-
Notifications
You must be signed in to change notification settings - Fork 7
/
module_strings.py
1157 lines (1119 loc) · 63.2 KB
/
module_strings.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
strings = [
("no_string", "NO STRING!"),
("empty_string", " "),
("yes", "Yes."),
("no", "No."),
# Strings before this point are hardwired.
("credits_0", "Persistent World Module^Copyright 2010 Steven Schwartfeger (Vornne)"),
("credits_1", "Mount&Blade: Warband Copyright 2008-2014 Taleworlds Entertainment"),
("credits_2", "Game design:^Armagan Yavuz^Steve Negus^Cem Cimenbicer"),
("credits_3", "Programming:^Armagan Yavuz^Cem Cimenbicer^Serdar Kocdemir^Ozan Gumus^Mustafa Korkmaz^^Additional Programming:^Gokhan Uras^M. Furkan Yilmaz"),
("credits_4", "CG Artists:^Ozgur Saral^Mustafa Ozturk^Pinar Cekic^Ozan Unlu^Yigit Savtur^Umit Singil"),
("credits_5", "Concept Artist:^Ganbat Badamkhand"),
("credits_6", "Writing:^Steve Negus^Armagan Yavuz^Ryan A. Span"),
("credits_7", "Original Music:^Jesse Hopkins"),
("credits_8", "Voice Talent:^Tassilo Egloffstein"),
("credits_9", "Tutorial written by:^Steve Negus^Armagan Yavuz^Edward Spoerl^^^\
Horse Motion Capture Animation Supplied by:^Richard Widgery & Kinetic Impulse^^^\
Physics:^Havok^^^\
Sound and Music Program Library:^FMODex Sound System by Firelight Technologies^^^\
Skybox Textures:^Jay Weston^^^\
Chinese Translation:^Hetairoi; Gaodatailang; silentjealousy; Ginn; fallout13; James; D.Kaede; Kan2; alixyang; muyiboy^^^\
TaleWorlds Director of Communications:^Ali Erkin ^^^\
TaleWorlds Forum Programming:^Brett Flannigan ^^^\
TaleWorlds.com Forum Administrators and Moderators:^\
Janus^\
Archonsod^\
Narcissus^\
Nairagorn^\
Lost Lamb^\
Deus Ex^\
Merentha^\
Volkier^\
Instag0^\
Ativan^\
ego^\
Guspav^\
Hallequin^\
Invictus^\
okiN^\
Raz^\
rejenorst^\
Skyrage^\
ThVaz^^^\
Mount&Blade Community Suggestions and Feedback:^\
A_Mustang^\
adamlug^\
Adorno^\
alden^\
Alhanalem^\
amade^\
Anthallas^\
Alkhadias Master^\
Arch3r^\
Archevious^\
Arcas Nebun^\
Arcon^\
Arcturus^\
ares007^\
Arjihad^\
BadabombadaBang^\
Badun^\
BaronAsh^\
Berserker Pride^\
bgfan^\
bierdopjeee^\
Big_Mac^\
Binboy^\
blink180heights^\
BlodsHammar^\
Bloid^\
Brandon^\
Brego^\
chenjielian^\
cifre^\
COGlory^\
Corinthian Hoplite^\
Crazed Rabbit^\
CryptoCactus^\
CtrlAltDe1337^\
Cuther^\
Da-V-Man^\
dimitrischris^\
dstemmer^\
EasyCo506^\
Egbert^\
ethneldryt^\
eudaimondaimon^\
Faranox^\
Fawzia dokhtar-i-Sanjar^\
Fei Dao^\
Gabeed^\
GeN76^\
General_Hospital^\
GhosTR^\
glustrod^\
Gubbo^\
guspav^\
Halcyon^\
Harn^\
Hethwill^\
Highelfwarrior^\
HULKSMASH^\
Iberon^\
ignoble^\
Jack_Merchantson^\
JoG^\
Jov^\
Kazzan^\
King Jonathan the Great^\
Kleidophoros^\
knight^\
Kong Burger^\
Kristiania^\
l3asu^\
Larkraxm^\
Leandro1021DX^\
lighthaze^\
Llew2^\
Lord Rich^\
lordum_ediz^\
Lucke189^\
Mabons^\
MacPharlan^\
Madnes5^\
MagicMaster^\
Makh^\
ManiK^\
Manitas^\
Marin Peace Bringer^\
Martinet^\
MAXHARDMAN^\
Merlkir^\
miguel8500^\
Mithras^\
Moddan^\
Nate^\
Nemeo^\
Nite/m4re^\
noobalicous^\
Nord Champion^\
okiN^\
Orion^\
OTuphlos^\
Papa Lazarou^\
Phallas^\
Plazek^\
Prcin^\
PSYCHO78^\
PsykoOps^\
Reapy^\
Red River^\
Rhizobium^\
Riggea^\
Rongar^\
Ros^\
sadnhappy^\
Sarejo^\
ScientiaExcelsa^\
Scorch!^\
Seawied86^\
sebal87^\
shikamaru 1993^\
Shun^\
silentdawn^\
Sir Gowe^\
Skyrage^\
Slawomir of Aaarrghh^\
SoloSebo^\
SovietSoldier^\
Stabbing Hobo^\
Stratigos001^\
Styo^\
TalonAquila^\
test^\
The Yogi^\
Thundertrod^\
Thyr^\
Tim^\
Titanshoe^\
tmos^\
Toffey^\
Tonttu^\
Trenalok^\
Tronde^\
UberWiggett^\
Urist^\
Ursca^\
urtzi^\
Vermin^\
Viajero^\
Vincenzo^\
Vulkan^\
Warcat92^\
Welcome_To_Hell^\
Wheem^\
Wu-long^\
Yellonet^\
Yobbo^\
Yoshi Murasaki^\
Yoshiboy^\
Zyconnic^^^\
Special Thanks to Toby Lee for his ideas and in depth feedback on the combat system.^\
...and many many other wonderful Mount&Blade players!^^\
(This is only a small sample of all the players who have contributed to the game by providing suggestions and feedback.^\
This list has been compiled by sampling only a few threads in the Taleworlds Forums.^\
Unfortunately compiling an exhaustive list is almost impossible.^\
We apologize sincerely if you contributed your suggestions and feedback but were not listed here, and please know that we are grateful to you all the same...)\
"),
("credits_10", "Paradox Interactive^^President and CEO:^Theodore Bergqvist^^Executive Vice President:^Fredrik Wester\
^^Chief Financial Officer:^Lena Eriksson^^Finance & Accounting:^Annlouise Larsson^^VP Sales & Marketing US:^Reena M. Miranda\
^^VP Sales & Marketing EU:^Martin Sirc^^Distribution Manager Nordic:^Erik Helmfridsson^^Director of PR & Marketing:^Susana Meza\
^^PR & Marketing:^Sofia Forsgren^^Product Manager:^Boel Bermann\
"),
("credits_11", "Logotype:^Jason Brown^^Cover Art:^Piotr Fox Wysocki\
^^Layout:^Christian Sabe^Melina Grundel^^Poster:^Piotr Fox Wysocki^^Map & Concept Art:^Ganbat Badamkhand\
^^Manual Editing:^Digital Wordsmithing: Ryan Newman, Nick Stewart^^Web:^Martin Ericsson^^Marketing Assets:^2Coats\
^^Localization:^S&H Entertainment Localization^^GamersGate:^Ulf Hedblom^Andreas Pousette^Martin Ericson^Christoffer Lindberg\
"),
("credits_12", "Thanks to all of our partners worldwide, in particular long-term partners:\
^Koch Media (Germany & UK)^Blue Label (Italy & France)^Friendware (Spain)^New Era Interactive Media Co. Ltd. (Asia)\
^Snowball (Russia)^Pinnacle (UK)^Porto Editora (Portugal)^Hell-Tech (Greece)^CD Projekt (Poland, Czech Republic, Slovakia & Hungary)\
^Paradox Scandinavian Distribution (Scandinavia)\
"),
("profile_banner_selection_text", "Choose a banner for your profile:"),
("use_default_banner", "Use Faction's Banner"),
("game_type_1", "Conquest"),
("game_type_2", "Deathmatch"),
("game_type_3", "Quick Battle"),
("game_type_4", "No Money"),
("game_type_5", "Feudalism"),
("game_type_6", "Permanent Death"),
("game_types_end", "game_types_end"),
("fac_1_default_name", "Red Faction"),
("fac_2_default_name", "White Faction"),
("fac_3_default_name", "Blue Faction"),
("fac_4_default_name", "Green Faction"),
("fac_5_default_name", "Yellow Faction"),
("fac_6_default_name", "Purple Faction"),
("fac_7_default_name", "Orange Faction"),
("fac_8_default_name", "Black Faction"),
("leave_edit_mode", "Leave scene editing mode?"),
("distance_reg1_sq_distance_reg2", "Distance: {reg1}, sq distance: {reg2}."),
("choose_faction_banner", "Choose the banner for your faction:"),
("keep_current_banner", "Keep the current banner"),
("next", "Next"),
("previous", "Previous"),
("spectate", "Spectate"),
("join_game", "Join Game"),
("choose_an_option", "Choose an option:"),
("choose_an_option_targeting_s1", "Choose an option, targeting: {s1}"),
("change_options", "Change Options"),
("change_controls", "Change Controls"),
("show_rules", "Show Game Rules"),
("show_info", "Show Game Information"),
("admin_panel", "Administrator Panel"),
("admin_tools", "Administrator Tools"),
