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Ship.cpp
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Ship.cpp
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//
// Created by Admin on 6/18/2021.
//
#include <cmath>
#include "Ship.h"
#include "Model.h"
#include <iostream>
bool isPort(Point &destination) {
Model &a = Model::get_Instance();
// dynamic_pointer_cast<Port>( a.getSimObjectVector()[4]);
for (unsigned int i = 0; i < a.getSimObjectVector().size(); i++) {
if (a.getSimObjectVector()[i]->getType() == object_type::port) {
if (destination == a.getSimObjectVector()[i]->getPosition())
return true;
}
}
return false;
}
bool isPort(const std::string &portName) {
Model &a = Model::get_Instance();
for (unsigned int i = 0; i < a.getSimObjectVector().size(); i++) {
if (a.getSimObjectVector()[i]->getType() == object_type::port) {
if (portName == a.getSimObjectVector()[i]->getName())
return true;
}
}
return false;
}
Sim_object* getPortByName(std::string portName) {
Model &a = Model::get_Instance();
const vector<std::unique_ptr<Sim_object>> &temp = a.getSimObjectVector();
for (unsigned int i = 0; i < a.getSimObjectVector().size(); i++) {
if (temp[i]->getType() == object_type::port) {
if (portName == temp[i]->getName()) {
return temp[i].get();
}
}
}
return nullptr;
}
void Ship::stop() {
_speed = 0;
_currentState = Stopped;
_currentDestination = _position;
}
void Ship::printStatus(std::string end) {
switch (_currentState) {
case Dead:
std::cout << "Dead in the water" << end;
break;
case Stopped:
std::cout << "Stopped" << end;
break;
case Docked:
std::cout << "Docked at " << _currentPort << end;
break;
case MovingOnCourse:
std::cout << "Moving on course " << this->_angle << end;
break;
case MovingTo:
if (isPort(_currentDestination)) {
std::cout << std::setprecision(1) << "Moving to "
<< this->_currentPort << " on course " << this->_angle
<< end;
} else {
std::cout << "Moving to ";
_currentDestination.print();
std::cout << " on course ..." << end;
}
break;
}
}
std::string Ship::getState_Name(state s) {
return (s == Stopped) ? "Stopped" : (s == Dead) ? "Dead" :
(s == Docked) ? "Docked" : "Moving";
}
const Point& Ship::getPosition() const {
return _position;
}
void Ship::setPosition(const Point &position) {
Ship::_position = position;
}
const Point& Ship::getDestination() const {
return _currentDestination;
}
void Ship::setDestination(const Point &destination) {
_currentState = MovingOnCourse;
_currentDestination = destination;
}
state Ship::getCurrentState() const {
return _currentState;
}
void Ship::setCurrentState(state currentState) {
_currentState = currentState;
}
double Ship::getSpeed() const {
return _speed;
}
void Ship::setSpeed(double speed) {
double limit = 0;
switch (this->getType()) {
case object_type::freighter:
limit = FREIGHTER_MAX_SPEED;
break;
case object_type::patrol:
limit = PATROL_BOAT_MAX_SPEED;
break;
case object_type::cruiser:
limit = Cruiser_MAX_SPEED;
break;
default:
break;
}
if (speed > limit)
throw "speed is too high";
Ship::_speed = speed;
}
double Ship::getAngle() const {
return _angle;
}
void Ship::setAngle(double angle) {
Ship::_angle = angle;
}
void Ship::Course(double angle, double speed, const Point &destination) {
_currentState = MovingOnCourse;
this->_angle = angle;
this->setSpeed(speed);
this->setDestination(destination);
}
void Ship::Position(double x, double y, double newSpeed) {
Point destination(x, y);
setDestination(destination);
setSpeed(newSpeed);
_currentState = MovingTo;
setAngle(calc_angle(_position, destination));
}
void Ship::destination(double new_speed, const std::string &portName) {
if (!isPort(portName))
throw "ERROR: port doesn't exist";
Position(getPortByName(portName)->getPosition().x,
getPortByName(portName)->getPosition().y, new_speed);
}
void Ship::status() {
this->printStatus("\n");
}
double calc_angle(const Point &origin, const Point &destination) {
double x2 = destination.x;
double x1 = origin.x;
double y2 = destination.y;
double y1 = origin.y;
double angle = 1 / std::tan((y2 - y1) / (x2 - x1));
return (angle < 0) ? 2 * M_PI * angle : angle;
}
bool MoveAgent(Point &origin, const Point &destination, const double &speed,
double angle2) {
double q = angle2;
if (angle2 == std::numeric_limits<double>::max())
q = calc_angle(origin, destination);
auto dx = std::cos(q) * speed;
auto dy = std::sin(q) * speed;
origin.x += dx;
origin.y += dy;
return false;
}