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As I pasted to @spencer-lunarg, running this this piglit test with VVL causes an extended loop inside VVL on shutdown which eventually results in a crash:
If I turn off everything but Core Checks ( VK_LAYER_DISABLES=VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT,VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT,VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT,VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT,VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT) it will still crash
If I turn off core checks (VK_LAYER_DISABLES=VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT) it works as expected... so seems to be isolated to just core checks
As I pasted to @spencer-lunarg, running this this piglit test with VVL causes an extended loop inside VVL on shutdown which eventually results in a crash:
ZINK_DEBUG=vvl MESA_LOADER_DRIVER_OVERRIDE=zink bin/object-namespace-pollution glBitmap framebuffer -auto -fbo
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