("admin_items", "Administrator Items"),
("kick_player", "Kick a player"),
("ban_player_temp", "Ban a player temporarily"),
("ban_player_perm", "Ban a player permanently"),
("mute_player", "Mute / unmute a player"),
("mute_players", "Mute / unmute all players"),
("kill_player", "Kill a player"),
("fade_player_out", "Fade a player out"),
("freeze_player", "Freeze / thaw a player"),
("teleport_to_player", "Teleport to a player"),
("teleport_behind_player", "Teleport behind a player"),
("teleport_player", "Teleport a player to you"),
("teleport_forwards", "Teleport forwards"),
("equip_admin_armor", "Equip admin armor"),
("become_invisible", "Become invisible"),
("refill_health", "Refill health"),
("become_godlike", "Become godlike"),
("spawn_admin_horse", "Spawn admin horse"),
("remove_admin_horses", "Remove admin horses"),
("remove_stray_horses", "Remove stray horses"),
("teleport_to_ships", "Teleport to ships"),
("reset_sunken_ships", "Reset sunken ships"),
("join_faction", "Join faction"),
("lock_current_faction", "Lock current faction"),
("unlock_current_faction", "Unlock current faction"),
("log_current_position", "Log current position"),
("log_distance_to_position", "Log distance to position"),
("your_current_position_is", "Your current position is: (x:{reg11}, y:{reg12}, z:{reg13})"),
("your_distance_to_position_is", "The distance from you (x:{reg11}, y:{reg12}, z:{reg13}) to position (x:{reg21}, y:{reg22}, z:{reg23}) is: {reg14}m"),
("quit", "Quit"),
("choose_a_player_to_s0", "Choose a player to {s0}:"),
("kick", "kick"),
("ban_temp", "ban temporarily"),
("ban_perm", "ban permanently"),
("mute", "mute / unmute"),
("kill", "kill"),
("fade_out", "fade out"),
("freeze", "freeze / thaw"),
("teleport_to", "teleport to"),
("teleport_behind", "teleport behind"),
("teleport", "teleport to you"),
("propose_as_lord", "propose as lord"),
("send_message_to", "send the message to"),
("give_take_door_key", "give / take away door key"),
("give_take_money_chest_key", "give / take away money chest key"),
("give_take_item_chest_key", "give / take away item chest key"),
("give_take_marshal", "give / take away marshal"),
("allow_disallow_announcing", "allow / disallow announcing for"),
("outlaw", "outlaw"),
("request_poll", "Request Poll"),
("choose_a_poll_type", "Choose a poll type:"),
("s0__reg0_", "{!}{s0} ({reg0})"),
("choose_poll_scene", "Change the scene"),
("choose_poll_kick", "Kick a player"),
("choose_poll_ban", "Ban a player"),
("choose_poll_faction_lord", "Change your faction's lord"),
("choose_a_scene", "Choose a scene:"),
("faction_admin", "Faction Administration"),
("change_faction_banner", "Change faction banner"),
("change_faction_name", "Change faction name"),
("kick_player_from_faction", "Kick player from faction"),
("outlaw_player", "Outlaw player"),
("manage_door_keys", "Manage door keys"),
("manage_money_chest_keys", "Manage money chest keys"),
("manage_item_chest_keys", "Manage item chest keys"),
("manage_announcers", "Manage announcers"),
("manage_marshals", "Manage marshals"),
("choose_a_faction", "Choose a faction:"),
("declare_faction_hostile", "Declare a faction hostile"),
("offer_faction_peace", "Offer a faction peace"),
("you_have_door_keys", "You have been given door keys!"),
("you_have_money_keys", "You have been given money chest keys!"),
("you_have_item_keys", "You have been given item chest keys!"),
("you_have_announcers", "You have been given announcers!"),
("you_are_a_marshal", "You are now a Marshal!"),
("log_admin_target_player", "Admin {s0} ({reg0}) {s3} player {s1} ({reg1})."),
("log_admin_target_self", "Admin {s0} ({reg0}) {s3}."),
("log_admin_target_faction", "Admin {s0} ({reg0}) {s3} {s4}."),
("log_admin_kick", "kicked"),
("log_admin_ban_temp", "temporarily banned"),
("log_admin_ban_perm", "permanently banned"),
("log_admin_mute", "muted / unmuted"),
("log_admin_mute_all", "muted all players"),
("log_admin_kill", "killed"),
("log_admin_fade_out", "faded out"),
("log_admin_freeze", "froze / thawed"),
("log_admin_teleport_to", "teleported to"),
("log_admin_teleport_behind", "teleported behind"),
("log_admin_teleport", "teleported"),
("log_admin_teleport_forwards", "teleported forwards"),
("log_admin_refill_health", "refilled health"),
("log_admin_become_godlike", "became godlike"),
("log_admin_get_armor", "equipped admin armor"),
("log_admin_get_invisible", "became invisible"),
("log_admin_get_horse", "spawned an admin horse"),
("log_admin_remove_horses", "removed admin horses"),
("log_admin_remove_stray_horses", "removed stray horses"),
("log_admin_teleport_to_ships", "teleported to the next ship"),
("log_admin_reset_ships", "reset sunken ships"),
("log_admin_join_faction", "joined"),
("log_admin_lock_faction", "{s4}locked faction {s5}"),
("log_admin_own_position", "logged his position (x:{reg11}, y:{reg12}, z:{reg13})"),
("log_admin_own_distance", "logged distance from him (x:{reg11}, y:{reg12}, z:{reg13}) to position (x:{reg21}, y:{reg22}, z:{reg23}) as: {reg14}m"),
("log_admin_cheat_money", "took {reg0} gold"),
("log_admin_cheat_item", "took item '{s4}'"),
("log_admin_restocked_s4", "restocked a stockpile of '{s4}'s"),
("poll_change_scene", "Change scene to {s1}"),
("poll_kick_player", "Kick player {s1}"),
("poll_ban_player", "Ban player {s1}"),
("poll_faction_lord", "Make {s1} the lord of {s2}"),
("poll_log", "Player {s3} started a poll: {s0}"),
("poll_existing", "Another poll is already in progress."),
("poll_invalid", "Invalid poll."),
("poll_result_no", "The poll was rejected."),
("poll_result_yes", "The poll was accepted."),
("poll_result_admin_no", "The poll was rejected by an administrator."),
("poll_result_admin_yes", "The poll was accepted by an administrator."),
("poll_requester_keys", "Called by: {s1} - yes: F9, no: F8, abstain: F7"),
("poll_time_left", "({reg0} seconds left)"),
("departed_player", "<departed player>"),
("set_s0", "Set {s0}"),
("s0_reg1", "{!}{s0} {reg1}"),
("invalid_respawn_period", "Invalid respawn period."),
("invalid_max_players", "Invalid maximum players value."),
("invalid_scene", "Invalid scene."),
("command_not_implemented", "Command is not implemented."),
("bot_count", "Random testing bots:"),
("round_max_seconds", "Seconds before removing spawned items:"),
("respawn_period", "Respawn period (seconds):"),
("num_bots_voteable", "Maximum herd animals:"),
("scenes_voteable", "Allow polls to change scene:"),
("factions_voteable", "factions_voteable:"),
("player_respawn_as_bot", "player_respawn_as_bot:"),
("kick_voteable", "Allow polls to kick players:"),
("ban_voteable", "Allow polls to ban players:"),
("valid_vote_ratio", "Poll accept threshold (%):"),
("auto_team_balance_limit", "auto_team_balance_limit:"),
("starting_gold", "Starting gold (%):"),
("combat_gold_bonus", "Combat gold bonus (%):"),
("round_gold_bonus", "round_gold_bonus:"),
("player_banners_allowed", "player_banners_allowed:"),
