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object_ids.json
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object_ids.json
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{
"ANAM" : "Name",
"ANSF" : "Editor Suffix",
"AHER" : "Hero Ability",
"AITE" : "Item Ability",
"ABPX" : "Button Position - Normal (X)",
"ABPY" : "Button Position - Normal (Y)",
"AUBX" : "Button Position - Turn Off (X)",
"AUBY" : "Button Position - Turn Off (Y)",
"ARPX" : "Button Position - Research (X)",
"ARPY" : "Button Position - Research (Y)",
"AART" : "Icon - Normal",
"AUAR" : "Icon - Turn Off",
"ARAR" : "Icon - Research",
"ACAT" : "Caster",
"ATAT" : "Target",
"ASAT" : "Special",
"AEAT" : "Effect",
"AAEA" : "Area Effect",
"AMAT" : "Missile Art",
"AMSP" : "Missile Speed",
"AMAC" : "Missile Arc",
"AMHO" : "Missile Homing Enabled",
"ATP1" : "Tooltip - Normal",
"AUT1" : "Tooltip - Turn Off",
"AUB1" : "Tooltip - Normal - Extended",
"AUU1" : "Tooltip - Turn Off - Extended",
"AHKY" : "Hotkey - Normal",
"AUHK" : "Hotkey - Turn Off",
"ALEV" : "Levels",
"ARLV" : "Required Level",
"ALSK" : "Level Skip Requirement",
"ATAR" : "Targets Allowed",
"ACAS" : "Casting Time",
"ADUR" : "Duration - Normal",
"AHDU" : "Duration - Hero",
"ACDN" : "Cooldown",
"AMCS" : "Mana Cost",
"AARE" : "Area of Effect",
"ARAN" : "Cast Range",
"AREQ" : "Requirements",
"ARQA" : "Requirements - Levels",
"ARET" : "Tooltip - Learn",
"ARUT" : "Tooltip - Learn - Extended",
"ARHK" : "Hotkey - Learn",
"ARAC" : "Race",
"ACHD" : "Check Dependencies",
"APRI" : "Priority for Spell Steal",
"AORD" : "Order String - Use/Turn On",
"AORU" : "Order String - Turn Off",
"AORO" : "Order String - Activate",
"AORF" : "Order String - Deactivate",
"AEFS" : "Effect Sound",
"AEFL" : "Effect Sound (Looping)",
"ATAC" : "Target Attachments",
"ATA0" : "Target Attachment Point 1",
"ATA1" : "Target Attachment Point 2",
"ATA2" : "Target Attachment Point 3",
"ATA3" : "Target Attachment Point 4",
"ATA4" : "Target Attachment Point 5",
"ATA5" : "Target Attachment Point 6",
"ACAC" : "Caster Attachments",
"ACAP" : "Caster Attachment Point 1",
"ACA1" : "Caster Attachment Point 2",
"ASPT" : "Special Attachment Point",
"HBZ1" : "Number of Waves",
"HBZ2" : "Damage",
"HBZ3" : "Number of Shards",
"HBZ4" : "Building Reduction",
"HBZ5" : "Damage Per Second",
"HAB1" : "Mana Regeneration Increase",
"HMT1" : "Number of Units Teleported",
"HMT2" : "Casting Delay",
"HMT3" : "Use Teleport Clustering",
"ITP2" : "Use Teleport Clustering",
"HWE1" : "Summoned Unit Type",
"HWE2" : "Summoned Unit Count",
"OWW1" : "Damage Per Second",
"OWW2" : "Magic Damage Reduction",
"OCR1" : "Chance to Critical Strike",
"OCR2" : "Damage Multiplier",
"OCR3" : "Damage Bonus",
"OCR4" : "Chance to Miss",
"OMI1" : "Number of Images",
"OMI2" : "Damage Dealt (%)",
"OMI3" : "Damage Taken (%)",
"OMI4" : "Animation Delay",
"OWK1" : "Transition Time",
"OWK2" : "Movement Speed Increase (%)",
"OWK3" : "Backstab Damage",
"UAN1" : "Number of Corpses Raised",
"UDC1" : "Amount Healed/Damaged",
"UDP1" : "Life Converted to Mana",
"UDP2" : "Life Converted to Life",
"UDP3" : "Mana Conversion As Percent",
"UDP4" : "Life Conversion As Percent",
"UDP5" : "Leave Target Alive",
"UAU1" : "Movement Speed Increase (%)",
"UAU2" : "Life Regeneration Increase (%)",
"EEV1" : "Chance to Evade",
"EIM1" : "Damage per Interval",
"EIM2" : "Mana Drained per Second",
"EIM3" : "Buffer Mana Required",
"EMB1" : "Max Mana Drained",
"EMB2" : "Bolt Delay",
"EMB3" : "Bolt Lifetime",
"EME1" : "Normal Form Unit",
"EME2" : "Morphing Flags",
