else
{
*((float*)dp + w) = (*((float*)dp + w) + fog) / 2;
}
}
else // yuv
{
//(float)gray = 0.0f;
*((float*)dp + w) = (*((float*)dp + w) ) / 2;
}
}
}
dp += dpitch;
}
}
vsapi->freeFrame( src);
return (dst);
}
return 0;
}
static void VS_CC fogFree(void* instanceData, VSCore* core, const VSAPI* vsapi) {
FogData* d = (FogData*)instanceData;
vsapi->freeNode(d->node);
free(d);
}
static void VS_CC fogCreate(const VSMap* in, VSMap* out, void* userData, VSCore* core, const VSAPI* vsapi)
{
FogData d;
FogData* data;
int err;
d.node = vsapi->propGetNode(in, "clip", 0, 0);
d.vi = vsapi->getVideoInfo(d.node);
if (d.vi->format->colorFamily != cmRGB && d.vi->format->colorFamily != cmYUV
&& d.vi->format->colorFamily != cmGray)
{
vsapi->setError(out, "Fog: RGB, YUV and Gray format input only is supported");
vsapi->freeNode(d.node);
return;
}
if (d.vi->format->sampleType != stInteger && d.vi->format->sampleType != stFloat)
{
vsapi->setError(out, "Fog: 8 to 16 bit integer and 32 bit float input only is supported");
vsapi->freeNode(d.node);
return;
}
d.StartFrame = int64ToIntS(vsapi->propGetInt(in, "sf", 0, &err));
if (err)
d.StartFrame = 0;
else if (d.StartFrame < 0 || d.StartFrame > d.vi->numFrames - 1)
{
vsapi->setError(out, "Fog: sf must be within video");
vsapi->freeNode(d.node);
return;
}
d.EndFrame = int64ToIntS(vsapi->propGetInt(in, "ef", 0, &err));
if (err)
d.EndFrame = d.vi->numFrames - 1;
else if (d.EndFrame < 0 || d.EndFrame > d.vi->numFrames - 1 || d.EndFrame <= d.StartFrame)
{
vsapi->setError(out, "Fog: ef must be within video and greater than sf");
vsapi->freeNode(d.node);
return;
}
d.fog = (float)vsapi->propGetFloat(in, "fog", 0, &err);
if (err)
d.fog = 0.5f;
else if (d.fog < 0 || d.fog > 0.9f)
{
vsapi->setError(out, "Fog: fog can be 0 to 0.9 only");
vsapi->freeNode(d.node);
return;
}
d.efog = (float)vsapi->propGetFloat(in, "efog", 0, &err);
if (err)
d.efog = d.fog;
else if (d.efog < 0 || d.efog > 0.9f)
{
vsapi->setError(out, "Fog: efog can be 0 to 0.9 only");
vsapi->freeNode(d.node);
return;
}
d.vary = (float)vsapi->propGetFloat(in, "vary", 0, &err);
if (err)
d.vary = d.fog * 0.1f;
if (d.vary < 0 || d.fog + d.fog * d.vary > 1.0f || d.efog + d.efog * d.vary > 1.0f)
{
vsapi->setError(out, "Fog: total of fog and its variation should not exceed 1.0");
vsapi->freeNode(d.node);
return;
}
data = (FogData*)malloc(sizeof(d));
*data = d;
vsapi->createFilter(in, out, "Fog", fogInit, fogGetFrame, fogFree, fmParallel, 0, data, core);
}
//////////////////////////////////////////
// Init
/*
VS_EXTERNAL_API(void) VapourSynthPluginInit(VSConfigPlugin configFunc, VSRegisterFunction registerFunc, VSPlugin* plugin) {
configFunc("com.effects.vxf", "Fog", "Effect fog ", VAPOURSYNTH_API_VERSION, 1, plugin);
registerFunc("Fog", "clip:clip;sf:int:opt;ef:int:opt;fog:float:opt;efog:float:opt;"
"vary:float:opt;", fogCreate, 0, plugin);
}
*/