("force_default_armor", "Weather:"),
("team_points_gained_for_flags", "team_points_gained_for_flags:"),
("points_gained_for_capturing_flags", "points_gained_for_capturing_flags:"),
("game_time_limit", "Game time limit (minutes):"),
("team_point_limit", "Victory condition time (minutes):"),
("defender_spawn_count", "defender_spawn_count:"),
("disallow_ranged_weapons", "Admin gold disabled:"),
("use_class_limits", "use_class_limits"),
("class_limit_player_count", "class_limit_player_count"),
("squad_size", "squad_size"),
("scale_squad", "Initial stockpile multiplier:"),
("build_points_team1", "build_points_team1"),
("build_points_team2", "build_points_team2"),
("allow_multiple_firearms", "allow_multiple_firearms"),
("enable_bonuses", "enable_bonuses"),
("bonus_strength", "bonus_strength"),
("bonus_range", "bonus_range"),
("fall_off_horse", "fall_off_horse"),
("horse_dying", "horse_dying"),
("auto_kick", "auto_kick"),
("max_teamkills_before_kick", "max_teamkills_before_kick"),
("auto_horse", "auto_horse"),
("auto_swap", "auto_swap"),
("limit_grenadier", "limit_grenadier"),
("limit_skirmisher", "limit_skirmisher"),
("limit_rifle", "limit_rifle"),
("limit_cavalry", "limit_cavalry"),
("limit_lancer", "limit_lancer"),
("limit_hussar", "limit_hussar"),
("limit_dragoon", "limit_dragoon"),
("limit_cuirassier", "limit_cuirassier"),
("limit_heavycav", "limit_heavycav"),
("limit_artillery", "limit_artillery"),
("limit_rocket", "limit_rocket"),
("limit_sapper", "limit_sapper"),
("limit_musician", "limit_musician"),
("limit_sergeant", "limit_sergeant"),
("limit_officer", "limit_officer"),
("limit_general", "limit_general"),
("max_players", "Maximum number of players:"),
("friendly_fire", "friendly_fire:"),
("melee_friendly_fire", "melee_friendly_fire:"),
("friendly_fire_damage_self_ratio", "friendly_fire_damage_self_ratio:"),
("friendly_fire_damage_friend_ratio", "friendly_fire_damage_friend_ratio:"),
("ghost_mode", "Spectator camera:"),
("control_block_direction", "Control block direction:"),
("combat_speed", "Combat speed:"),
("add_to_game_servers_list", "Add to official game servers list:"),
("anti_cheat", "Enable Valve Anti-cheat (Requires valid Steam account):"),
("combat_speed_0", "Slowest"),
("combat_speed_1", "Slower"),
("combat_speed_2", "Medium"),
("combat_speed_3", "Faster"),
("combat_speed_4", "Fastest"),
("automatic", "Automatic"),
("by_mouse_movement", "By mouse movement"),
("free", "Free"),
("stick_to_any_player", "Lock to any player"),
("stick_to_team_members", "Lock to team members"),
("stick_to_team_members_view", "Lock to team members' view"),
("game_rules", "Game rules:^"),
("s0_reg0", "{!}{s0} {reg0}"),
("s0_s1", "{!}{s0} {s1}"),
("s2_s3", "{!}{s2}^{s3}"),
("s0__s1", "{!}{s0}, {s1}"),
("basic_name_labels", "+"),
("scene_name", "Scene name:"),
("server_name", "Server name:"),
("game_password", "Game password:"),
("welcome_message", "Welcome message:"),
("game_type", "Game type:"),
("scene", "Scene:"),
("start_scene", "Start scene"),
("edit_scene", "Edit scene"),
("zero", "0"),
("remaining_time_reg0_s0reg1_s1reg2", "Remaining time: {reg0}:{s0}{reg1}:{s1}{reg2}"),
("respawning_in_reg0_seconds", "Respawning in {reg0} seconds"),
("press_select_spawn_point", "Press 1-5 to select spawn point"),
("press_select_spawn_area", "Press ~ to change: {s1}"),
("press_select_confirm_spawn_area", "Are you sure you want to go commoner?"),
("restart_as_peasant_commoner", "restart as a peasant commoner"),
("number_of_factions_reg0", "Number of factions: {reg0}"),
("victory_condition_none", "No victory condition"),
("victory_condition_castles", "Victory: hold all castles for {reg0} minutes"),
("respawn_with_partial_health", "Respawn with partial health"),
("respawn_with_full_health", "Respawn with full health"),
("herd_animal_limit_reg0", "Herd animal limit: {reg0}"),
("always_fine", "Always fine"),
("always_raining", "Always raining"),
("dynamic", "Dynamic"),
("player_name", "Player Name"),
("class", "Class"),
("kills", "Kills"),
("deaths", "Deaths"),
("ping", "Ping"),
("score", "Score"),
("score_reg0", "Score: {reg0}"),
("all_players", "All Players"),
("reg0_players", "{reg0} players"),
("reg0_player", "{reg0} player"),
("reg0_players_of_reg1", "{reg0} players of {reg1}"),
("reg0_player_of_reg1", "{reg0} player of {reg1}"),
("reg0", "{!}{reg0}"),
("s0", "{!}{s0}"),
("s1", "{!}{s1}"),
("enable_s0", "Enable {s0}"),
("disable_s0", "Disable {s0}"),
("un", "un"),
("drop_items", "Drop items"),
("display_faction_in_name_labels", "Display name and faction labels"),
("display_chat_overlay", "Display chat overlay"),
("display_faction_chat_on_overlay", "Display faction chat on overlay"),
("activate_clickable_animation_menu", "Activate clickable animation menu"),
("mute_global_chat", "Mute global chat"),
("mute_music", "Mute instruments"),
("walk_on", "Walking mode on"),
("open_close_helmet", "Open / Close Helmet"),
("toggle_head", "Toggle head armor"),
("toggle_hand", "Toggle hand armor"),
("attach_cart_pack", "Attach nearby cart / pack"),
("detach_cart_pack", "Detach cart / pack"),
("reveal_money_pouch_to_target", "Reveal money pouch to target"),
("reveal_money_pouch_to_area", "Reveal money pouch to nearby players"),
("commit_suicide", "Commit suicide"),
("action_menu_end", "action_menu_end"),
# Other C Menu options
("s0_are_you_sure", "{s0} - are you sure?"),
("unmute_music", "Unmute instruments"),
("hide_name_labels", "Hide name labels"),
("display_name_labels", "Display name labels"),
("display_basic_name_labels", "Display basic name labels"),
("hide_chat_overlay", "Hide chat overlay"),
("display_local_chat_on_overlay", "Display local chat on overlay"),
("deactivate_clickable_animation_menu", "Deactivate clickable animation menu"),
("unmute_global_chat", "Unmute global chat"),
("walk_off", "Walking mode off"),
("profile_display_name_labels", "Display name labels"),
("profile_hide_faction_in_name_labels", "Hide faction in name labels"),
("profile_display_basic_name_labels", "Display basic name labels"),
("profile_display_chat_overlay", "Display chat overlay"),
("profile_overlay_shows_faction_chat", "Overlay shows faction chat instead of local"),
("profile_mute_global_chat", "Mute global chat"),
("profile_mute_music", "Mute instruments"),
("profile_non_clickable_animation_menu", "Non-clickable animation menu"),
("profile_disable_automatic_shadow_recalculation", "Disable automatic shadow recalculation"),
("profile_disable_rain_snow_particles", "Disable rain and snow particles"),
("open_close_helmet_error", "This helmet has no toggleable visor!"),
("suicide_in_reg1", "You will commit suicide in {reg1} seconds!"),
("log_s1_committed_suicide", "{s1} committed suicide."),
("overlay_shows_faction_chat", "Overlay shows faction chat instead of local"),
("disable_automatic_shadow_recalculation", "Disable automatic shadow recalculation"),
("disable_rain_snow_particles", "Disable rain and snow particles"),