"EME3" : "Altitude Adjustment Duration",
"EME4" : "Landing Delay Time",
"EME5" : "Alternate Form Hit Point Bonus",
"AVE5" : "Life Regeneration Rate (per second)",
"EMEU" : "Alternate Form Unit",
"USL1" : "Stun Duration",
"UAV1" : "Attack Damage Stolen (%)",
"UCS1" : "Damage",
"UCS2" : "Max Damage",
"UCS3" : "Distance",
"UCS4" : "Final Area",
"UIN1" : "Damage",
"UIN2" : "Duration",
"UIN3" : "Impact Delay",
"UIN4" : "Summoned Unit",
"OCL1" : "Damage per Target",
"OCL2" : "Number of Targets Hit",
"OCL3" : "Damage Reduction per Target",
"OEQ1" : "Effect Delay",
"OEQ2" : "Damage per Second to Buildings",
"OEQ3" : "Units Slowed (%)",
"OEQ4" : "Final Area",
"OSF1" : "Summoned Unit",
"OSF2" : "Number of Summoned Units",
"EER1" : "Damage per Second",
"EFN1" : "Number of Summoned Units",
"EFNU" : "Summoned Unit Type",
"EAH1" : "Damage Dealt to Attackers",
"EAH2" : "Damage is Percent Received",
"ETQ1" : "Life Healed",
"ETQ2" : "Heal Interval",
"ETQ3" : "Building Reduction",
"UDD1" : "Max Life Drained per Second (%)",
"UDD2" : "Building Reduction",
"UFA1" : "Armor Duration",
"UFA2" : "Armor Bonus",
"UFN1" : "Area of Effect Damage",
"UFN2" : "Specific Target Damage",
"HFA1" : "Damage Bonus",
"EST1" : "Summoned Unit",
"ESF1" : "Damage Dealt",
"ESF2" : "Damage Interval",
"ESF3" : "Building Reduction",
"EAR1" : "Damage Bonus (%)",
"HAV1" : "Defense Bonus",
"HAV2" : "Hit Point Bonus",
"HAV3" : "Damage Bonus",
"HAV4" : "Magic Damage Reduction",
"HBH1" : "Chance to Bash",
"HBH2" : "Damage Multiplier",
"HBH3" : "Damage Bonus",
"HBH4" : "Chance to Miss",
"HTB1" : "Damage",
"HTC1" : "AOE Damage",
"HTC2" : "Specific Target Damage",
"HTC3" : "Movement Speed Reduction (%)",
"HTC4" : "Attack Speed Reduction (%)",
"HAD1" : "Armor Bonus",
"HHB1" : "Amount Healed/Damaged",
"HRE1" : "Number of Corpses Raised",
"HRE2" : "Raised Units Are Invulnerable",
"HCA1" : "Extra Damage",
"HCA2" : "Movement Speed Factor",
"HCA3" : "Attack Speed Factor",
"HCA4" : "Stack Flags",
"OAE1" : "Movement Speed Increase (%)",
"OAE2" : "Attack Speed Increase (%)",
"ORE1" : "Reincarnation Delay",
"OSH1" : "Damage",
"OSH2" : "Maximum Damage",
"OSH3" : "Distance",
"OSH4" : "Final Area",
"NFD1" : "Graphic Delay ",
"NFD2" : "Graphic Duration",
"NFD3" : "Damage",
"NDP1" : "Spawned Units",
"NDP2" : "Minimum Number of Units",
"NDP3" : "Maximum Number of Units",
"NRC1" : "Ability for Unit Creation",
"NRC2" : "Number of Units Created",
"AMS1" : "Summoned Unit Damage",
"AMS2" : "Magic Damage Reduction",
"APL1" : "Aura Duration",
"APL2" : "Damage per Second",
"APL3" : "Duration of Plague Ward",
"APLU" : "Plague Ward Unit Type",
"OAR1" : "Amount of Hit Points Regenerated",
"OAR2" : "Percentage",
"AKB1" : "Attack Damage Increase",
"ADM1" : "Mana Loss",
"ADM2" : "Summoned Unit Damage",
"BTL1" : "Allowed Unit Type",
"BTL2" : "Summon Busy Units",
"BLI1" : "Expansion Amount",
"BLI2" : "Creates Blight",
"BGM1" : "Gold per Interval",
"BGM2" : "Interval Duration",
"BGM3" : "Max Number of Miners",
"BGM4" : "Radius of Mining Ring",
"BLO1" : "Attack Speed Increase (%)",
"BLO2" : "Movement Speed Increase (%)",
"BLO3" : "Scaling Factor",
"CAN1" : "Hit Points per Second",
"CAN2" : "Max Hit Points",
"CAR1" : "Cargo Capacity",
"DEV2" : "Damage per Second",
"DEV3" : "Maximum Creep Level",
"CHD1" : "Movement Update Frequency",
"CHD2" : "Attack Update Frequency",
"CHD3" : "Summoned Unit Damage",
"CHA1" : "New Unit Type",
"CRI1" : "Movement Speed Reduction (%)",
"CRI2" : "Attack Speed Reduction (%)",
"CRI3" : "Damage Reduction",
"CRS1" : "Chance to Miss",
