101 modules, 100 minutes, exponentially more problems.
This project is designed to solve all puzzles found on the Centurion Bomb from Keep Talking and Nobody Explodes, which is a combination of many community-made puzzles and some from the base game set in different languages.
This is a huge project for one man to tackle, but I've learned a lot from the challenges I've faced.
- Java 21
- Gradle 8.4
- JavaFX
- Breadmoirai GitHub Release
- MaterialFX ver.
11.12.0
- JFoenix ver.
9.0.4
- JavaTuple ver.
1.2
- JGraphT ver.
1.5.2
- OpenCSV ver.
5.8
- Circle CI with TestNG and Pitest
- CodeMR Free Trial
See the running list of modules here
Disclaimer: This is referring to program versions 0.22.2
onward
- The
source code
option of the Release Page contains an executable, a Windows batch file and all the necessary jar files to run the program - The
Gradle-Centurion-[VERSION]-[OPERATING SYSTEM]
contains an OS-specific executable file with a runtime environment for the program to run in- Only supports Windows currently
After my first manual turning out to be successful in solving the main-game bombs, I thought "Why stop there?". I started creating this project working on the auto-solver for the vanilla game, which was, by comparison, much easier.
Widgets are important details about the bomb such that many modules depend on whether particular features are present or not. The list of details includes Port Types, Number of Port Plates, Lit and Unlit Indicators, Number of Batteries, Number of Battery Holders, Two-Factor Authentication, and the Serial Code. One D Battery in one holder and a lit NSA indicator
One port plate with a PS/2 port, another D battery in one holder and a serial code "PN4XC5".
Overall, this edgework would be given as "1 PS2 port in 1 plate, a lit November SA, 2 in 2 (2 batteries in 2 holders), and serial is Papa November 4 X-ray Charlie 5" (Using the Nato Phonetic Alphabet)