("reg0__s0", "{!}{reg0}. {s0}"),
("menu_guestures", "Guestures"),
("menu_guestures_2", "Guestures 2"),
("menu_stationary", "Stationary"),
("menu_neutral", "Neutral"),
("menu_hostile", "Hostile"),
("menu_robbery", "Robbery"),
("menu_commands", "Horn"),
("menu_music_1", "Lute & Lyre"),
("menu_music_2", "Flute & Vielle"),
("anim_cheer", "Cheer"),
("anim_clap", "Clap"),
("anim_raise_sword", "Raise sword"),
("anim_hands_on_hips", "Hands on hips"),
("anim_hand_on_chest", "Hand on chest"),
("anim_arms_crossed", "Arms crossed"),
("anim_stand_still", "Stand still"),
("anim_surrender", "Surrender"),
("anim_nod_head", "Nod head"),
("anim_peeing", "Pee"),
("anim_wave_hand", "Wave"),
("anim_this_way", "This way"),
("anim_go_away", "Go away"),
("anim_sit", "Sit"),
("anim_sleeping", "Sleep"),
("anim_kneel", "Kneel"),
("anim_pray", "Pray"),
("anim_beg", "Beg"),
("anim_track", "Tracking"),
("anim_bow", "Bow"),
("anim_lean_on_sword", "Lean on sword"),
("anim_pike_stance", "Pike Stance"),
("anim_away_vile_beggar", "Away with you, vile beggar"),
("anim_my_lord", "My lord"),
("anim_almost_harvesting_season", "It's almost harvesting season"),
("anim_whats_this_then", "What's this then, eh?"),
("anim_out_for_a_stroll_are_we", "Out for a stroll, are we?"),
("anim_we_ride_to_war", "We ride to war"),
("anim_less_talking_more_raiding", "Less talking, more raiding"),
("anim_you_there_stop", "You there, stop!"),
("anim_war_cry", "War cry"),
("anim_tear_you_limb_from_limb", "I'll tear you limb from limb"),
("anim_better_not_be_a_manhunter", "You better not be a manhunter"),
("anim_drink_from_your_skull", "I will drink from your skull"),
("anim_gods_will_decide_your_fate", "Today the gods will decide your fate"),
("anim_nice_head_on_shoulders", "That's a nice head you have on your shoulders"),
("anim_hunt_you_down", "We'll hunt you down"),
("anim_dead_men_tell_no_tales", "Dead men tell no tales"),
("anim_stand_and_deliver", "Stand and deliver!"),
("anim_your_money_or_your_life", "Your money or your life!"),
("anim_have_our_pay_or_fun", "We'll have our pay, or we'll have our fun"),
("anim_word_about_purse_belongings", "My men would like a word with you about your purse"),
("anim_easy_way_or_hard_way", "We can do this the easy way, or the hard way"),
("anim_everything_has_a_price", "Everything has a price, even your life"),
("anim_slit_your_throat", "I'd slit your throat for a trinket"),
("anim_horn_charge", "*Horn* Charge"),
("anim_horn_regroup", "*Horn* Regroup"),
("anim_horn_retreat", "*Horn* Retreat"),
("anim_lute_1", "*Lute* My Lady"),
("anim_lute_2", "*Lute* Recercada"),
("anim_lute_3", "*Lute* Saltarello"),
("anim_lute_4", "*Lute* Two Lords"),
("anim_lyre_1", "*Lyre* 3 Country Rounds"),
("anim_lyre_2", "*Lyre* Come Again"),
("anim_lyre_3", "*Lyre* Fair Lady Kate"),
("anim_lyre_4", "*Lyre* Vecc"),
("anim_flute_1", "*Flute* Masters in This Hall"),
("anim_flute_2", "*Flute* Saltarello"),
("anim_flute_3", "*Flute* Agincourt Carol"),
("anim_flute_4", "*Flute* King of the Fairies"),
("anim_vielle_1", "*Vielle* Up in the High Hammer"),
("anim_vielle_2", "*Vielle* Cantiga"),
("anim_vielle_3", "*Vielle* The Drunken Piper"),
("anim_vielle_4", "*Vielle* L'Homme Arme"),
("log_animation", "*ANIMATION* [{s1}] {s0}"),
# unused animations
("anim_giving_birth", "Give Birth"),
("done", "Done"),
("use", "Use"),
("buy", "Buy"),
("buy_sell", "Buy / Sell"),
("buy_sell_craft", "Buy / Sell / Craft"),
("take", "Take"),
("take_put_craft", "Take / Put / Craft"),
("dont_have_enough_money", "You don't have enough money."),
("cant_equip_item", "You can't equip this item."),
("collect_reg1_gold", "Collect {reg1} gold"),
("rest", "Rest"),
("rest_horse", "Rest horse"),
("winch_lower", "Lower"),
("winch_raise", "Raise"),
("winch_drop", "Drop"),
("destructible", "Destructible"),
("cut_down", "Cut down"),
("mine", "Mine"),
("harvest", "Harvest"),
("prune", "Prune"),
("burn", "Burn"),
("take_a_seat", "Take a Seat"),
("destroy_s1", "Destroy {s1}"),
("destroy_all_items_cart", "Destroy all items in cart"),
("process_wood", "Process wood"),
("process_metal", "Smelt metal"),
("process_hammer_metal", "Hammer metal"),
("process_grind", "Grind"),
("process_cook", "Cook"),
("process_press", "Press"),
("process_brew", "Brew"),
("process_tavern", "Serve"),
("process_preserve", "Preserve"),
("process_spin", "Spin"),
("process_weave", "Weave"),
("process_cut", "Cut"),
("process_leather", "Tan leather"),
("stockpile", "Stockpile"),
("stockpile_nearly_full", "Stockpile is nearly full"),
("stockpile_full", "Stockpile is full"),
("export", "Export"),
("export_for_s1", "Export for {s1}"),
("import", "Import"),
("build", "Build"),
("access", "Access"),
("attach", "Attach"),
("not_close_enough", "Not close enough"),
("s0__s1_", "{!}{s0} ({s1})"),
("drop_money_bag", "Drop money bag"),
("drop_all_money_bag", "Drop all"),
("deposit_money_chest", "Deposit in money chest"),
("withdraw_money_chest", "Withdraw from money chest"),
("admin_cheat_money", "Give yourself money (Admin)"),
("bank_withdraw", "Withdraw money from bank"),
("bank_withdraw_5k", "Withdraw 5k from bank"),
("bank_deposit", "Deposit money into bank"),
("bank_deposit_all", "Deposit all money into bank"),
("no_bank_nearby", "No bank nearby."),
("too_close_to_bank_for_money_pouch", "You are too close to a bank to drop a money bag."),
("no_money_chest_nearby", "No money chests nearby."),
("cant_open_money_chest", "You can't open the money chest."),
("not_enough_money_in_chest", "Not enough money in the chest."),
("chest_appears_lockpicked", "This chest appears to be lockpicked."),
("gold_reg2", "Gold: {reg2}"),
("buy_banner_faction", "Buy a banner for the {s1}"),
("stock_count_reg0", "Stock count: {reg0}"),
("crafting_refund_reg0_reward_reg1", "Crafting refund: {reg0} reward: {reg1}"),
("crafting_reward_reg1", "Crafting reward: {reg1}"),
("selling_price_reg0", "Selling price: {reg0}"),
("womens_clothes", "Women's clothes"),
("item_id", "Item ID:"),
("spawn_s1", "Spawn {s1}"),
("troop_not_available", "Not available to you^{s0}"),
("troop_train", "Train to be {s1} for {s2}"),
("troop_assume_role", "Assume the role of {s1} of {s2}"),
("troop_become", "Become {s1} with {s2}"),
("troop_become_for", "Become {s1} for {s2}"),
("troop_cost", "{s0}^Cost: {reg10}"),
("troop_strength_agility", "{s0}^Strength: {reg10}^Agility: {reg11}"),
("troop_weapon_proficiencies", "{s0}^One handed: {reg10}^Two Handed: {reg11}^Polearms: {reg12}^Archery: {reg13}^Crossbows: {reg14}^Throwing: {reg15}"),
("requires_strength_reg1", "Requires strength: {reg1}"),
("requires_power_draw_reg1", "Requires power draw: {reg1}"),
("requires_power_throw_reg1", "Requires power throw: {reg1}"),
("requires_shield_reg1", "Requires shield: {reg1}"),
("requires_riding_reg1", "Requires riding: {reg1}"),
("damage_reg1_speed_reg2", "Damage: {reg1}% Speed {reg2}%"),
("accuracy_reg1_reload_reg2", "Accuracy: {reg1}% Reload: {reg2}%"),
