-
Notifications
You must be signed in to change notification settings - Fork 12
/
recursive_rectangles.py
56 lines (42 loc) · 1.29 KB
/
recursive_rectangles.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
import pygame
# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
def recursive_draw(x, y, width, height):
""" Recursive rectangle function. """
pygame.draw.rect(screen, BLACK,
[x, y, width, height],
1)
# Is the rectangle wide enough to draw again?
if(width > 14):
# Scale down
x += width * .1
y += height * .1
width *= .8
height *= .8
# Recursively draw again
recursive_draw(x, y, width, height)
pygame.init()
# Set the height and width of the screen
size = [700, 500]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("My Game")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# -------- Main Program Loop -----------
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# Set the screen background
screen.fill(WHITE)
# ALL CODE TO DRAW SHOULD GO BELOW THIS COMMENT
recursive_draw(0, 0, 700, 500)
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Limit to 60 frames per second
clock.tick(60)
pygame.quit()