diff --git a/GameData/KerbalismConfig/Localization/de.cfg b/GameData/KerbalismConfig/Localization/de.cfg index 102bb7b7..c1a55db3 100644 --- a/GameData/KerbalismConfig/Localization/de.cfg +++ b/GameData/KerbalismConfig/Localization/de.cfg @@ -161,5 +161,21 @@ Localization #KERBALISM_low_enriched_uranium = Die Reserven an angereichertem Uran in $VESSEL sind gering@Wo bleibt die Nachschublieferung? #KERBALISM_empty_enriched_uranium = Es gibt kein angereichertes Uran mehr in $VESSEL@Die Missionsplanung hat für's erste alle Aktivitäten mit erhöhtem Energiebedarf ausgesetzt #KERBALISM_refill_enriched_uranium = Die Reserven an angereichertem Uran in $VESSEL wurden aufgefüllt + // + #KERBALISM_low_lithium_hydroxide = Lithium Hydroxide reserves are low on $VESSEL@Please send a resupply mission + #KERBALISM_empty_lithium_hydroxide = $VESSEL is out of Lithium Hydroxide@We can no longer scrub CO2 + #KERBALISM_refill_lithium_hydroxide = $VESSEL Lithium Hydroxide reserves refilled@Normal operations can resume + + #KERBALISM_low_potassium_superoxide = Potassium Superoxide reserves are low on $VESSEL@Please send a resupply mission + #KERBALISM_empty_potassium_superoxide = $VESSEL is out of Potassium Superoxide@O2 can no longer be generated and CO2 is soon going to build up + #KERBALISM_refill_potassium_superoxide = $VESSEL Potassium Superoxide reserves refilled@Normal operations can resume + + #KERBALISM_low_lqd_hydrogen = $VESSEL Liquid Hydrogen reserves are low + #KERBALISM_empty_lqd_hydrogen = $VESSEL Liquid Hydrogen tanks are empty + #KERBALISM_refill_lqd_hydrogen = $VESSEL has refilled the Liquid Hydrogen tanks + + #KERBALISM_low_lqd_oxygen = $VESSEL Liquid Oxygen reserves are low + #KERBALISM_empty_lqd_oxygen = $VESSEL Liquid Oxygen tanks are empty + #KERBALISM_refill_lqd_oxygen = $VESSEL has refilled the Liquid Oxygen tanks } } diff --git a/GameData/KerbalismConfig/Localization/en-us.cfg b/GameData/KerbalismConfig/Localization/en-us.cfg index 0e930d3e..38704c88 100644 --- a/GameData/KerbalismConfig/Localization/en-us.cfg +++ b/GameData/KerbalismConfig/Localization/en-us.cfg @@ -150,5 +150,21 @@ Localization #KERBALISM_low_enriched_uranium = Enriched uranium reserves are getting low on $VESSEL@Where is that resupply ship? #KERBALISM_empty_enriched_uranium = There is no more enriched uranium onboard $VESSEL@Mission planners cancel all high power activities until further notice #KERBALISM_refill_enriched_uranium = $VESSEL enriched uranium reserves are refilled + // + #KERBALISM_low_lithium_hydroxide = Lithium Hydroxide reserves are low on $VESSEL@Please send a resupply mission + #KERBALISM_empty_lithium_hydroxide = $VESSEL is out of Lithium Hydroxide@We can no longer scrub CO2 + #KERBALISM_refill_lithium_hydroxide = $VESSEL Lithium Hydroxide reserves refilled@Normal operations can resume + + #KERBALISM_low_potassium_superoxide = Potassium Superoxide reserves are low on $VESSEL@Please send a resupply mission + #KERBALISM_empty_potassium_superoxide = $VESSEL is out of Potassium Superoxide@O2 can no longer be generated and CO2 is soon going to build up + #KERBALISM_refill_potassium_superoxide = $VESSEL Potassium Superoxide reserves refilled@Normal operations can resume + + #KERBALISM_low_lqd_hydrogen = $VESSEL Liquid Hydrogen reserves are low + #KERBALISM_empty_lqd_hydrogen = $VESSEL Liquid Hydrogen tanks are empty + #KERBALISM_refill_lqd_hydrogen = $VESSEL has refilled the Liquid Hydrogen tanks + + #KERBALISM_low_lqd_oxygen = $VESSEL Liquid Oxygen reserves