("joined_the_s1", "You have joined {s1}."),
("s0_joined_the_s1", "{s0} joined {s1} ({reg11})."),
("must_leave_s1_first", "You must leave {s1} first."),
("not_a_member_of_s1", "You are not a member of {s1}."),
("inactive_faction_change", "The faction you were in no longer exists, so you have been moved to commoner. Join another faction to avoid losing your class!"),
("s0_has_dismounted_a_s1", "{s0} has dismounted a {s1} (AID: {reg31})."),
("s0_has_mounted_a_s1", "{s0} has mounted a {s1} (AID: {reg31})."),
("s1_captured_s2", "{s1} have captured {s2}!"),
("your_faction_not_hostile_to_s1", "Your faction is not hostile to the {s1}."),
("your_faction_not_captured_required_points", "Your faction has not captured the required secondary points."),
("door_locked_by_s1", "The door is locked by {s1}."),
("door_bolted", "The door is bolted on the other side."),
("chest_locked_by_s1", "This chest is locked by {s1}."),
("s0_killed_faction_member", "{s0} killed a member of the same faction!"),
("s0_killed_friendly_faction_member", "{s0} killed a member of a friendly faction!"),
("s0_has_been_outlawed", "{s0} has been outlawed!"),
("you_have_been_outlawed", "You have been outlawed!"),
("your_outlaw_rating_now_reg1", "Your outlaw rating is now {reg1}."),
("scene_error_this_faction_is_not_active", "Scene error: this faction is not active!"),
("you_are_not_lord_of_s1", "You are not the lord of {s1}."),
("you_are_now_lord_of_s1", "You are now the lord of {s1}."),
("s10_now_lord_of_s1", "{s10} is now the lord of the {s1}."),
("s10_now_known_as_s1", "{s10} are now known as {s1}."),
("log_s10_now_known_as_s1", "{s10} (FID: {reg10}) are now known as {s1}."),
("banner_used_by_s1", "That banner is used by {s1}."),
("s1_doesnt_need_merc", "{s1} doesn't need mercenaries."),
("s1_reign_supreme", "{s1} reign supreme!"),
("s1_now_hostile_towards_s10", "{s1} are now hostile towards {s10}."),
("s1_and_s10_made_peace", "{s1} and {s10} have made peace."),
("lord_of_s1_withdraws_offer_of_peace", "The lord of {s1} withdraws the offer of peace."),
("lord_of_s1_offers_peace", "The lord of {s1} offers peace."),
("not_riding_necessary_horse", "You are not riding the necessary horse."),
("already_attached_cart", "Already attached to another cart."),
("resource_required", "More resources required."),
("not_at_mast_or_rudder", "You are not close enough to the mast or rudder."),
("craft_not_skilled", "You don't seem to be skilled enough."),
("craft_wrong_resources", "You don't seem to have the right resources."),
("no_horse", "You have no horse."),
("too_wounded_to_rest", "Too wounded to rest here."),
("too_hungry_to_rest", "Too hungry to rest here."),
("horse_too_wounded_to_sell", "Your horse is too wounded to sell."),
("dismount_to_sell", "Dismount to sell your horse."),
("item_too_long_for_container", "That item is too long to fit inside the container."),
("cant_put_money_bag_in_container", "You can't put money bags inside containers."),
("cant_put_ammo_in_container", "You can't put ammo inside this container."),
("cant_put_non_ammo_in_container", "You can't put non ammo inside this container."),
("too_far_away_loot", "Too far away to loot."),
("herd_animal_limit_reached", "Herd animal limit reached."),
("s1_reveals_money_pouch_containing_about_reg1", "{s1} reveals a money pouch containing about {reg1} coins."),
("you_reveal_money_pouch_to_s1", "You revealed your money pouch to {s1}."),
("you_reveal_money_pouch_to_near_by_players", "You revealed your money pouch to nearby players."),
("s1_revealed_money_pouch_containing_reg1_to_s2", "{s1} revealed a money pouch containing about {reg1} coins to {s2}."),
("s1_revealed_money_pouch_containing_reg1_to_near_by_players_s0","{s1} revealed a money pouch containing about {reg1} coins to nearby players ({s0})."),
("s1_revealed_money_pouch_containing_reg1_to_near_by_players_none","{s1} revealed a money pouch containing about {reg1} coins to nearby players (None in range)."),
("your_target_too_far_away", "Your target is too far away."),
("no_target_selected", "No target selected."),
("chat_format", "[{s1}] {s0}"),
("send_message_to_players_nearby", "Send message to players nearby:"),
("send_message_to_the_s11", "Send message to the {s11}:"),
("change_name_of_your_faction", "Change the name of your faction:"),
("send_admin_message", "Send administrator message:"),
("send_admin_message_to_s1", "Send administrator message to {s1}:"),
("admin_chat_format", "*ADMIN* [{s1}] {s0}"),
("admin_chat_player_format", "*PLAYER* [{s1}] {s0}"),
("admin_chat_to_player_format", "*ADMIN* [{s1}] > [{s2}] {s0}"),
("admin_announcement_format", "*ANNOUNCEMENT* [{s1}] {s0}"),
("local_chat_log_format", "*LOCAL* {s0}"),
("faction_chat_log_format", "*FACTION* {s2} {s0}"),
("s1_has_left_the_game_with_id_reg0", "{s1} has left the game with ID: {reg0}"),
("error_unable_to_find_link_scene_prop", "Unable to find link for scene prop - instance: {reg10} kind: {reg11} link kind: {reg12} link id: {reg13}"),
("error_unlinked_scene_prop", "Unlinked scene prop instance: {reg10} kind: {reg11} link id: {reg12} - only valid if this prop has not been added since loading the scene."),
("error_edit_mode_not_enabled", "Edit mode is not enabled in the Warband launcher: you will not be able to edit this scene."),
("no_more_unlinked_scene_props", "No more unlinked scene props."),
("error_scene_prop_0_pw", "Error: scene prop instance id 0 (kind {reg0}) is scripted (pw), so it might not work correctly."),
("error_load_out_id_reg0_not_defined", "Error: the inventory load out id {reg0} is not defined."),
("game_type_1_info", "This is the basic original game type: resources can be gathered to sell or to craft items like weapons, for helping your faction prosper and conquer."),
("game_type_2_info", "Stock piles and crafting are disabled, so unlimited items can be bought without requiring the support of resource gathering or crafting."),
("game_type_3_info", "The concept of money has been removed from this game type, so resource gathering and crafting are the only things required to obtain items."),
("game_type_4_info", "Exporting resources only transfers money to the castle chest, with no personal reward, and resource stockpiles have no cost for buying or selling."),
("game_type_5_info", "After dying or disconnecting, you will be reset to a peasant commoner with no money."),
("pw_welcome", "{s10}\
^^Game Type: {s11}\
^-----------------------------------------------------------\
^{s12}\
^^General Information\
^-----------------------------------------------------------\
^When you first join the game, you start in the commoners faction as a peasant; to train as another troop type and join a faction at the same time, go to one of the castles and use a training station.\
You can only join another faction as a commoner, or to become a commoner. The outlaws faction can be joined by training as one, but you will also get transferred to it after multiple team kills.\