"DDA1" : "Full Damage Radius",
"DDA2" : "Full Damage Amount",
"DDA3" : "Partial Damage Radius",
"DDA4" : "Partial Damage Amount",
"SDS5" : "Building Damage Factor",
"DEF1" : "Damage Taken (%)",
"DEF2" : "Damage Dealt (%)",
"DEF3" : "Movement Speed Factor",
"DEF4" : "Attack Speed Factor",
"DEF5" : "Magic Damage Reduction",
"DEV1" : "Max Creep Level",
"EAT1" : "Rip Delay",
"EAT2" : "Eat Delay",
"EAT3" : "Hit Points Gained",
"ENS1" : "Air Unit Lower Duration",
"ENS2" : "Air Unit Height",
"ENS3" : "Melee Attack Range",
"ENT1" : "Resulting Unit Type",
"EGM1" : "Gold per Interval",
"EGM2" : "Interval Duration",
"FAE1" : "Defense Reduction",
"FLA1" : "Detection Type",
"FLA2" : "Effect Delay",
"FLA3" : "Flare Count",
"GLD1" : "Max Gold",
"GLD2" : "Mining Duration",
"GLD3" : "Mining Capacity",
"GYD1" : "Maximum Number of Corpses",
"GYD2" : "Radius of Gravestones",
"GYD3" : "Radius of Corpses",
"GYDU" : "Corpse Unit Type",
"HAR1" : "Damage to Tree",
"HAR2" : "Lumber Capacity",
"HAR3" : "Gold Capacity",
"HEA1" : "Hit Points Gained ",
"INF1" : "Damage Increase (%)",
"INF2" : "Defense Increase",
"INF3" : "Autocast Range",
"INF4" : "Life Regen Rate",
"LIT1" : "Graphic Delay",
"LIT2" : "Graphic Duration",
"LSH1" : "Damage per Second",
"LOA1" : "Allowed Unit Type",
"MBT1" : "Hit Points Gained",
"MBT2" : "Mana Gained",
"MBT3" : "Autocast Requirement",
"MBT4" : "Water Height",
"MBT5" : "Regenerate Only At Night",
"MIL1" : "Normal Form Unit",
"MIL2" : "Alternate Form Unit",
"MIN1" : "Activation Delay",
"NEU1" : "Activation Radius",
"NEU2" : "Interaction Type",
"NEU3" : "Show Select Unit Button",
"NEU4" : "Show Unit Indicator",
"NDT1" : "Gold Cost",
"NDT2" : "Lumber Cost",
"NDT3" : "Detection Type",
"NRE1" : "Hit Points Regenerated",
"NRE2" : "Percentage",
"POI1" : "Damage per Second",
"POI2" : "Attack Speed Factor",
"POI3" : "Movement Speed Factor",
"POI4" : "Stacking Type",
"POA1" : "Extra Damage",
"POA2" : "POI1",
"POA3" : "POI2",
"POA4" : "POI3",
"POA5" : "POI4",
"PLY1" : "Maximum Creep Level",
"PLY2" : "Morph Units - Ground",
"PLY3" : "Morph Units - Air",
"PLY4" : "Morph Units - Amphibious",
"PLY5" : "Morph Units - Water",
"POS1" : "Maximum Creep Level",
"WAR1" : "Chance to Stomp (%)",
"WAR2" : "Damage Dealt",
"WAR3" : "Full Damage Radius",
"WAR4" : "Half Damage Radius",
"PRG1" : "Movement Update Frequency",
"PRG2" : "Attack Update Frequency",
"PRG3" : "Summoned Unit Damage",
"RAI1" : "Units Summoned (Type One)",
"RAI2" : "Units Summoned (Type Two)",
"RAI3" : "Unit Type One",
"RAI4" : "Unit Type Two",
"RAIU" : "Unit Type For Limit Check",
"UCB5" : "Max Units Summoned",
"REJ1" : "Hit Points Gained",
"REJ2" : "Mana Points Gained",
"REJ3" : "Allow When Full",
"REJ4" : "No Target Required",
"RPB3" : "Minimum Life Required",
"RPB4" : "Minimum Mana Required",
"RPB5" : "Maximum Units Charged",
"REP1" : "Repair Cost Ratio",
"REP2" : "Repair Time Ratio",
"REP3" : "Powerbuild Cost",
"REP4" : "Powerbuild Rate",
"REP5" : "Naval Range Bonus",
"RTN1" : "Accepts Gold",
"RTN2" : "Accepts Lumber",
"ROA1" : "Damage Increase (%)",
"ROA2" : "Defense Increase",
"ROA3" : "Life Regeneration Rate",
"NBR1" : "Damage Increase",
"ROO1" : "Rooted Weapons",
"ROO2" : "Uprooted Weapons",
"ROO3" : "Rooted Turning",
"SAL1" : "Salvage Cost Ratio",
"SAL2" : "Accumulation Step",
"ESN1" : "In Flight Sight Radius",
"ESN2" : "Hovering Sight Radius",
"ESN3" : "Hovering Height",
"ESN4" : "Number of Owls",
"SHM1" : "Fade Duration",
"SHM2" : "Day/Night Duration",
"SHM3" : "Action Duration",
"SLO1" : "Movement Speed Factor",
"SLO2" : "Attack Speed Factor",
