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ApplicationManager.cpp
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ApplicationManager.cpp
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//Include FILES From Action
#include "ApplicationManager.h"
#include "AppMangerInclude.h"
#include <fstream>
ApplicationManager::ApplicationManager()
{
CompCount = 0;
for(int i=0; i<MaxCompCount; i++)
CompList[i] = NULL;
//Creates the Input / Output Objects & Initialize the GUI
OutputInterface = new Output();
InputInterface = OutputInterface->CreateInput();
CoORPa = false;
}
////////////////////////////////////////////////////////////////////
// Add new Componant to Component list
void ApplicationManager::AddComponent(Component* pComp)
{
if (pComp->GetGfxInfo().y1 > UI.ToolBarHeight && pComp->GetGfxInfo().y2 < UI.height - UI.StatusBarHeight)
{
CompList[CompCount++] = pComp;
}
}
// Delete componant from component list
void ApplicationManager::DelComponent(){
int Count = CompCount;
for (int i = 0; i < Count; i++)
{
// If Component is Gate Delete its Connection
if (dynamic_cast<Gates*>(CompList[i]))
{
dynamic_cast<Gates*>(CompList[i])->getOutputPin().DeleteConnections();
for (int k = 0; k < dynamic_cast<Gates*>(CompList[i])->getNumInputs(); k++)
{
if (&dynamic_cast<Gates*>(CompList[i])->getInputPinByN(k) != NULL)
{
// Delete Connections
dynamic_cast<Gates*>(CompList[i])->getInputPins()[k].DeleteConnection();
}
}
}
// If Component is Connection or Gate Delete it.
if (CompList[i])
{
if (CompList[i]->GetSelect() == true)
{
delete CompList[i];
CompList[i] = NULL;
for (int j = i; j < CompCount; j++) {
// Shifting All Component After deleted (Null) Component
CompList[j] = CompList[j + 1];
}
i--;
// Decrease Component Count
CompCount--;
}
}
}
}
// Delete componant from component list
void ApplicationManager::DelComponent(Component* pComp) {
int Count = CompCount;
for (int i = 0; i < Count; i++)
{
if (CompList[i] == pComp){
delete CompList[i];
CompList[i] = NULL;
for (int j = i; j < CompCount; j++) {
CompList[j] = CompList[j + 1];
}
i--;
CompCount--;
}
}
}
//Check ckick is Inside Area of Component or not.
bool ApplicationManager::checkInsideArea(int x,int y, Component* Comp) {
GraphicsInfo C_GfxInfo;
if (Comp != NULL) {
if (dynamic_cast<Gates*>(Comp))
{
// Check click inside Gate or not
C_GfxInfo = Comp->GetGfxInfo();
if (C_GfxInfo.x1 <= x && x <= C_GfxInfo.x2 && C_GfxInfo.y1 <= y && y <= C_GfxInfo.y2) {
return true;
}
}
if (dynamic_cast<Connection*>(Comp))
{
// Check click inside Connection or not
C_GfxInfo = Comp->GetGfxInfo();
if (C_GfxInfo.x1 < x && C_GfxInfo.x2 - (C_GfxInfo.x2 - C_GfxInfo.x1) / 2 > x && C_GfxInfo.y1-5 < y && C_GfxInfo.y1+5 > y
||
C_GfxInfo.x2 > x && C_GfxInfo.x1 + (C_GfxInfo.x2 - C_GfxInfo.x1) / 2 < x && C_GfxInfo.y2-5 < y && C_GfxInfo.y2+5 > y
||
C_GfxInfo.y2 > y && C_GfxInfo.y1 < y && (C_GfxInfo.x2 + C_GfxInfo.x1 )/ 2 + 5 > x && (C_GfxInfo.x2 + C_GfxInfo.x1) / 2 - 5 < x)
{
return true;
}
}
}
return false; // if not
}
// Label a Component
Component * ApplicationManager::findSelectedComponent()
{
for (int i = 0; i < CompCount; i++)
{
if (CompList[i] != NULL)
{
// find the selected Gates
if (CompList[i]->GetSelect() == true)
{
// Return a Selected gate
return CompList[i];
}
}
}
return NULL;
}
////////////////////////////////////////////////////////////////////
// To make a component Selected.
Component * ApplicationManager::SelectComponent(int x, int y) {
for (int i = 0; i < CompCount; i++) {
// Check Inside Area
if (checkInsideArea(x, y, CompList[i])) {
return CompList[i];
}
}
return NULL;
}
// Take a click from a user, then returtn the gate that the click is inside a area of it.
Gates* ApplicationManager::ChooseGate(int x, int y) {
for (int i = 0; i < CompCount; i++)
{
if (checkInsideArea(x, y, CompList[i]))
{
if (dynamic_cast <Gates*> (CompList[i])) {
Gates* gate = dynamic_cast <Gates*> (CompList[i]);
return gate;
}
}
}
return NULL;
}
// Take a click from a user, then returtn the gate that the click is inside a area of it.