are low + #KERBALISM_empty_lqd_oxygen = $VESSEL Liquid Oxygen tanks are empty + #KERBALISM_refill_lqd_oxygen = $VESSEL has refilled the Liquid Oxygen tanks } } diff --git a/GameData/KerbalismConfig/Localization/pt-br.cfg b/GameData/KerbalismConfig/Localization/pt-br.cfg index b73073c2..525bd43b 100644 --- a/GameData/KerbalismConfig/Localization/pt-br.cfg +++ b/GameData/KerbalismConfig/Localization/pt-br.cfg @@ -150,5 +150,21 @@ Localization #KERBALISM_low_enriched_uranium = As reservas de urânio enriquecido estão ficando baixas em $VESSEL@Onde é essa nave de reabastecimento? #KERBALISM_empty_enriched_uranium = Não há mais urânio enriquecido a bordo de $VESSEL@Os planejadores da missão cancelam todas as atividades de alta potência até novo comunicado #KERBALISM_refill_enriched_uranium = Reservas de urânio enriquecido em $VESSEL foram reabastecidas + // + #KERBALISM_low_lithium_hydroxide = Lithium Hydroxide reserves are low on $VESSEL@Please send a resupply mission + #KERBALISM_empty_lithium_hydroxide = $VESSEL is out of Lithium Hydroxide@We can no longer scrub CO2 + #KERBALISM_refill_lithium_hydroxide = $VESSEL Lithium Hydroxide reserves refilled@Normal operations can resume + + #KERBALISM_low_potassium_superoxide = Potassium Superoxide reserves are low on $VESSEL@Please send a resupply mission + #KERBALISM_empty_potassium_superoxide = $VESSEL is out of Potassium Superoxide@O2 can no longer be generated and CO2 is soon going to build up + #KERBALISM_refill_potassium_superoxide = $VESSEL Potassium Superoxide reserves refilled@Normal operations can resume + + #KERBALISM_low_lqd_hydrogen = $VESSEL Liquid Hydrogen reserves are low + #KERBALISM_empty_lqd_hydrogen = $VESSEL Liquid Hydrogen tanks are empty + #KERBALISM_refill_lqd_hydrogen = $VESSEL has refilled the Liquid Hydrogen tanks + + #KERBALISM_low_lqd_oxygen = $VESSEL Liquid Oxygen reserves are low + #KERBALISM_empty_lqd_oxygen = $VESSEL Liquid Oxygen tanks are empty + #KERBALISM_refill_lqd_oxygen = $VESSEL has refilled the Liquid Oxygen tanks } } diff --git a/GameData/KerbalismConfig/Localization/ru.cfg b/GameData/KerbalismConfig/Localization/ru.cfg index b35e2716..d61c9db5 100644 --- a/GameData/KerbalismConfig/Localization/ru.cfg +++ b/GameData/KerbalismConfig/Localization/ru.cfg @@ -150,5 +150,21 @@ Localization #KERBALISM_low_enriched_uranium = Enriched uranium reserves are getting low on $VESSEL@Where is that resupply ship? #KERBALISM_empty_enriched_uranium = There is no more enriched uranium onboard $VESSEL@Mission planners cancel all high power activities until further notice #KERBALISM_refill_enriched_uranium = $VESSEL enriched uranium reserves are refilled + // + #KERBALISM_low_lithium_hydroxide = Lithium Hydroxide reserves are low on $VESSEL@Please send a resupply mission + #KERBALISM_empty_lithium_hydroxide = $VESSEL is out of Lithium Hydroxide@We can no longer scrub CO2 + #KERBALISM_refill_lithium_hydroxide = $VESSEL Lithium Hydroxide reserves refilled@Normal operations can resume + + #KERBALISM_low_potassium_superoxide = Potassium Superoxide reserves are low on $VESSEL@Please send a resupply mission + #KERBALISM_empty_potassium_superoxide = $VESSEL is out of Potassium Superoxide@O2 can no longer be generated and CO2 is soon going to build up + #KERBALISM_refill_potassium_superoxide = $VESSEL Potassium Superoxide reserves refilled@Normal operations can resume + + #KERBALISM_low_lqd_hydrogen = $VESSEL Liquid Hydrogen reserves are low + #KERBALISM_empty_lqd_hydrogen = $VESSEL