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2048clone.py
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2048clone.py
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import random
from time import sleep
#VARIABLES
user = ''
end_num = 64
firstLoop = True
boardSize = 4
gameBoard = [[0 for i in range(boardSize)] for i in range(boardSize)]
endMessage = ''
#GAME FUNCTIONS
def addNum():
num = random.randint(0, 1)
emptySpot = False
row = random.randint(0, boardSize - 1)
col = random.randint(0, boardSize - 1)
if num == 1:
num = 4
else:
num = 2
if boardFull() == False:
while emptySpot == False:
if gameBoard[row][col] == 0:
gameBoard[row][col] = num
emptySpot = True
else:
row = random.randint(0, boardSize - 1)
col = random.randint(0, boardSize - 1)
def checkForEnd():
noMoves = True
if boardFull() == True:
for row in range(0, boardSize - 1):
for col in range(0, boardSize - 1):
if gameBoard[row][col] == gameBoard[row+1][col]:
noMoves = False
if gameBoard[row][col] == gameBoard[row][col+1]:
noMoves = False
return noMoves
else:
return False
def getWinStatus():
global endMessage
win = False
for row in range(0, boardSize):
for col in range(0, boardSize):
if gameBoard[row][col] == end_num:
win = True
if win == True:
endMessage = 'Congratulations, you win!\n'
else:
endMessage = 'Sorry, no more moves are available. Try again!\n'
return win
def boardFull():
Empty = False
for list in gameBoard:
for i in list:
if i == 0:
Empty = True
return False
if Empty == False:
return True
def shiftUp():
tileMoved = False
for col in range(0, boardSize):
topMerged = False
midMerged = False
botMerged = False
for i in range(0, boardSize - 1):
for row in range(1, boardSize):
if gameBoard[row-1][col] == 0:
gameBoard[row-1][col] = gameBoard[row][col]
if gameBoard[row][col] != 0:
tileMoved = True
gameBoard[row][col] = 0
elif gameBoard[row-1][col] == gameBoard[row][col]:
if row == 1:
if not topMerged and not midMerged:
gameBoard[row-1][col] = gameBoard[row-1][col] + gameBoard[row][col]
gameBoard[row][col] = 0
tileMoved = True
topMerged = True
elif row == 2:
if not midMerged and not botMerged:
gameBoard[row-1][col] = gameBoard[row-1][col] + gameBoard[row][col]
gameBoard[row][col] = 0
tileMoved = True
midMerged = True
elif row == 3:
if not botMerged:
gameBoard[row-1][col] = gameBoard[row-1][col] + gameBoard[row][col]
gameBoard[row][col] = 0
tileMoved = True
topMerged = True
return tileMoved
def shiftLeft():
tileMoved = False
for row in range(0, boardSize):
leftMerged = False
midMerged = False
rightMerged = False
for i in range(0, boardSize - 1):
for col in range(1, boardSize):
if gameBoard[row][col-1] == 0:
gameBoard[row][col-1] = gameBoard[row][col]
if gameBoard[row][col] != 0:
tileMoved = True
gameBoard[row][col] = 0
elif gameBoard[row][col-1] == gameBoard[row][col]:
if (col == 1):
if not leftMerged and not midMerged:
gameBoard[row][col-1] = gameBoard[row][col-1] + gameBoard[row][col]
gameBoard[row][col] = 0
tileMoved = True
leftMerged = True
elif col == 2:
if not midMerged and not rightMerged:
gameBoard[row][col-1] = gameBoard[row][col-1] + gameBoard[row][col]
gameBoard[row][col] = 0
tileMoved = True
midMerged = True
elif col == 3:
if not rightMerged:
gameBoard[row][col-1] = gameBoard[row][col-1] + gameBoard[row][col]
gameBoard[row][col] = 0
tileMoved = True
rightMerged = True
return tileMoved
