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Releases: Tigereye504/hellish-materials

Hellish Materials v0.15.3

12 Jul 14:49
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Additions:
-Lava Java interaction: adds the 'Metallic' flavor, which lets drinkers get a taste of what wearing Batet armor would be like
-Spellbound Enchantments interaction: Prospector can now find Batet fragments and Luss dust in the Nether, more while near Luss or Batet growths

Changes:
-Many items gained tooltips to hint at their effects

Bugfix:
-Corrected worldgen crash

Hellish Materials v0.15.2

25 Aug 22:08
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Bugfixes:
-Rare crash during world generation
-Luss ore missing tool tags

Changes:
-Moratorium now has a 15 second cooldown.

Hellish Materials v0.15.1

13 Jun 23:16
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Minecraft 1.19 update

Hellish Materials v0.15.0

09 Apr 16:01
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Updated to Minecraft 1.18.2

Hellish Materials v0.14.0

09 Apr 03:48
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Additions:
-The Blood Debt bar is a series of batet hearts that overlay the HUD's red hearts as blood debt accumulates.
-The Guts potion effect grants the subject 25% damage deferment per level (to a cap of 100%), as though they were wearing an extra piece of batet armor. It also increases the repayment period of blood debt by 50% per level. It is acquired by brewing batet crystals as a potion ingredient.
-The Bleeding potion effect causes the subject to suffer additional blood debt equal to 25% of the damage they take per level. It is acquired by inverting Guts potions.
-Vaporous Vuld is a block that consumes and spreads to form a cloud of doom limited only by its lifespan and the resistance of surrounding materials before dissipating.
-The Flask of Vaporous Vuld is a thrown item crafted in batches of 9 with 3 diamonds containing a blob of vuld and a blasting cap of gunpowder. It unleashes a cloud of vaporous vuld on impact.

Changes:
-Blood Debt is now a tracked data value instead of a status effect.
-Blood Debt is collected much more often and in much smaller increments.
-Blood Debt collection increments grow rapidly as blood debt exceeds max health.
-Blood Debt now produces damage indicator particles when collected.
-Batet Weapons now inflict +25% damage as blood debt to targets, as though they had +1 Bleeding.
-Vuld Weapons do half damage to player while wielded by players
-Vuld Armor no longer inflicts wither on the wearer. Instead, each piece lowers the user's maximum health.
-Luss Dust is now data driven, and attempts to generate entries for blocks that are not defined by datapack. Very importantly, this includes the option to blacklist problematic items.
-Luss Weapons no longer randomly multiply drops, they instead now produce a grabbag of effects on hit. Luck is greatly penalized if attack is not fully charged.
-Luss tools no longer randomly multiply drops. they instead now produce a grabbag of effects on block break.
-Exploding Dice now grant guts instead of regeneration, had magnitude and duration of high end effects nerfed, and gained a cooldown
-Updated a number of textures thanks to Spiderkolo and Mr. Bones

Bugfixes:
-Corrected attack speed of various tools.
-Blood Debt collection no longer causes the player to flinch.

Hellish Materials v0.13.4

11 Jan 01:22
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Bugfix:
-updates Modify Drops API to remove conflict with botania

Hellish Materials v0.13.3

02 Dec 05:51
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Bugfix:
Luckstone now displays future fortunes as intended

Hellish Materials v0.13.2

01 Dec 06:56
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1.18 Release Update

Hellish Materials v0.13.1

03 Oct 01:44
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Changes:
-Blood debt now extracts directly from HP instead of inflicting damage. This fixes many strange interactions with other effects.

Hellish Materials v0.13.0

13 Aug 07:40
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Changes:
-Updated to Minecraft 1.17
-If Batet fails to inflict Blood Debt on its user, it will immediately return the damage it would have spared you. You cannot cheat death so easily!
Bugfixes:
-Batet no longer absorbs void damage
-Adjusted interaction with Vuld's cumulative wither and Chest Cavity's Liver and Withered Ribs/Spine.