Liquid Hydrogen tanks are empty + #KERBALISM_refill_lqd_hydrogen = $VESSEL has refilled the Liquid Hydrogen tanks + + #KERBALISM_low_lqd_oxygen = $VESSEL Liquid Oxygen reserves are low + #KERBALISM_empty_lqd_oxygen = $VESSEL Liquid Oxygen tanks are empty + #KERBALISM_refill_lqd_oxygen = $VESSEL has refilled the Liquid Oxygen tanks } } diff --git a/GameData/KerbalismConfig/Localization/zh-cn.cfg b/GameData/KerbalismConfig/Localization/zh-cn.cfg new file mode 100644 index 00000000..5d306e0c --- /dev/null +++ b/GameData/KerbalismConfig/Localization/zh-cn.cfg @@ -0,0 +1,170 @@ +Localization +{ + zh-cn + { + //////////////////////////////////////////////////////////////////// + // Parts Localization + + // ********** Part: kerbalism-activeshield + #kerbalism-activeshield_Part_description = 在飞船周围产生磁场,减弱进入的辐射. 只有在星际飞行中遇到的辐射水平下才会产生显著效果,而在辐射带中或太阳风暴期间几乎不起作用. + #kerbalism-activeshield_Part_manufacturer = TripleZeta Workshops + #kerbalism-activeshield_Part_title = 防辐射护盾 + + // ********** Part: kerbalism-antenna + #kerbalism-antenna_Part_description = 在很久以前由年轻而灵感无限的Wernher von Kerman设计,之后他的注意力转向了大规模杀伤性武器的开发. + #kerbalism-antenna_Part_manufacturer = Ionic Symphonic Protonic Electronics + #kerbalism-antenna_Part_title = Communotron 8 + + // ********** Part: kerbalism-chemicalplant + #kerbalism-chemicalplant_Part_description = 一个可以塞进小型服务舱的多功能化工厂。与转化炉的任何相似之处皆纯属巧合. + #kerbalism-chemicalplant_Part_manufacturer = Rookies Inc. + #kerbalism-chemicalplant_Part_title = 化工厂 + + // ********** Part: kerbalism-container-inline-0625 + #kerbalism-container-inline-0625_Part_description = 一个解决饥饿的有效方法. + #kerbalism-container-inline-0625_Part_manufacturer = Nazari Storage Services + #kerbalism-container-inline-0625_Part_title = 小型补给集装箱 + + // ********** Part: kerbalism-container-inline-125 + #kerbalism-container-inline-125_Part_description = 喷气推进实验室的一位同事提出的最简单也最聪明的办法:更大的容器,更多的补给.经过几千个月的人力和3亿美元的资金投入,现已经可以进行早期测试. + #kerbalism-container-inline-125_Part_manufacturer = Tygoo Transport Solutions + #kerbalism-container-inline-125_Part_title = 中型补给集装箱 + + // ********** Part: kerbalism-container-inline-250 + #kerbalism-container-inline-250_Part_description = 在上一代航天级的补给集装箱的过度挥霍之后,财政部门已经不希望投钱开发更大的集装箱. 当其中一名工作人员抱怨"为了太空而载人"背后的理由时,喷气推进实验室切换到了战争模式,并胁迫所有相关官员屈服. 然后这个项目得到了的批准。 + #kerbalism-container-inline-250_Part_manufacturer = Tygoo Transport Solutions + #kerbalism-container-inline-250_Part_title = 大型补给集装箱 + + // ********** Part: kerbalism-container-inline-375 + #kerbalism-container-inline-375_Part_description = 从一开始就很明确,3.75米是进行深空任务的最理想尺寸,但设计成本过高. 直到有一天,车间里的人试图用错误的图纸组装一个大的供应容器时,一个意想不到的解决方案出现了. + #kerbalism-container-inline-375_Part_manufacturer = Tygoo Transport Solutions + #kerbalism-container-inline-375_Part_title = 巨型补给集装箱 + + // ********** Part: kerbalism-container-radial-huge + #kerbalism-container-radial-huge_Part_description = 一个巨大的气体容器,可以径向连接. + #kerbalism-container-radial-huge_Part_manufacturer = Tygoo Transport Solutions + #kerbalism-container-radial-huge_Part_title = 巨型气罐 + + // ********** Part: kerbalism-container-radial-big + #kerbalism-container-radial-big_Part_description = 可径向连接的一个大的加压容器. + #kerbalism-container-radial-big_Part_manufacturer = Tygoo Transport Solutions + #kerbalism-container-radial-big_Part_title = 大型气罐 + + // ********** Part: kerbalism-container-radial-medium + #kerbalism-container-radial-medium_Part_description = 加压罐,可以径向连接 + #kerbalism-container-radial-medium_Part_manufacturer = Tygoo Transport Solutions + #kerbalism-container-radial-medium_Part_title = 