"SPO1" : "Damage Per Second",
"SPO2" : "Movement Speed Factor",
"SPO3" : "Attack Speed Factor",
"SPO4" : "Stacking Type",
"SOD1" : "Number of Units",
"SOD2" : "Unit Type",
"SPA1" : "Spider Capacity",
"STA1" : "Activation Delay",
"STA2" : "Detection Radius",
"STA3" : "Detonation Radius",
"STA4" : "Stun Duration",
"STAU" : "Ward Unit Type",
"UHF1" : "Attack Speed Bonus (%)",
"UHF2" : "Damage per Second",
"WHA1" : "Lumber per Interval",
"WHA2" : "Intervals Before Changing Trees",
"WHA3" : "Art Attachment Height",
"WRP1" : "Teleport Area Width",
"WRP2" : "Teleport Area Height",
"IAGI" : "Agility Bonus",
"IINT" : "Intelligence Bonus",
"ISTR" : "Strength Bonus",
"IATT" : "Attack Bonus",
"IDEF" : "Defense Bonus",
"ISN1" : "Summon 1 - Amount",
"IST1" : "Summon 1 - Unit Type",
"ISN2" : "Summon 2 - Amount",
"IST2" : "Summon 2 - Unit Type",
"IXPG" : "Experience Gained",
"IHPG" : "Hit Points Gained",
"IMPG" : "Mana Points Gained",
"IAOE" : "Area of Effect Radius",
"IVAM" : "Life Stolen Per Attack",
"IDIC" : "Damage Bonus Dice",
"IARP" : "Armor Penalty",
"IDAM" : "Damage Bonus",
"IOB2" : "Chance To Hit Units (%)",
"IOB3" : "Chance To Hit Heros (%)",
"IOB4" : "Chance To Hit Summons (%)",
"IOB5" : "Enabled Attack Index",
"IOBU" : "Effect Ability",
"ICB2" : "Armor Penalty",
"ILEV" : "Levels Gained",
"ILIF" : "Max Life Gained",
"IMAN" : "Max Mana Gained",
"IGOL" : "Gold Given",
"ILUM" : "Lumber Given",
"IDEL" : "Delay For Target Effect",
"ICRE" : "Maximum Creep Level",
"IMVF" : "Movement Frequency",
"IATF" : "Attack Frequency",
"IDMS" : "Damage to Summoned Units",
"IMVB" : "Movement Speed Bonus",
"IHPR" : "Hit Points Regenerated Per Second",
"ISIB" : "Sight Range Bonus",
"ICFD" : "Damage Per Duration",
"ICFM" : "Mana Used Per Second",
"ICFX" : "Extra Mana Required",
"IDET" : "Detection Radius",
"IDIM" : "Mana Loss Per Unit",
"IDID" : "Damage To Summoned Units",
"IILD" : "Damage Dealt (% of normal)",
"IILW" : "Damage Received Multiplier",
"IREC" : "Maximum Number of Units",
"IMRP" : "Mana Regeneration Bonus (as fraction of normal)",
"IRCD" : "Delay After Death (seconds)",
"IRC2" : "Restored Life",
"IRC3" : "Restored Mana (-1 for current)",
"IHPS" : "Hit Points Restored",
"IMPS" : "Mana Points Restored",
"IREA" : "Area of Effect Radius",
"ISPI" : "Movement Speed Increase",
"ITPM" : "Maximum Number of Units",
"IDPS" : "Damage Per Second",
"CAD1" : "Number of Corpses Raised",
"CAC1" : "Attack Damage Increase",
"COR1" : "Damage Per Second",
"ISX1" : "Attack Speed Increase",
"WRS1" : "Damage",
"WRS2" : "Terrain Deformation Amplitude",
"WRS3" : "Terrain Deformation Duration (ms)",
"CTC1" : "Damage",
"CTC2" : "Extra Damage To Target",
"CTC3" : "Movement Speed Reduction",
"CTC4" : "Attack Speed Reduction",
"CTB1" : "Damage",
"CAH1" : "Damage Returned",
"CAH2" : "Damage Is Fraction of Received",
"ISB1" : "Abilities",
"ISB2" : "Shared Cooldown",
"ISB3" : "Minimum Abilities",
"ISB4" : "Maximum Abilities",
"IBL1" : "Unit Created (per player race)",
"UDS1" : "Maximum Units",
"UDS2" : "Casting Delay (seconds)",
"NDC1" : "Race to Convert",
"NDC2" : "Conversion Unit",
"NSL1" : "Unit to Preserve",
"CHL1" : "Unit Type Allowed",
"DET1" : "Detection Type",
"DTN1" : "Mana Loss (per unit)",
"DTN2" : "Damage to Summoned Units",
"ETH1" : "Immune to Morph Effects",
"ETH2" : "Does Not Block Buildings",
"GHO1" : "Auto-Acquire Attack Targets",
"GHO2" : "ETH1",
"GHO3" : "ETH2",
"IVS1" : "Transition Time (seconds)",
"NMR1" : "Mana Drained per Second",
"NSP1" : "Gold Cost per Structure",
"NSP2" : "Lumber Cost per Use",
