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BouncingBall.csproj
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BouncingBall.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Company>LB Gamer/M4rbleL1ne</Company>
<TargetFramework>net35</TargetFramework>
<LangVersion>preview</LangVersion>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="assets\BoBShellA.png">
<LogicalName>%(Filename)</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="assets\BoBShellB.png">
<LogicalName>%(Filename)</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="assets\BoBShellC.png">
<LogicalName>%(Filename)</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="assets\icon_BouncingBall.png">
<LogicalName>%(Filename)</LogicalName>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>References\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>References\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Fisobs">
<HintPath>References\Fisobs.dll</HintPath>
</Reference>
<Reference Include="HOOKS-Assembly-CSharp">
<HintPath>References\HOOKS-Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>References\Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>References\MonoMod.RuntimeDetour.dll</HintPath>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>References\MonoMod.Utils.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>References\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
</Project>