中型气罐 + + // ********** Part: kerbalism-container-radial-small + #kerbalism-container-radial-small_Part_description = 可径向连接的小型加压容器. + #kerbalism-container-radial-small_Part_manufacturer = Tygoo Transport Solutions + #kerbalism-container-radial-small_Part_title = 小型气罐 + + // ********** Part: kerbalism-geigercounter + #kerbalism-geigercounter_Part_description = 测量环境辐射. + #kerbalism-geigercounter_Part_manufacturer = Muller and Sons + #kerbalism-geigercounter_Part_title = 盖革计数器 + + // ********** Part: kerbalism-gravityring + #kerbalism-gravityring_Part_description = 人工重力可以暂缓失重对坎巴拉人产生的一系列影响,除非你不介意科里奥利效应 + #kerbalism-gravityring_Part_manufacturer = Mehka Awesome Productions + #kerbalism-gravityring_Part_title = 重力环 + + // ********** Part: kerbalism-greenhouse + #kerbalism-greenhouse_Part_description = 在太空深处或荒凉的岩石上种菜. + #kerbalism-greenhouse_Part_manufacturer = TripleZeta Workshops + #kerbalism-greenhouse_Part_title = 温室 + + // ********** Part: kerbalism-lifesupportmodule + #kerbalism-lifesupportmodule_Part_description = 由于缺少环境控制与生命维持系统(ECLSS),任务控制中心紧急命令我们将该化工厂改造成ECLSS. 保证爆炸强度只有原来的147.28%。 + #kerbalism-lifesupportmodule_Part_manufacturer = Lambda Aerospace + #kerbalism-lifesupportmodule_Part_title = 环控生保系统 + + //Profile + #KERBALISM_low_battery = $VESSEL 电池快没电了@我们正在使用仅存的一点电力|$VESSEL 电池快没电了@关闭不必要的系统 + #KERBALISM_empty_battery = $VESSEL已经没有任何电力@维生系统已经关闭|$VESSEL没有任何充电装置@我们已经失联 + #KERBALISM_refill_battery = $VESSEL 电池重新开始充电@又可以放音乐了|$VESSEL 电池重新开始充电@系统重新上线 + + #KERBALISM_oxygen_warning = $ON_VESSEL$KERBAL 卜能呼吸 + #KERBALISM_oxygen_danger = $ON_VESSEL$KERBAL 要窒息了 + #KERBALISM_oxygen_fatal = $ON_VESSEL$KERBAL 窒息而死 + #KERBALISM_oxygen_relax = $ON_VESSEL$KERBAL 重新开始呼吸 + + #KERBALISM_co2_warning = $ON_VESSEL$KERBAL 感觉有点晕 + #KERBALISM_co2_danger = $ON_VESSEL$KERBAL 觉得很难呼吸 + #KERBALISM_co2_fatal = $ON_VESSEL$KERBAL 死于二氧化碳中毒 + #KERBALISM_co2_relax = $ON_VESSEL$KERBAL 感觉没那么难呼吸了 + + #KERBALISM_climatization_warning = $ON_VESSEL$KERBAL 感到有点冷|$ON_VESSEL$KERBAL 在冒汗 + #KERBALISM_climatization_danger = $ON_VESSEL$KERBAL 快冻僵了|$ON_VESSEL$KERBAL 快被高温烤熟了 + #KERBALISM_climatization_fatal = $ON_VESSEL$KERBAL 冻死了|$ON_VESSEL$KERBAL 死于高温 + #KERBALISM_climatization_relax = $ON_VESSEL$KERBAL 从寒冷恢复|$ON_VESSEL$KERBAL 从炎热恢复 + + #KERBALISM_food_warning = $ON_VESSEL$KERBAL 有点饿 + #KERBALISM_food_danger = $ON_VESSEL$KERBAL 快饿死了 + #KERBALISM_food_fatal = $ON_VESSEL$KERBAL 饿死了 + #KERBALISM_food_relax = $ON_VESSEL$KERBAL 在美美的享受零食 + + #KERBALISM_water_warning = $ON_VESSEL$KERBAL 有点渴 + #KERBALISM_water_danger = $ON_VESSEL$KERBAL 非常渴,快找点水 + #KERBALISM_water_fatal = $ON_VESSEL$KERBAL 死于脱水 + #KERBALISM_water_relax = $ON_VESSEL$KERBAL 在快乐的享受饮料 + + #KERBALISM_stress_warning = $ON_VESSEL$KERBAL 压力有点大@注意力有点无法集中 + #KERBALISM_stress_danger = $ON_VESSEL$KERBAL 要崩溃了@出现了幻听 + #KERBALISM_stress_relax = $ON_VESSEL$KERBAL 头脑恢复正常@我们继续吧! + + #KERBALISM_radiation_warning = $ON_VESSEL$KERBAL 正受到强烈的辐射 + #KERBALISM_radiation_danger = $ON_VESSEL$KERBAL 正在报告关于辐射病的症状 + #KERBALISM_radiation_fatal = $ON_VESSEL$KERBAL 死于极端辐射 + #KERBALISM_radiation_relax = $ON_VESSEL$KERBAL 已从辐射中恢复过来 + + #KERBALISM_low_food = $VESSEL 的食物越来越少@任何可以吃的东西都在记录中 + #KERBALISM_empty_food = $VESSEL 已经没有任何食物@船员们做好了必要的准备 + #KERBALISM_refill_food = $VESSEL 开始重新填满食物@每人可以得到2份零食! + + #KERBALISM_low_water = $VESSEL 的水储备越来越少了@卫生设备暂停直到另行通知 + #KERBALISM_empty_water = $VESSEL 已经没水了@已经通知船员舔冷凝剂不是一个可行的解决方案 + #KERBALISM_refill_water = $VESSEL 水得到补充@现在情况看起来好多了 + + #KERBALISM_low_oxygen = $VESSEL 的氧气储备不足@船员有点慌 + #KERBALISM_empty_oxygen = $VESSEL 已经没有氧气了!