Connection* ApplicationManager::ChooseConnection(int x, int y) {
for (int i = 0; i < CompCount; i++)
{
if (checkInsideArea(x, y, CompList[i]))
{
if (dynamic_cast <Connection*> (CompList[i])) {
Connection* Conn = dynamic_cast <Connection*> (CompList[i]);
return Conn;
}
}
}
return NULL;
}
//////////////////////////////////////////////////////////////////
// return array that have all Switches in the circuit
SWITCH** ApplicationManager::GetSwitchs(int& n) {
SWITCH* arr[20]; //max
n = 0;
for (int i = 0; i < CompCount; i++) {
SWITCH* ptr = dynamic_cast<SWITCH*>(CompList[i]);
if (ptr) {
arr[n] = ptr;
n++;
}
}
return arr;
}
/* Returns a array of all switchs */
SWITCH * ApplicationManager::changeSwitch(int x,int y) {
for (int i = 0; i < CompCount; i++)
{
if (checkInsideArea(x, y, dynamic_cast <SWITCH*> (CompList[i])))
{
return dynamic_cast <SWITCH*> (CompList[i]);
}
}
return NULL;
}
// Cascade gates
void ApplicationManager::Cascade() {
bool c = true;
while (c && CompCount != 0)
{
for (int i = 0; i < CompCount; i++)
{
if (dynamic_cast<Gates*>(CompList[i]))
{
Gates* G = dynamic_cast<Gates*>(CompList[i]);
for (int j = 0; j < G->getNumInputs(); j++)
{
bool t = true;
if (CompList[i]->GetInputPinStatus(j) == UNSIGNED) {
t = false;
}
if (t)
{
CompList[i]->Operate();
CompList[i]->setStimulate(true);
}
}
}
if (dynamic_cast<Connection*>(CompList[i]))
{
if (dynamic_cast<Connection*>(CompList[i])->getSourcePin()->getStatus() != UNSIGNED)
{
CompList[i]->Operate();
CompList[i]->setStimulate(true);
}
}
}
for (int i = 0; i < CompCount; i++) {
if (CompList[i]->getStimulate() == false)
{
c = true;
break;
}
else {
c = false;
}
}
}
}
////////////////////////////////////////////////////////////////////
// Get Component by ID
Gates* ApplicationManager::getById(int id) {
for (int i = 0; i < CompCount; i++)
{
if (CompList[i]->GetID() == id) {
return dynamic_cast <Gates*> (CompList[i]);
}
}
}
////////////////////////////////////////////////////////////////////
//set and get for clipboard
void ApplicationManager::setClipboard(Component* Clipboard){
this->Clipboard = Clipboard;
}
Component* ApplicationManager::getClipboard() {
return Clipboard;
}
/////////////////////////////////////////////////////////////////////
// Save File
void ApplicationManager::save(ofstream* outF) {
for (int i = 0; i < CompCount; i++) {
if (CompList[i] != NULL) {
if (dynamic_cast <Gates*> (CompList[i]))
{
// Save Gate
CompList[i]->save(outF);
}
}
}
// Print Connections
*outF << endl << "Connections" << endl;
for (int i = 0; i < CompCount; i++)
{
if (CompList[i] != NULL) {
if (dynamic_cast <Connection*> (CompList[i]))
{
// Save Connection
CompList[i]->save(outF);
}
}
}
// Print -1 in the end
*outF << "-1";
}
bool ApplicationManager::load(ifstream* inF) {
Action* pAct;
string ComponentName;
// Gates variables
GraphicsInfo loadGfx;
string label;
int idNum;
// Connections variables
int SourceId;
int DestId;
int PinId = 0;
int i = 0;
// If Component
while (*inF >> ComponentName && ComponentName != "-1" && ComponentName != "Connections") {
if (inF->eof()) {
break;
}
*inF >> idNum;
*inF >> label;
*inF >> loadGfx.x1 >> loadGfx.y1 >> loadGfx.x2 >> loadGfx.y2;
if (ComponentName == "And2")
pAct = new AddANDgate2(this, true);
else if (ComponentName == "OR2")
pAct = new AddORgate2(this, true);
else if (ComponentName == "NOT")
pAct = new AddINVgate(this, true);
else if (ComponentName == "NAND2")
pAct = new AddNANDgate2(this, true);
else if (ComponentName == "NOR2")
pAct = new AddNORgate2(this, true);
else if (ComponentName == "XOR2")
pAct = new AddXORgate2(this, true);
else if (ComponentName == "XNOR2")
pAct = new AddXNORgate2(this, true);
else if (ComponentName == "And3")
pAct = new AddANDgate3(this, true);
else if (ComponentName == "NOR3")
pAct = new AddNORgate3(this, true);
else if (ComponentName == "XOR3")
pAct = new AddXORgate3(this, true);
else if (ComponentName == "BUFFER")
pAct = new AddBuffgate(this, true);