"NSP3" : "Detection Type",
"SSK1" : "Chance to Reduce Damage (%)",
"SSK2" : "Minimum Damage",
"SSK3" : "Ignored Damage",
"SSK4" : "Include Ranged Damage",
"SSK5" : "Include Melee Damage",
"HFS1" : "Full Damage Dealt",
"HFS2" : "Full Damage Interval",
"HFS3" : "Half Damage Dealt",
"HFS4" : "Half Damage Interval",
"HFS5" : "Building Reduction",
"NMS1" : "Mana per Hit Point",
"NMS2" : "Damage Absorbed (%)",
"UIM1" : "Wave Distance",
"UIM2" : "Wave Time (seconds)",
"UIM3" : "Damage Dealt",
"UIM4" : "Air Time (seconds)",
"ULS1" : "Number of Swarm Units",
"ULS2" : "Unit Release Interval (seconds)",
"ULS3" : "Max Swarm Units Per Target",
"ULS4" : "Damage Return Factor",
"ULS5" : "Damage Return Threshold",
"ULSU" : "Swarm Unit Type",
"UTS1" : "Returned Damage Factor",
"UTS2" : "Received Damage Factor",
"UTS3" : "Defense Bonus",
"NBA1" : "Damage Bonus",
"NBA2" : "Number of Summoned Units",
"NBA3" : "Summoned Unit Duration (seconds)",
"NBAU" : "Summoned Unit Type",
"NCH1" : "Maximum Creep Level",
"CMG2" : "Mana per Summoned Hitpoint",
"NDR1" : "Hit Points Drained",
"NDR2" : "Mana Points Drained",
"NDR3" : "Drain Interval (seconds)",
"NSI1" : "Attacks Prevented",
"NSI2" : "Chance To Miss (%)",
"NSI3" : "Movement Speed Reduction",
"NSI4" : "Attack Speed Reduction",
"OFS1" : "Detection Type",
"NTOU" : "Summoned Unit Type",
"TDG1" : "Damage Per Second",
"TDG2" : "Medium Damage Radius",
"TDG3" : "Medium Damage Per Second",
"TDG4" : "Small Damage Radius",
"TDG5" : "Small Damage Per Second",
"TSP1" : "Air Time (seconds)",
"TSP2" : "Minimum Hit Interval (seconds)",
"NBF5" : "Damage Per Second",
"EBL1" : "Maximum Range",
"EBL2" : "Minimum Range",
"EFK1" : "Damage Per Target",
"EFK2" : "Maximum Total Damage",
"EFK3" : "Maximum Number of Targets",
"EFK4" : "Maximum Speed Adjustment",
"ESH1" : "Decaying Damage",
"ESH2" : "Movement Speed Factor",
"ESH3" : "Attack Speed Factor",
"ESH4" : "Decay Power",
"ESH5" : "Initial Damage",
"ESV1" : "Number of Summoned Units",
"ESVU" : "Summoned Unit Type",
"ABS1" : "Maximum Life Absorbed",
"ABS2" : "Maximum Mana Absorbed",
"BSK1" : "Movement Speed Increase",
"BSK2" : "Attack Speed Increase",
"BSK3" : "Damage Taken Increase",
"COAU" : "Resulting Unit Type",
"COA1" : "Partner Unit Type",
"COA2" : "Move To Partner",
"CYC1" : "Can Be Dispelled",
"DCP1" : "Partner Unit Type One",
"DCP2" : "Partner Unit Type Two",
"DVM1" : "Life Per Unit",
"DVM2" : "Mana Per Unit",
"DVM3" : "Life Per Buff",
"DVM4" : "Mana Per Buff",
"DVM5" : "Summoned Unit Damage",
"DCH1" : "Summoned Unit Damage",
"DCH2" : "Medium Damage Factor",
"DCH3" : "Small Damage Factor",
"EXH1" : "Maximum Number of Corpses",
"EXHU" : "Unit Type",
"FAK1" : "Damage Bonus",
"FAK2" : "Medium Damage Factor",
"FAK3" : "Small Damage Factor",
"HWDU" : "Ward Unit Type",
"INV1" : "Item Capacity",
"INV2" : "Drop Items On Death",
"INV3" : "Can Use Items",
"INV4" : "Can Get Items",
"INV5" : "Can Drop Items",
"LIQ1" : "Extra Damage Per Second",
"LIQ2" : "Movement Speed Reduction",
"LIQ3" : "Attack Speed Reduction",
"LIQ4" : "Repairs Allowed",
"MIM1" : "Magic Damage Factor",
"MFL1" : "Unit - Damage Per Mana Point",
"MFL2" : "Hero - Damage Per Mana Point",
"MFL3" : "Unit - Maximum Damage",
"MFL4" : "Hero - Maximum Damage",
"MFL5" : "Damage Cooldown",
"TPI1" : "Required Unit Type",
"TPI2" : "Converted Unit Type",
"SPL1" : "Distributed Damage Factor",
"SPL2" : "Maximum Number of Targets",
"IRL1" : "Life Regenerated",
"IRL2" : "Mana Regenerated",
"IRL3" : "Allow When Full",
"IRL4" : "No Target Required",