@所有人只能屏住呼吸 + #KERBALISM_refill_oxygen = $VESSEL 氧气得到补充@船员们松了一口气 + + #KERBALISM_low_co2 = $VESSEL 的二氧化碳储备越来越少@船上的植物看起来恹恹的 + #KERBALISM_empty_co2 = $VESSEL 已经没有二氧化碳@船上的植物正式发起投诉! + #KERBALISM_refill_co2 = $VESSEL 二氧化碳得到补充@植物恢复正常了 + + #KERBALISM_low_nitrogen = $VESSEL 的氮气储备越来越少 我希望所有人都带上了自己的宇航服! + #KERBALISM_empty_nitrogen = $VESSEL 已经没有氮@快回去穿上宇航服 + #KERBALISM_refill_nitrogen = $VESSEL 氮气得到补充@让我们赶紧脱掉这个傻逼衣服 + + #KERBALISM_low_hydrogen = $VESSEL 的氢气储备越来越少 + #KERBALISM_empty_hydrogen = $VESSEL已经没有任何氢气 + #KERBALISM_refill_hydrogen = $VESSEL氢气得到补充 + + #KERBALISM_low_ammonia = $VESSEL 的氨储备几乎是空的 + #KERBALISM_empty_ammonia = $VESSEL 的氨储备已经空了@也许是时候换一些味道难闻的替代品了 + #KERBALISM_refill_ammonia = $VESSEL 重新补充氨 + + #KERBALISM_low_enriched_uranium = $VESSEL 里的铀快没有了@补给船在哪里? + #KERBALISM_empty_enriched_uranium = $VESSEL已经没有更多的浓缩铀 @任务人员立即取消所有使用高功率的活动,直到另行通知 + #KERBALISM_refill_enriched_uranium = $VESSEL 浓缩铀储备得到补充 + // + #KERBALISM_low_lithium_hydroxide = $VESSEL 的氢氧化锂储备越来越少 @请尽快派遣补给任务 + #KERBALISM_empty_lithium_hydroxide = $VESSEL 已经没有氢氧化锂@我们无法再清除二氧化碳了 + #KERBALISM_refill_lithium_hydroxide = $VESSEL 氢氧化锂得到补充@恢复正常运行 + + #KERBALISM_low_potassium_superoxide = $VESSEL 的超氧化钾储备越来越少@请尽快派遣补给任务 + #KERBALISM_empty_potassium_superoxide = $VESSEL 已经没有超氧化钾@无法继续再生氧气,二氧化碳很快就会积聚起来 + #KERBALISM_refill_potassium_superoxide = $VESSEL 超氧化钾得到补充@恢复正常运行 + + #KERBALISM_low_lqd_hydrogen = $VESSEL 液态氢储备越来越少 + #KERBALISM_empty_lqd_hydrogen = $VESSEL 已经没有液态氢 + #KERBALISM_refill_lqd_hydrogen = $VESSEL 已补充液态氢 + + #KERBALISM_low_lqd_oxygen = $VESSEL 液态氧储备越来越少 + #KERBALISM_empty_lqd_oxygen = $VESSEL 已经没有液态氧 + #KERBALISM_refill_lqd_oxygen = $VESSEL 已补充液态氧 + } +} diff --git a/GameData/KerbalismConfig/Profiles/ROKerbalism.cfg b/GameData/KerbalismConfig/Profiles/ROKerbalism.cfg index 1cb730ec..900a3016 100644 --- a/GameData/KerbalismConfig/Profiles/ROKerbalism.cfg +++ b/GameData/KerbalismConfig/Profiles/ROKerbalism.cfg @@ -31,74 +31,74 @@ Supply { resource = ElectricCharge on_eva = 1260.0 //temporary 350Wh based on the 279/360Wh batteries in the apollo PLSS - low_message = $VESSEL batteries are getting low@We must shut down non-essential systems - empty_message = $VESSEL has run out of ElectricCharge@Life support systems are off|$VESSEL is out of ElectricCharge@We no longer have control - refill_message = $VESSEL batteries have been recharged@All systems are back online + low_message = #KERBALISM_low_battery //$VESSEL batteries are getting low@We must shut down non-essential systems + empty_message = #KERBALISM_empty_battery //$VESSEL has run out of ElectricCharge@Life support systems are off|$VESSEL is out of ElectricCharge@We no longer have control + refill_message = #KERBALISM_refill_battery //$VESSEL batteries have been recharged@All systems are back online } Supply { resource = Food - low_message = Food reserves are getting low on $VESSEL@All edible items are being rationed - empty_message = There is no more food on $VESSEL@The crew prepares for the worst - refill_message = $VESSEL food reserves restored@Rations have returned to normal amounts + low_message = #KERBALISM_low_food //Food reserves are getting low on $VESSEL@All edible items are being rationed + empty_message = #KERBALISM_empty_food //There is no more food on $VESSEL@The crew prepares for the worst + refill_message = #KERBALISM_refill_food //$VESSEL food reserves restored@Rations have returned to normal amounts } Supply { resource = Water on_eva = 6.5 // more than enough for an 8h EVA - low_message = Water reserves are getting low on $VESSEL@Bathing has been suspended - empty_message = $VESSEL is completely out of water@We are in a state of emergency - refill_message = $VESSEL has restocked water reserves@Regular bathing schedules can resume + low_message = #KERBALISM_low_water //Water reserves are getting low on $VESSEL@Bathing has been suspended + empty_message = #KERBALISM_empty_water //$VESSEL is completely out of water@We are in a state of emergency + refill_message = #KERBALISM_refill_water //$VESSEL has restocked water reserves@Regular bathing schedules can resume } Supply { resource = Oxygen on_eva = 195 // 8 hours - low_message = Oxygen reserves are dangerously low on $VESSEL@Something must be done immediately - empty_message = $VESSEL has run out of Oxygen@It is only a matter of time for the crew - refill_message = $VESSEL Oxygen reserves refilled@Everyone is breathing easier + low_message = #KERBALISM_low_oxygen //Oxygen reserves are dangerously low on $VESSEL@Something must be done immediately + empty_message = #KERBALISM_empty_oxygen //$VESSEL has run out of Oxygen@It is only a matter of time for the crew + refill_message = #KERBALISM_refill_oxygen //$VESSEL Oxygen reserves refilled@Everyone is breathing easier } Supply { resource = Nitrogen - low_message = Nitrogen reserves are low on $VESSEL@Please send a resupply mission - empty_message = $VESSEL is out of Nitrogen@The crew should consider getting in their suits - refill_message = $VESSEL Nitrogen reserves refilled@Normal operations can resume + low_message = #KERBALISM_low_nitrogen //Nitrogen reserves are low on $VESSEL@Please send a resupply mission + empty_message = #KERBALISM_empty_nitrogen //$VESSEL is out of Nitrogen@The crew should consider getting in their suits + refill_message = #KERBALISM_refill_nitrogen //$VESSEL Nitrogen reserves refilled@Normal operations can resume } Supply { resource = LithiumHydroxide - low_message = Lithium Hydroxide reserves are low on $VESSEL@Please send a resupply mission - empty_message = $VESSEL is out of Lithium Hydroxide@We can no longer scrub CO2 - refill_message = $VESSEL Lithium Hydroxide reserves refilled@Normal operations can resume + low_message = #KERBALISM_low_lithium_hydroxide //Lithium Hydroxide reserves are low on $VESSEL@Please send a resupply mission + empty_message = #KERBALISM_empty_lithium_hydroxide //$VESSEL is out of Lithium Hydroxide@We can no longer scrub CO2 + refill_message = #KERBALISM_refill_lithium_hydroxide //$VESSEL Lithium Hydroxide reserves refilled@Normal operations can resume } Supply { resource = PotassiumSuperoxide - low_message = Potassium Superoxide reserves are low on $VESSEL@Please send a resupply mission - empty_message = $VESSEL is out of Potassium Superoxide@O2 can no longer be generated and CO2 is soon going to build up - refill_message = $VESSEL Potassium Superoxide reserves refilled@Normal operations can resume + low_message = #KERBALISM_low_potassium_superoxide //Potassium Superoxide reserves are low on $VESSEL@Please send a resupply mission + empty_message = #KERBALISM_empty_potassium_superoxide //$VESSEL is out of Potassium Superoxide@O2 can no longer be generated and CO2 is soon going to build up + refill_message = #KERBALISM_refill_potassium_superoxide //$VESSEL Potassium Superoxide reserves refilled@Normal operations can resume } Supply { resource = LqdHydrogen - low_message = $VESSEL Liquid Hydrogen reserves are low - empty_message = $VESSEL Liquid Hydrogen tanks are empty - refill_message = $VESSEL has refilled the