Troop type, faction, gold, and outlaw rating are saved if you crash or disconnect from the game, and when you rejoin your previous stats will be given back. At peasant, ruffian, or brigand training stations, clicking use will switch faction to commoners or outlaws without respawning, keeping your previous class until you die; but after that you will respawn as the targeted troop, unless your previous troop type was peasant or serf. You can also switch factions by just clicking use if you are using the targeted troop type already, or at the mercenary training stations (which are enabled only when the faction owns no castles).\
For a certain period after a player spawns they will be invulnerable to attack, and also unable to attack others; when this period is over the default weapons will be given.\
^^To buy items from stockpiles, sheath your weapons and tap the use button (rather than hold it down); to sell, hold the item in your hand and tap use. When bought, items are spawned right on top of the stockpile, so you might have to aim around until the 'Equip' overlay shows.\
If the item requires higher stats or skills than your troop has, damage dealt, movement speed, accuracy, reload speed, and damage recieved might be affected in a bad way; probably making the items effectively worse than other ones with lower stats that your troop meets requirements for.\
Holding down the use key until the bar finishes is for crafting the item: you need to have the required engineering skill and resources equipped. If the item stockpile has no 'Stock count' line in the stats overlay, it is not craftable, and an unlimited amount of items can be bought there.\
^^Trees can be cut down for wood and mines hit for iron with the required labouring skill and tools; trees regrow after a while, and mines respawn after a longer period. Characters can mine faster if they have eaten food, as with having higher labouring skill and the correct tool.\
These resources can be refined with engineering skill at stations in the castles - the carpenter's bench and the forge - and then used for crafting weapons or other items.\
The forge can be used to combine or split iron bar types into the larger or smaller type: to split, stand on the left side and use the forge, to combine, stand on the right.\
Certain destructable items like doors or bridges can be repaired with engineering skill, tools, and resources like wood (of which any wood item will do, though items can have different resource values).\
^^Fish schools placed will move randomly around the scene, staying near areas of shallow water, and occasionally making a ripple or splash depending on the number of fish in the school; they can be fished with spears or nets.\
Wheat can be planted in fields by throwing grain and then waiting for it to grow; the ground should be watered for best growth, and harvesting should not be started until the wheat is fully grown to avoid damaging it. Wheat sheaves can be ground into flour and then baked into bread with water; sheaves can also be used with water to brew beer.\
Vines need to be pruned with knives to grow grapes, which can then be pressed into must and then into wine; the wine and beer barrels need to be taken to a tavern bench to serve into jars or jugs.\
Flax can be harvested by pulling the plants up by the roots, then spinning and weaving into linen cloth, which can be cut into smaller pieces with shears, and woven back into a larger roll again.\
Certain animals can be herded then slaughtered for hides and meat, using the correct tools; the hides can be tanned into leather in tannery pools, then cut into smaller pieces if needed; the meat can be cooked to give more nutrition, or salted to preserve for stockpiling or export.\
The herding crook can be used to move animals away from your character in the default mode, and with the alternate mode to stop and attach them to a nearby heard; animals will periodically go back to following the herd leader, so you should try detect which one that is and concentrate on herding it. The animals will not reproduce unless there are at least two adults in the herd.\
Higher labouring skill sometimes means that less resources are required when processing food, because less is spoiled.\
^^To sail a ship requires two players (or one player moving around a lot): using the up and down arrow keys near the main mast will change the forward or backward movement; using the left and right arrow keys near the rudder will steer the ship, as long as the steering player doesn't move away; up or down keys at the rudder will center it. Your level of sailing skill determines how fast you can sail.\
When the ramp is resting on the deck, using will move it away from the player, extending over the side, then using once more will move it back to the center; if the ship is not moving the ramp will angle down near ground level. The up arrow key can be used to climb up the side of the ship from close beside the middle section of the hull.\
Ships will be damaged when colliding with the ground, large objects in the water, or other ships, but they can be repaired with wood by engineers; otherwise, after enough damage they will sink.\
If you stay under water for too long you will drown - more quickly the faster you move.\
^^An action menu can be accessed by holding down a control (same as the native character window); from it your head and hand armor can be toggled on and off (as if you put it in your pocket) but body and foot armor can only be dropped.\
Armor can also be looted off bodies for some time after their death, from very close range; to do it you must aim at the blood splat and press the target control, then transfer between the inventory slots that appear. You probably want to change the target key to something more easily accessible than the default.\
^^Carts are attached by using from the front side with no items wielded in your hands, and the inventory is accessed by using from the other side; detaching can be done by using again. Alternatively, the action menu can be used to attach or detach carts.\
^^The money bag window (which is toggled with the native inventory key) can be used to drop money bag items, or access money chests. The value of the last money bag picked up is used when dropping one or pressing attack to get the money, rather than the particular bag you have wielded (due to game engine limitations).\
To deposit gold in a chest you must be near it, and to withdraw you also either need to be the lord of the associated faction or have been given the key, break the chest open with a weapon, or use a lock pick to open it (looting skill makes success more likely). To tell if a chest is unlocked, press and release the use button: if you hear a click sound it is locked, but if no sound it is unlocked; holders of the faction keys for castle chests can relock them by clicking use. Locked teleport doors work in a very similar way.\