"IRL5" : "Dispel On Attack",
"IDC1" : "Mana Loss Per Unit",
"IDC2" : "Summoned Unit Damage",
"IDC3" : "Maximum Dispelled Units",
"IMO1" : "Number of Lures",
"IMO2" : "Activation Delay",
"IMO3" : "Lure Interval (seconds)",
"IMOU" : "Lure Unit Type",
"ICT1" : "New Time of Day - Hour",
"ICT2" : "New Time of Day - Minute",
"ISR1" : "Damage Bonus",
"ISR2" : "Damage Reduction",
"IPV1" : "Damage Bonus",
"IPV2" : "Life Steal Amount",
"IPV3" : "Amount Is Raw Value",
"MEC1" : "Number of Units Created",
"SPB1" : "Spell List",
"SPB2" : "Shared Spell Cooldown",
"SPB3" : "Minimum Spells",
"SPB4" : "Maximum Spells",
"AST1" : "Life Restored Factor",
"AST2" : "Mana Restored Factor",
"GRA1" : "Attach Delay",
"GRA2" : "Remove Delay",
"GRA3" : "Disabled Attack Index",
"GRA4" : "Enabled Attack Index",
"GRA5" : "Maximum Attacks",
"IPMU" : "Unit Type",
"NPR1" : "Building Types Allowed",
"NSA1" : "Building Types Allowed",
"NSA2" : "Hero Regeneration Delay",
"NSA3" : "Unit Regeneration Delay",
"NSA4" : "Magic Damage Reduction",
"NSA5" : "Hit Points Per Second",
"IAA1" : "Attack Modification",
"IXS1" : "Damage To Summoned Units",
"IXS2" : "Magic Damage Reduction",
"NEF1" : "Summoned Unit Types",
"NPA5" : "Summoned Unit Count",
"IGL1" : "Upgrade Levels",
"IGLU" : "Upgrade Type",
"NSE1" : "Shield Cooldown Time",
"NDO1" : "Damage Per Second",
"NDO2" : "Number of Summoned Units",
"NDO3" : "Summoned Unit Duration (seconds)",
"NDOU" : "Summoned Unit Type",
"FLK1" : "Medium Damage Radius",
"FLK2" : "Small Damage Radius",
"FLK3" : "Full Damage Amount",
"FLK4" : "Medium Damage Amount",
"FLK5" : "Small Damage Amount",
"HBN3" : "Movement Speed Reduction (%)",
"HBN4" : "Attack Speed Reduction (%)",
"FBK1" : "Max Mana Drained - Units",
"FBK2" : "Damage Ratio - Units (%)",
"FBK3" : "Max Mana Drained - Heros",
"FBK4" : "Damage Ratio - Heros (%)",
"NCA1" : "Distributed Damage Factor",
"PXF1" : "Initial Damage",
"PXF2" : "Damage Per Second",
"MLS1" : "Damage Per Second",
"SLA1" : "Sleep Once",
"SLA2" : "Allow On Any Player Slot",
"NST1" : "Beasts Per Second",
"NST2" : "Beast Collision Radius",
"NST3" : "Damage Amount",
"NST4" : "Damage Radius",
"NST5" : "Damage Delay",
"NCL1" : "Follow Through Time",
"NCL2" : "Target Type",
"NCL3" : "Show UI",
"NCL4" : "Art Duration",
"NCL5" : "Disable Other Abilities",
"UABI" : "Normal",
"UDAA" : "Default Active Ability",
"UHAB" : "Hero",
"UMDL" : "Model File",
"UVER" : "Model File - Extra Versions",
"USCA" : "Scaling Value",
"UCLR" : "Tinting Color 1 (Red)",
"UCLG" : "Tinting Color 2 (Green)",
"UCLB" : "Tinting Color 3 (Blue)",
"USSC" : "Selection Scale",
"ULPX" : "Projectile Launch - X",
"ULPY" : "Projectile Launch - Y",
"ULPZ" : "Projectile Launch - Z",
"ULSZ" : "Projectile Launch - Z (Swimming)",
"UIMZ" : "Projectile Impact - Z",
"UISZ" : "Projectile Impact - Z (Swimming)",
"UUBS" : "Ground Texture",
"USHU" : "Shadow Image (Unit)",
"USHB" : "Shadow Texture (Building)",
"UICO" : "Icon - Game Interface",
"USSI" : "Icon - Score Screen",
"UANI" : "Required Animation Names",
"UAAP" : "Required Animation Names - Attachments",
"UALP" : "Required Attachment Link Names",
"UBPR" : "Required Bone Names",
"UCUA" : "Caster Upgrade Art",
"UBPX" : "Button Position (X)",
"UBPY" : "Button Position (Y)",
"UDTM" : "Death Time (seconds)",
"USHW" : "Shadow Image - Width",
"USHH" : "Shadow Image - Height",
"USHX" : "Shadow Image - Center X",
"USHY" : "Shadow Image - Center Y",
"USHR" : "Has Water Shadow",
"USEW" : "Selection Circle On Water",
"UTCO" : "Team Color",
"UTCC" : "Allow Custom Team Color",
