Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add back item take logic in finishAttacking #3844

Merged
merged 1 commit into from
Jan 12, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
11 changes: 9 additions & 2 deletions src/AI/Attack.pm
Original file line number Diff line number Diff line change
Expand Up @@ -236,8 +236,15 @@ sub finishAttacking {
Plugins::callHook('target_died', {monster => $monsters_old{$ID}});
monKilled();

# Cheap way to suspend all movement to make it look real
ai_clientSuspend(0, $timeout{'ai_attack_waitAfterKill'}{'timeout'});
# Pickup loot when monster's dead
if (AI::state == AI::AUTO && $config{'itemsTakeAuto'} && $monsters_old{$ID}{dmgFromYou} > 0 && !$monsters_old{$ID}{ignore}) {
AI::clear("items_take");
ai_items_take($monsters_old{$ID}{pos}{x}, $monsters_old{$ID}{pos}{y},
$monsters_old{$ID}{pos_to}{x}, $monsters_old{$ID}{pos_to}{y});
} else {
# Cheap way to suspend all movement to make it look real
ai_clientSuspend(0, $timeout{'ai_attack_waitAfterKill'}{'timeout'});
}

## kokal start
## mosters counting
Expand Down
Loading