When you die, a bag with a small percentage of your money will be dropped, along with all your equipped items.\
^^Troops with the wound treatment skill can heal other badly wounded players by hitting them with the surgeon's scalpel, up to a certain percentage of full health, based on skill; while resting on beds can be used by less wounded troops to heal fully - each type of bed can have a different minimum health required - which requires and uses up food eaten.\
Players hit with a poisoned dagger will lose health slowly over time until they die, unless a doctor treats them with a healing herb leaf.\
^^Enemy castles can be captured for your faction by using a primary flag pole (probably on top of the castle keep) while holding a your faction's banner item; some castles might require secondary points to be captured first, either all of them, at least one, or a combination of both. Lords can also give away their own castles peacefully by using the other faction's banner on a primary capture point. The banner and name of a faction can be changed by the lord; when the banner is changed, armor on players of that faction will be updated, but hand banners will not.\
^^To shout with the local chat messages, hold down right shift while pressing enter. With faction chat messages, the lord can send messages that are displayed in big letters in the same way, with right shift.\
A normal player can only send admin chat messages that are visible to other admins on the server; admins can also send messages to specific players after selecting from the list brought up with F11 (press escape to cancel the list and target everyone), and can also hold right shift when sending to send announcements to all players or warnings to a specific player.\
As admin, holding down right shift while voting overrides the poll. The agent selected by pressing the target key with shift held down (if any) will be used as the target for admin tools and chat."),
("pw_editor_welcome", "Press F1 for editing information."),
("pw_editor_info", "General editing information^-----------------------------------------------------------^^\
* Scripted scene props (starting with pw) do not work in this mode, only on a dedicated server.^\
* Make sure the first few scene props placed are not scripted (start with pw): instance id 0 can't be handled by some scripts.^\
* Factions are numbered from 0 - 9, with commoners = 0, outlaws = 1, and the 4 castle factions starting from 2.^\
* Castles are numbered from 2 - 9, and start the mission owned by the corresponding castle faction: for example, the default 'White Faction' starts with castle 3.^\
* Factions are enabled for the scene if at least one capture point is placed for their starting castle.^\
* Spawn points are 0 - 4 for commoners, 10 - 14 for outlaws, 20 - 24 for castle 1, and so on, up to 90 - 94 for castle 8.^\
* For rotating scene props like trees or destroyable doors, place the origin at or slightly above ground level.^\
* Make sure to adjust ships to the right height for the water level on the hull, as the scripts will use that since each ship mesh has a different height.^\
* Place at least one castle sign for every castle (or capturable area), so the stats chart and capture messages will use proper names.^\
* The scene props starting with code_ should not be placed manually in your scene: they are spawned by the scripts as needed.^\
* Fish schools should be placed somewhere in water, and will move randomly to nearby shallow parts.^\
* The maximum number of lights in a scene that will be visible is 10: a limitation of the game engine.^\
* The lift platform must be linked with two corresponding winches, which will determine the vertical movement range: the plaform will be able to move between 1 unit below the upper winch to 1 unit below the lower one.^\
^Edit scene mode keys^-----------------------------------------------------------^^\
F1 = this information^\
F2 = scene prop editor value information^\
F3 = list of castle names with numbers^\
F8 = move agent to the positions of all scene props that can't find the other prop they need to link with.^\
F9 = spawn new random player agent^\
F10 = move agent to the positions of all scene props added to the ship collision list when the scene was loaded^\
F11 = spawn test horse at agent position^\
F12 = measure distance to the first pointer_arrow prop"),
("pw_editor_values_info", "Scene prop editor values 1 and 2^-----------------------------------------------------------^^\
pw_buy_*:^value 1 = faction + multiplier^value 2 = design target stock count^^\
pw_stockpile_*:^value 1 = faction + multiplier^value 2 = 01 - 09: initial and target count / 10; 10 - 120: stock limit / 10^^\
pw_export_*:^value 1 = faction + multiplier^value 2 = faction tax multiplier^^\
pw_import_*:^value 1 = faction + multiplier^^\
pw_local_*_price_area:^value 1 = multiplier^scale x = scene area of effect (prices of props outside will be interpolated between other areas of this type)^^\
pw_change_troop_*:^value 1 = faction + multiplier^^\
pw_door_rotate_*:^value 1 = faction / castle id^value 2 = options bitfield (0x1 = start open, 0x2 = bolted, 0x4 = not pickable, 0x8 = half hit points, 0x10 = start destroyed)^^\
pw_door_teleport_*:^value 1 = faction / castle id^value 2 = linking id with x^^\
pw mines:^value 1 = initial hit points / 1000^value 2 = respawn time multiplier^^\
pw trees, bushes, plants, fields, vines:^value 2 = respawn time multiplier^^\
pw bridges:^value 2 = linking id with two x_footing props^^\
pw walls, ladders:^value 2 = linking id with x_build^^\
pw_construction_box:^value 1 = hit points multiplier^^\
pw portcullises, drawbridges, trapdoors:^value 1 = options bitfield (0x1 = start closed)^value 2 = linking id with x_winch^^\
pw_lift_platform:^value 2 = linking id with two x_winch props^^\
pw ships:^value 1 = initial ramp position (0 = center, 1 = left, 2 = right)^Only place the hull, the other parts are spawned at mission start.^^\
pw_ferry_boat:^value 2 = linking id with two pw_ferry_platform props^^\
pw_castle_capture_point:^value 1 = faction / castle id^value 2 = capture type (0 = primary, 1 = all secondary, 2 one secondary)^^\
pw_castle_sign:^value 1 = faction / castle id^value 2 = number of the name, listed in the F3 information window (name can't be used by another castle)^^\
pw_castle_money_chest:^value 1 = faction / castle id^value 2 = initial gold^^\
pw_item_chest_*:^value 1 = faction / castle id^value 2 = starting inventory load out id^^\
pw_scene_day_time:^value 1 = scene hour of day (0 - 23)^^\
pw_scene_cloud_haze:^value 1 = global cloud (adjusts skybox)^value 2 = global haze^^\
pw_scene_ambient_sound:^value 1 = sound id offset from snd_fire_loop^value 2 = probability the sound will be played (0 - 100) or 127 = looping^^\