"UPRW" : "Propulsion Window (degrees)",
"UORI" : "Orientation Interpolation",
"UCPT" : "Animation - Cast Point",
"UCBS" : "Animation - Cast Backswing",
"UBLE" : "Animation - Blend Time (seconds)",
"ULOS" : "Use Extended Line of Sight",
"UMXP" : "Maximum Pitch Angle (degrees)",
"UMXR" : "Maximum Roll Angle (degrees)",
"UEPT" : "Elevation - Sample Points",
"UERD" : "Elevation - Sample Radius",
"UFRD" : "Fog of War - Sample Radius",
"UWAL" : "Animation - Walk Speed",
"URUN" : "Animation - Run Speed",
"USLZ" : "Selection Circle - Height",
"UOCC" : "Occluder Height",
"USCB" : "Scale Projectiles",
"USPA" : "Special",
"UTAA" : "Target",
"UAEN" : "Attacks Enabled",
"UA1M" : "Attack 1 - Projectile Art",
"UA1Z" : "Attack 1 - Projectile Speed",
"UMA1" : "Attack 1 - Projectile Arc",
"UMH1" : "Attack 1 - Projectile Homing Enabled",
"UA1R" : "Attack 1 - Range",
"UA1C" : "Attack 1 - Cooldown Time",
"UA1F" : "Attack 1 - Area of Effect (Full Damage)",
"UA1H" : "Attack 1 - Area of Effect (Medium Damage)",
"UHD1" : "Attack 1 - Damage Factor - Medium",
"UA1Q" : "Attack 1 - Area of Effect (Small Damage)",
"UQD1" : "Attack 1 - Damage Factor - Small",
"UA1P" : "Attack 1 - Area of Effect Targets",
"UA1T" : "Attack 1 - Attack Type",
"UA1W" : "Attack 1 - Weapon Type",
"UCS1" : "Attack 1 - Weapon Sound",
"UA1G" : "Attack 1 - Targets Allowed",
"UTC1" : "Attack 1 - Maximum Number of Targets",
"UA1B" : "Attack 1 - Damage Base",
"UA1D" : "Attack 1 - Damage Number of Dice",
"UA1S" : "Attack 1 - Damage Sides per Die",
"UDU1" : "Attack 1 - Damage Upgrade Amount",
"UA2M" : "Attack 2 - Projectile Art",
"UA2Z" : "Attack 2 - Projectile Speed",
"UMA2" : "Attack 2 - Projectile Arc",
"UMH2" : "Attack 2 - Projectile Homing Enabled",
"UA2R" : "Attack 2 - Range",
"UA2C" : "Attack 2 - Cooldown Time",
"UA2F" : "Attack 2 - Area of Effect (Full Damage)",
"UA2H" : "Attack 2 - Area of Effect (Medium Damage)",
"UHD2" : "Attack 2 - Damage Factor - Medium",
"UA2Q" : "Attack 2 - Area of Effect (Small Damage)",
"UQD2" : "Attack 2 - Damage Factor - Small",
"UA2P" : "Attack 2 - Area of Effect Targets",
"UA2T" : "Attack 2 - Attack Type",
"UA2W" : "Attack 2 - Weapon Type",
"UCS2" : "Attack 2 - Weapon Sound",
"UA2G" : "Attack 2 - Targets Allowed",
"UTC2" : "Attack 2 - Maximum Number of Targets",
"UA2B" : "Attack 2 - Damage Base",
"UA2D" : "Attack 2 - Damage Number of Dice",
"UA2S" : "Attack 2 - Damage Sides per Die",
"UDU2" : "Attack 2 - Damage Upgrade Amount",
"UWU1" : "Attack 1 - Show UI",
"UWU2" : "Attack 2 - Show UI",
"URB1" : "Attack 1 - Range Motion Buffer",
"URB2" : "Attack 2 - Range Motion Buffer",
"UDP1" : "Attack 1 - Animation Damage Point",
"UDP2" : "Attack 2 - Animation Damage Point",
"UBS1" : "Attack 1 - Animation Backswing Point",
"UBS2" : "Attack 2 - Animation Backswing Point",
"UDL1" : "Attack 1 - Damage Loss Factor",
"UDL2" : "Attack 2 - Damage Loss Factor",
"USD1" : "Attack 1 - Damage Spill Distance",
"USD2" : "Attack 2 - Damage Spill Distance",
"USR1" : "Attack 1 - Damage Spill Radius",
"USR2" : "Attack 2 - Damage Spill Radius",
"UACQ" : "Acquisition Range",
"UAMN" : "Minimum Attack Range",
"UDTY" : "Defense Type",
"UDEF" : "Defense Base",
"UDUP" : "Defense Upgrade Bonus",
"UTAR" : "Targeted as",
"UARM" : "Armor Type",
"UDEA" : "Death Type",
"UHOS" : "Display as Neutral Hostile",
"UTIL" : "Tilesets",
"UTSS" : "Has Tileset Specific Data",
"UINE" : "Placeable In Editor",
"USPE" : "Categorization - Special",
"UCAM" : "Categorization - Campaign",
"UDRO" : "Can Drop Items On Death",
"UUCH" : "Use Click Helper",
"UMVT" : "Type",