def shiftDown():
tileMoved = False
for col in range(0, boardSize):
topMerged = False
midMerged = False
botMerged = False
for i in range(0, boardSize - 1):
for row in range(2, -1, -1):
if gameBoard[row+1][col] == 0:
gameBoard[row+1][col] = gameBoard[row][col]
if (gameBoard[row][col] != 0):
tileMoved = True
gameBoard[row][col] = 0
elif gameBoard[row+1][col] == gameBoard[row][col]:
if row == 2:
if not botMerged and not midMerged:
gameBoard[row+1][col] = gameBoard[row+1][col] + gameBoard[row][col]
gameBoard[row][col] = 0
tileMoved = True
botMerged = True
elif row == 1:
if not midMerged and not topMerged:
gameBoard[row+1][col] = gameBoard[row+1][col] + gameBoard[row][col]
gameBoard[row][col] = 0
tileMoved = True
midMerged = True
elif row == 0:
if not topMerged:
gameBoard[row+1][col] = gameBoard[row+1][col] + gameBoard[row][col]
gameBoard[row][col] = 0
tileMoved = True
topMerged = True
return tileMoved
def shiftRight():
tileMoved = False
for row in range(0, boardSize):
leftMerged = False
midMerged = False
rightMerged = False
for i in range(0, boardSize - 1):
for col in range(2, -1, -1):
if gameBoard[row][col+1] == 0:
gameBoard[row][col+1] = gameBoard[row][col]
if gameBoard[row][col] != 0:
tileMoved = True
gameBoard[row][col] = 0
elif gameBoard[row][col+1] == gameBoard[row][col]:
if col == 2:
if not rightMerged and not midMerged:
gameBoard[row][col+1] = gameBoard[row][col+1] + gameBoard[row][col]
gameBoard[row][col] = 0
tileMoved = True
rightMerged = True
elif col == 1:
if not midMerged and not leftMerged:
gameBoard[row][col+1] = gameBoard[row][col+1] + gameBoard[row][col]
gameBoard[row][col] = 0
tileMoved = True
midMerged = True
elif col == 0:
if not leftMerged:
gameBoard[row][col+1] = gameBoard[row][col+1] + gameBoard[row][col]
gameBoard[row][col] = 0
tileMoved = True
leftMerged = True
return tileMoved
def processInput():
successful = False
if user == 'w': # Up
successful = shiftUp()
successful == True
addNum()
elif user == 'a': # Left
successful = shiftLeft()
if successful == True:
addNum()
elif user == 's': # Down
successful = shiftDown()
if successful == True:
addNum()
elif user == 'd': # Right
successful = shiftRight()
if successful == True:
addNum()
elif user == 'q':
print('Exiting...')
sleep(0.5)
def printBoard():
print('\033[H\033[J')
print('\nPlaying until:',str(end_num))
print('-----------------')
for rowValue in gameBoard:
for i in rowValue:
if i == 0:
print('|\u001b[0;30m',str(i),end=' \u001b[0m')
elif i == 2:
print('|\u001b[0;33m',str(i),end=' \u001b[0m')
elif i == 4:
print('|\u001b[0;35m',str(i),end=' \u001b[0m')
elif i == 8:
print('|\u001b[0;36m',str(i),end=' \u001b[0m')
elif i == 16:
print('|\u001b[1;34m',str(i),end='\u001b[0m')
elif i == 32:
print('|\u001b[1;36m',str(i),end='\u001b[0m')
elif i == 64:
print('|\u001b[1;33m\033[1m',str(i),end='\u001b[0m')
print('|')
print('-----------------')
#GAME INTERFACE
print('\033[H\033[J')
print('Welcome to 2048!')
print('---------------')
print('Press \'q\' to quit')
user = input('Press any key to start: ')
while user != 'q':
if user != 'q':
if firstLoop == True:
addNum()
addNum()
firstLoop = False
if getWinStatus() == False and checkForEnd() == False:
printBoard()
user = input('Enter a move: ').lower().replace(' ','')
processInput()
else:
printBoard()
print(endMessage)
user = 'q'
elif user == 'q':
processInput()