pw_scene_light:^value 1 = flicker magnitude^value 2 = flicker interval^scale x = red, 1.00 = 100^scale y = green, 1.00 = 100^scale z = blue, 1.00 = 100^^\
pw_scene_precipitation:^value 1 = minimum precipitation intensity^value 2 = maximum precipitation intensity^scale x = precipitation area size^^\
pw_scene_fog:^position z (height) = visiblity distance^scale x = red, 1.00 = 255^scale y = green, 1.00 = 255^scale z = blue, 1.00 = 255^^\
pw_scene_snow_level:^position z (height) = level in scene where rain changes to snow^^\
pw_scene_wind_direction:^value 1 = minimum wind strength^value 2 = maximum wind strength^^\
pw_fire_wood_heap:^value 2 = initial wood amount^^\
pw_fish_school:^value 1 = maximum depth (in meters)^value 2 = maximum fish count^^\
pw_herd_animal_spawn:^value 1 = animal item offset starting with 1 for deer, 0 or invalid for a random animal^value 2 = approximate time between spawns in hours, minimum 1^^\
-----------------------------------------------------------^\
^The values can be modified in the scene editor panel, scene prop section: the two fields, labelled 'Var No' and 'Var 2 No'. These can each store an integer in the range 0 - 127.^\
^The scene props with 'value 1 = faction + multiplier' share the same code for storing a combination of faction id / castle id and gold value multiplier in value 1:^\
0 is the commoner faction, which normally means the prop is not associated with any faction, 1 for outlaws, and 2 - 9 associate the scene prop with a castle (which starts owned by the corresponding faction id).^\
The other part is a multiple of 10, representing specific gold value multipliers:^\
0 = 100%, the default value^10 = 20%^20 = 40%^30 = 60%^40 = 80%^50 = 120%^60 = 140%^70 = 160%^80 = 180%^90 = 200%^100 = 350%^110 = 500%^120 = 1000%^\
These two separate values are combined: for example, 31 = outlaw faction and 60% value, 116 = castle 5 (starts owned by faction 5, the yellow faction) and 500% value.^\
^The scene props with 'value 2 = linking id with x' mean that they are designed to be linked to another scene prop, x representing the first scene prop's name:^\
On scene load, the props are linked by searching for the nearest prop in the scene of the specified type, with the same value 2, and that hasn't already been linked; so for example, with a teleport door pair on opposite sides of the scene, you could set the value 2 of both to 53 and not use that number for any of the other props of the same type, so they are linked correctly even when not close together, or if someone else adds more props of the same type in between."),
("pw_editor_castle_names", "Castle names with numbers^-----------------------------------------------------------^^{s2}"),
("castle_names_numbers_format", "{reg1} = {s1}^{s0}"),
("book_of_clothing", "The Book of Tailoring Clothes^^^"),
("book_of_weapons", "The Book of Crafting Weaponry^^^"),
("book_of_armor", "The Book of Crafting Armor^^^"),
("book_of_healing", "The Book of Healing^^^\
Healing arts are difficult to master, requiring many hours careful study as a medical doctor for the best results; though certain peasant healers learn unconventional methods passed down from the generations before them, that give limited results. For a dangerously hurt patient, whether man or beast, it is generally required to use a carefully crafted surgeon's scalpel to operate on the wound, but for moderate wounds rest and food is often all that is required for a complete recovery.^^\
Healing herbs found in certain locations can be cut from the bushes with a knife, then applied to a poisoned wound as an antidote; larger amounts of poison absorbed could require multiple herb leaves. The healing herbs have long green leaves branching off in finger shaped patterns, with bunches of small blue flowers near the top.^\
Poisonous herbs can also sometimes be found, which are then applied to the blades of certain weapons used for murderous deeds; they have many brown stalks covered in tiny green leaves."),
("name_server_error_code_reg0", "Name server: error code {reg0}."),
("name_server_input_error_parameter_s0", "Name server: input error with parameter '{s0}'."),
("name_server_invalid_response", "Name server: invalid response '{reg0}|{reg1}|{reg2}|{s0}|{reg3}'."),
("name_server_log_s10", "Name server: player {s0} ({reg2}): {s10}"),
("kicked_using_other_players_name", "Kicked for using another player's name."),
("kicked_using_other_clan_tag", "Kicked for using another clan's tag."),
("kicked_using_invalid_name", "Kicked for using invalid characters in the name."),
("kicked_not_registered", "Kicked since not registered for this server."),
("http_s1_password_s2_id_reg1_uid_reg2_name_s3", "http://{s1}/checkplayer.php?password={s2}&id={reg1}&uid={reg2}&name={s3}"),
("http_s0_admin", "{s0}&admin"),
("name_server", "localhost/pwnameserver"),
("name_server_password", "WD915Kyi18"),
("scene_name_1", "Default Scene"),
("scene_name_2", "Blank Scene 2"),
("scene_name_3", "Blank Scene 3"),
("scene_name_4", "Blank Scene 4"),
("scene_name_5", "Blank Scene 5"),
("scene_name_6", "Blank Scene 6"),
("scene_name_7", "Blank Scene 7"),
("scene_name_8", "Blank Scene 8"),
("scene_name_9", "Blank Scene 9"),
("scene_name_10", "Blank Scene 10"),
("scene_name_11", "Blank Scene 11"),
("scene_name_12", "Blank Scene 12"),
("scene_name_13", "Blank Scene 13"),
("scene_name_14", "Blank Scene 14"),
("scene_name_15", "Blank Scene 15"),
("scene_name_16", "Blank Scene 16"),
("scene_name_17", "Blank Scene 17"),
("scene_name_18", "Blank Scene 18"),
("scene_name_19", "Blank Scene 19"),
("scene_name_20", "Blank Scene 20"),
("scene_name_21", "Blank Scene 21"),
("scene_name_22", "Blank Scene 22"),
("scene_name_23", "Blank Scene 23"),
("scene_name_24", "Blank Scene 24"),
("scene_name_25", "Blank Scene 25"),
("scene_name_26", "Blank Scene 26"),
("scene_name_27", "Blank Scene 27"),
("scene_name_28", "Blank Scene 28"),
("scene_name_29", "Blank Scene 29"),
("scene_name_30", "Blank Scene 30"),
("scene_names_end", "scene_names_end"),
("castle_name_0", "Laszloburg Castle"),
("castle_name_1", "Vornneston Castle"),
("castle_name_2", "Hakrholm Castle"),
("castle_name_3", "Pordisett Castle"),
("castle_name_4", "Bernstead Castle"),
("castle_name_5", "Osvirklif Castle"),
("castle_name_6", "Montibeil Castle"),
("castle_name_7", "Zavansk Castle"),
("castle_name_8", "Valdemel Castle"),
("castle_name_9", "Berwinwic Castle"),
("castle_name_10", "Praven Castle"),
("castle_name_11", "Jelkala Castle"),
("castle_name_12", "Sargoth Castle"),
("castle_name_13", "Shariz Castle"),
("castle_name_14", "Volcain Mine"),
("castle_name_15", "Bono Mine"),
("castle_name_16", "Pilmir Mine"),
("castle_name_17", "Mount Hellstone"),
("castle_name_18", "Jerusalem"),
("castle_name_19", "Milturn Village"),
("castle_name_20", "Pinecrest Village"),
("castle_name_21", "Burglen Village"),