"UMVH" : "Height",
"UMVF" : "Height Minimum",
"UMVS" : "Speed Base",
"UMIS" : "Speed Minimum",
"UMAS" : "Speed Maximum",
"UMAS_HINT" : "UMIS_HINT",
"UMVR" : "Turn Rate",
"URPO" : "Group Separation - Enabled",
"URPP" : "Group Separation - Parameter",
"URPG" : "Group Separation - Group Number",
"URPR" : "Group Separation - Priority",
"UCOL" : "Collision Size",
"UPAT" : "Pathing Map",
"UPAP" : "Placement Requires",
"UPAR" : "Placement Prevented By",
"UPAW" : "Placement Requires Water Radius",
"UABT" : "AI Placement Type",
"UABR" : "AI Placement Radius",
"USND" : "Unit Sound Set",
"UBSL" : "Construction",
"UMSL" : "Movement",
"URSL" : "Random",
"ULFI" : "Looping Fade In Rate",
"ULFO" : "Looping Fade Out Rate",
"UGOL" : "Gold Cost",
"ULUM" : "Lumber Cost",
"UGOR" : "Repair Gold Cost",
"ULUR" : "Repair Lumber Cost",
"UFOO" : "Food Cost",
"UFMA" : "Food Produced",
"UTYP" : "Unit Classification",
"UHPM" : "Hit Points Maximum (Base)",
"UHPR" : "Hit Points Regeneration Rate",
"UHRT" : "Hit Points Regeneration Type",
"UMPM" : "Mana Maximum",
"UMPR" : "Mana Regeneration",
"UMPI" : "Mana Initial Amount",
"USID" : "Sight Radius (Day)",
"USIN" : "Sight Radius (Night)",
"UCAR" : "Transported Size",
"ULEV" : "Level",
"UBBA" : "Bounty Awarded - Base",
"UBDI" : "Bounty Awarded - Number of Dice",
"UBSI" : "Bounty Awarded - Sides per Die",
"USMA" : "Stock Maximum",
"USRG" : "Stock Replenish Interval",
"UPRI" : "Priority",
"USTR" : "Starting Strength",
"USTP" : "Strength per Level",
"UINT" : "Starting Intelligence",
"UINP" : "Intelligence per Level",
"UAGI" : "Starting Agility",
"UAGP" : "Agility per Level",
"UPRA" : "Primary Attribute",
"UPOI" : "Point Value",
"USLE" : "Sleeps",
"UFLE" : "Can Flee",
"USST" : "Stock Start Delay",
"UBLD" : "Build Time",
"URTM" : "Repair Time",
"UFOR" : "Formation Rank",
"URAC" : "Race",
"UNBR" : "Neutral Building - Valid As Random Building",
"UNBM" : "Neutral Building - Shows Minimap Icon",
"UBDG" : "Is a Building",
"UREQ" : "Requirements",
"URQA" : "Requirements - Levels",
"UDEP" : "Dependency Equivalents",
"UTRA" : "Units Trained",
"URVA" : "Hero Revival Locations",
"URES" : "Researches Available",
"USEI" : "Items Sold",
"UMKI" : "Items Made",
"USEU" : "Units Sold",
"UPGR" : "Upgrades Used",
"UBUI" : "Structures Built",
"UUPT" : "Upgrades To",
"UTIP" : "Tooltip - Basic",
"UTUB" : "Tooltip - Extended",
"UTPR" : "Tooltip - Revive",
"UAWT" : "Tooltip - Awaken",
"UPRO" : "Proper Names",
"UPRU" : "Proper Names Used",
"UHOT" : "Hotkey",
"UNSF" : "Name - Editor Suffix",
"UCUN" : "Caster Upgrade Names",
"UCUT" : "Caster Upgrade Tips",
"UNAM" : "Name",
"UREV" : "Revives Dead Heros",
"IICO" : "Interface Icon",
"IGOL" : "Gold Cost",
"ILUM" : "Lumber Cost",
"IUSE" : "Number of Charges",
"IUSA" : "Actively Used",
"IPER" : "Perishable",
"ISTO" : "Stock Maximum",
"ISTR" : "Stock Replenish Interval",
"IDES" : "Description",
"ISST" : "Stock Start Delay",
"IABI" : "Abilities",
"ICLA" : "Classification",
"ILEV" : "Level",
"ILVO" : "Level (Unclassified)",
"IDRO" : "Can Be Dropped",
"IDRP" : "Dropped When Carrier Dies",
"IHTP" : "Hit Points",
"IPRI" : "Priority",
"IPRN" : "Include As Random Choice",
"IPOW" : "Use Automatically When Acquired",
"IMOR" : "Valid Target For Transformation",
"IFIL" : "Model Used",
"IARM" : "Armor Type",
"ICID" : "Cooldown Group",
"ISEL" : "Can Be Sold By Merchants",
"IPAW" : "Can Be Sold To Merchants",
"ISCA" : "Scaling Value",
"ICLR" : "Tinting Color 1 (Red)",
"ICLG" : "Tinting Color 2 (Green)",
"ICLB" : "Tinting Color 3 (Blue)",
"IICD" : "Ignore Cooldown"
}