Liquid Hydrogen tanks + low_message = #KERBALISM_low_lqd_hydrogen //$VESSEL Liquid Hydrogen reserves are low + empty_message = #KERBALISM_empty_lqd_hydrogen //$VESSEL Liquid Hydrogen tanks are empty + refill_message = #KERBALISM_refill_lqd_hydrogen //$VESSEL has refilled the Liquid Hydrogen tanks } Supply { resource = LqdOxygen - low_message = $VESSEL Liquid Oxygen reserves are low - empty_message = $VESSEL Liquid Oxygen tanks are empty - refill_message = $VESSEL has refilled the Liquid Oxygen tanks + low_message = #KERBALISM_low_lqd_oxygen //$VESSEL Liquid Oxygen reserves are low + empty_message = #KERBALISM_empty_lqd_oxygen //$VESSEL Liquid Oxygen tanks are empty + refill_message = #KERBALISM_refill_lqd_oxygen //$VESSEL has refilled the Liquid Oxygen tanks } Supply { resource = Hydrogen - low_message = $VESSEL Hydrogen reserves are low - empty_message = $VESSEL Hydrogen tanks are empty - refill_message = $VESSEL has refilled the Hydrogen tanks + low_message = #KERBALISM_low_hydrogen //$VESSEL Hydrogen reserves are low + empty_message = #KERBALISM_empty_hydrogen //$VESSEL Hydrogen tanks are empty + refill_message = #KERBALISM_refill_hydrogen //$VESSEL has refilled the Hydrogen tanks } // ============================================================================== @@ -112,10 +112,10 @@ Supply rate = 0.0001 // per-kelvin (temp diff), per m^3 (living space), per-second degeneration = 0.00000007 // about 2h at 100k temp diff in 20m^3 - FIXME default kerbalism value, needs testing modifier = temperature,volume,per_capita - warning_message = $ON_VESSEL$KERBAL feels cold|$ON_VESSEL$KERBAL is sweating - danger_message = $ON_VESSEL$KERBAL is freezing|$ON_VESSEL$KERBAL is burning alive - fatal_message = $ON_VESSEL$KERBAL froze to death|$ON_VESSEL$KERBAL was burned alive - relax_message = $ON_VESSEL$KERBAL hypothermia is under control|$ON_VESSEL$KERBAL is cooling down + warning_message = #KERBALISM_climatization_warning //$ON_VESSEL$KERBAL feels cold|$ON_VESSEL$KERBAL is sweating + danger_message = #KERBALISM_climatization_danger //$ON_VESSEL$KERBAL is freezing|$ON_VESSEL$KERBAL is burning alive + fatal_message = #KERBALISM_climatization_fatal //$ON_VESSEL$KERBAL froze to death|$ON_VESSEL$KERBAL was burned alive + relax_message = #KERBALISM_climatization_relax //$ON_VESSEL$KERBAL hypothermia is under control|$ON_VESSEL$KERBAL is cooling down } Rule { @@ -126,10 +126,10 @@ Supply interval = 28800.0 // 3 Meals per day individuality = 0.00 // Everyone eats the same amount degeneration = 0.0111111 // 90 meals, 30 days (taken from TACLS profile) - warning_message = $ON_VESSEL$KERBAL is hungry - danger_message = $ON_VESSEL$KERBAL is starving - fatal_message = $ON_VESSEL$KERBAL starved to death - relax_message = $ON_VESSEL$KERBAL is enjoying a meal + warning_message = #KERBALISM_food_warning //$ON_VESSEL$KERBAL is hungry + danger_message = #KERBALISM_food_danger //$ON_VESSEL$KERBAL is starving + fatal_message = #KERBALISM_food_fatal //$ON_VESSEL$KERBAL starved to death + relax_message = #KERBALISM_food_relax //$ON_VESSEL$KERBAL is enjoying a meal } Rule { @@ -141,10 +141,10 @@ Supply degeneration = 0.0666666 // 15 drinks, 3 days (taken from TACLS profile) individuality = 0.00 // Everyone uses the same amount warning_threshold = 0.1 - warning_message = $ON_VESSEL$KERBAL is thirsty - danger_message = $ON_VESSEL$KERBAL is dehydrated - fatal_message = $ON_VESSEL$KERBAL died from dehydration - relax_message = $ON_VESSEL$KERBAL is enjoying a drink + warning_message = #KERBALISM_water_warning //$ON_VESSEL$KERBAL is thirsty + danger_message = #KERBALISM_water_danger //$ON_VESSEL$KERBAL is dehydrated + fatal_message = #KERBALISM_water_fatal //$ON_VESSEL$KERBAL died from dehydration + relax_message = #KERBALISM_water_relax //$ON_VESSEL$KERBAL is enjoying a drink } Rule { @@ -157,10 +157,10 @@ Supply individuality = 0.00 // Everyone uses the same amount warning_threshold = 0.01 danger_threshold = 0.5 - warning_message = $ON_VESSEL$KERBAL can't breathe - danger_message = $ON_VESSEL$KERBAL is suffocating - fatal_message = $ON_VESSEL$KERBAL suffocated to death - relax_message = $ON_VESSEL$KERBAL is breathing again + warning_message = #KERBALISM_oxygen_warning //$ON_VESSEL$KERBAL can't breathe + danger_message = #KERBALISM_oxygen_danger //$ON_VESSEL$KERBAL is suffocating + fatal_message = #KERBALISM_oxygen_fatal //$ON_VESSEL$KERBAL suffocated to death + relax_message = #KERBALISM_oxygen_relax //$ON_VESSEL$KERBAL is breathing again } Rule { @@ -169,10 +169,10 @@ Supply modifier = poisoning warning_threshold = 0.01 danger_threshold = 0.5 - warning_message = $VESSEL's CO2 levels are starting to rise - danger_message = $ON_VESSEL$KERBAL is having trouble breathing - fatal_message = $ON_VESSEL$KERBAL has died of CO2 poisoning - relax_message = $ON_VESSEL$KERBAL is breathing normally again + warning_message = #KERBALISM_co2_warning //$VESSEL's CO2 levels are starting to rise + danger_message = #KERBALISM_co2_danger //$ON_VESSEL$KERBAL is having trouble breathing + fatal_message = #KERBALISM_co2_fatal //$ON_VESSEL$KERBAL has died of CO2 poisoning + relax_message = #KERBALISM_co2_relax //$ON_VESSEL$KERBAL is breathing normally again } Rule { @@ -181,9 +181,9 @@ Supply variance = 0.1 modifier = living_space,comfort,pressure breakdown = true // trigger breakdown event instead of death - warning_message = $ON_VESSEL$KERBAL is losing their mind@Concentration is becoming a problem - danger_message = $ON_VESSEL$KERBAL is about to breakdown@The stress is too much - relax_message = $ON_VESSEL$KERBAL is thinking straight now@The stress level has reduced + warning_message = #KERBALISM_stress_warning //$ON_VESSEL$KERBAL is losing their mind@Concentration is becoming a problem + danger_message = #KERBALISM_stress_danger //$ON_VESSEL$KERBAL is about to breakdown@The stress is too much + relax_message = #KERBALISM_stress_relax //$ON_VESSEL$KERBAL is thinking straight now@The stress level has reduced } Rule { @@ -195,10 +195,10 @@ Supply warning_threshold = 75.0 danger_threshold = 100.0 fatal_threshold = 150.0 // based on the career limit for ESA, FPA, CSA, NASA averages and JAXA averages + 50% bonus - warning_message = $ON_VESSEL$KERBAL has been exposed to intense radiation - danger_message = $ON_VESSEL$KERBAL is reporting symptoms of radiation poisoning - fatal_message = $ON_VESSEL$KERBAL died after being exposed to extreme radiation - relax_message = $ON_VESSEL$KERBAL no longer exposed to high levels of radiation + warning_message = #KERBALISM_radiation_warning //$ON_VESSEL$KERBAL has been exposed to intense radiation + danger_message = #KERBALISM_radiation_danger //$ON_VESSEL$KERBAL is reporting symptoms of radiation poisoning + fatal_message = #KERBALISM_radiation_fatal //$ON_VESSEL$KERBAL died after being exposed to extreme radiation + relax_message = #KERBALISM_radiation_relax //$ON_VESSEL$KERBAL no longer exposed to high levels of radiation } // ==============================================================================