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PLANNING.md

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Planning Document

This document is a work in progress. It is a place to collect ideas and plan out the development of the game.

Overview

Roam is a 2D survival game where the player explores a procedurally-generated world and interacts with their surroundings.

Mechanics

Energy

Energy will decrease when the player moves and will replenish when the player eats food.

Map Generation

The map will be generated as the player explores.

Inventory

The player will have an inventory that can hold items. The player can open/close the inventory with the i key.

Crafting (unimplemented)

The player will be able to craft items using the items in their inventory.

Food

The player will be able to eat food to replenish energy. Food will be able to be found in the world or grown by the player.

Room Types

  • Grass
  • Forest
  • Jungle
  • Mountain

Mobs

  • Chicken
  • Bear