else if (ComponentName == "SWITCH")
pAct = new AddSwitchgate(this, true);
else if (ComponentName == "LED")
pAct = new AddLEDgate(this, true);
pAct->Execute();
delete pAct;
CompList[i]->load(idNum, label, loadGfx);
i++;
}
// If Connections
while (*inF >> SourceId, SourceId != -1) {
*inF >> DestId;
*inF >> PinId;
Gates* DestG = getById(DestId);
Gates* SourceG = getById(SourceId);
pAct = new AddConnection(this, true, SourceG, DestG, PinId);
pAct->Execute();
delete pAct;
}
return true;
}
////////////////////////////////////////////////////////////////////
ActionType ApplicationManager::GetUserAction()
{
//Call input to get what action is reuired from the user
return InputInterface->GetUserAction();
}
////////////////////////////////////////////////////////////////////
/* Releases all the memory used by the components */
void ApplicationManager::deleteAll() {
for (int i = 0; i < CompCount; i++) {
delete CompList[i];
}
CompCount = 0;
for (int i = 0; i < MaxCompCount; i++) {
CompList[i] = NULL;
}
}
/* Make all components selected */
void ApplicationManager::selectAll() {
for (int i = 0; i < CompCount; i++) {
CompList[i]->SetSelect(true);
}
}
/* Make all components selected */
void ApplicationManager::unselectAll() {
for (int i = 0; i < CompCount; i++) {
CompList[i]->SetSelect(true);
}
}
////////////////////////////////////////////////////////////////////
void ApplicationManager::ExecuteAction(ActionType ActType)
{
Action* pAct = NULL;
switch (ActType)
{
case ADD_Gate_Menu:
pAct = new AddGateMenu(this);
break;
case ADD_AND_GATE_2:
pAct = new AddANDgate2(this,false);
break;
case ADD_OR_GATE_2:
pAct = new AddORgate2(this, false);
break;
case ADD_NAND_GATE_2:
pAct = new AddNANDgate2(this, false);
break;
case ADD_NOR_GATE_2:
pAct = new AddNORgate2(this, false);
break;
case ADD_XOR_GATE_2:
pAct = new AddXORgate2(this, false);
break;
case ADD_XNOR_GATE_2:
pAct = new AddXNORgate2(this, false);
break;
case ADD_AND_GATE_3:
pAct = new AddANDgate3(this, false);
break;
case ADD_XOR_GATE_3:
pAct = new AddXORgate3(this, false);
break;
case ADD_NOR_GATE_3:
pAct = new AddNORgate3(this, false);
break;
case ADD_Buff:
pAct = new AddBuffgate(this, false);
break;
case ADD_INV:
pAct = new AddINVgate(this, false);
break;
case ADD_LED:
pAct = new AddLEDgate(this, false);
break;
case ADD_Switch:
pAct = new AddSwitchgate(this, false);
break;
case ADD_Label:
pAct = new Label(this);
break;
case EDIT:
pAct = new Edit(this);
break;
case ADD_CONNECTION:
pAct = new AddConnection(this,false);
break;
case Change_Switch:
pAct = new ChangeSwitch(this);
break;
case SELECT:
pAct = new SelectG(this);
break;
case DEL:
pAct = new Del(this);
break;
case MOVE:
pAct = new Move(this);
break;
case SAVE:
pAct = new Save(this);
break;
case LOAD:
pAct = new Load(this);
break;
case COPY:
pAct = new copyItem(this);
CoORPa = false;
break;
case CUT:
pAct = new cutItem(this);
CoORPa = true;
break;
case PASTE:
pAct = new paste(this,CoORPa);
break;
case SIM_MODE:
pAct = new SIMMODE(this);
break;
case DSN_MODE:
pAct = new DSNMODE(this);
break;
case EXIT:
break;
}
if(pAct)
{
pAct->Execute();
delete pAct;
pAct = NULL;
}
}
////////////////////////////////////////////////////////////////////
void ApplicationManager::UpdateInterface()
{
Output* pOut = GetOutput();
pOut->ClearDrawingArea();
for (int i = 0; i < CompCount; i++){
if (CompList[i] != NULL) {
CompList[i]->Draw(OutputInterface);
}
}
}
////////////////////////////////////////////////////////////////////
Input* ApplicationManager::GetInput()
{
return InputInterface;
}
////////////////////////////////////////////////////////////////////
Output* ApplicationManager::GetOutput()
{
return OutputInterface;
}
////////////////////////////////////////////////////////////////////
ApplicationManager::~ApplicationManager()
{
for (int i = 0; i < CompCount; i++) {
if (CompList[i])
{
delete CompList[i];
}
}
delete OutputInterface;
delete InputInterface;
}