diff --git a/GameData/KerbalismConfig/Localization/de.cfg b/GameData/KerbalismConfig/Localization/de.cfg
index 102bb7b7..c1a55db3 100644
--- a/GameData/KerbalismConfig/Localization/de.cfg
+++ b/GameData/KerbalismConfig/Localization/de.cfg
@@ -161,5 +161,21 @@ Localization
#KERBALISM_low_enriched_uranium = Die Reserven an angereichertem Uran in $VESSEL sind gering@Wo bleibt die Nachschublieferung?
#KERBALISM_empty_enriched_uranium = Es gibt kein angereichertes Uran mehr in $VESSEL@Die Missionsplanung hat für's erste alle Aktivitäten mit erhöhtem Energiebedarf ausgesetzt
#KERBALISM_refill_enriched_uranium = Die Reserven an angereichertem Uran in $VESSEL wurden aufgefüllt
+ //
+ #KERBALISM_low_lithium_hydroxide = Lithium Hydroxide reserves are low on $VESSEL@Please send a resupply mission
+ #KERBALISM_empty_lithium_hydroxide = $VESSEL is out of Lithium Hydroxide@We can no longer scrub CO2
+ #KERBALISM_refill_lithium_hydroxide = $VESSEL Lithium Hydroxide reserves refilled@Normal operations can resume
+
+ #KERBALISM_low_potassium_superoxide = Potassium Superoxide reserves are low on $VESSEL@Please send a resupply mission
+ #KERBALISM_empty_potassium_superoxide = $VESSEL is out of Potassium Superoxide@O2 can no longer be generated and CO2 is soon going to build up
+ #KERBALISM_refill_potassium_superoxide = $VESSEL Potassium Superoxide reserves refilled@Normal operations can resume
+
+ #KERBALISM_low_lqd_hydrogen = $VESSEL Liquid Hydrogen reserves are low
+ #KERBALISM_empty_lqd_hydrogen = $VESSEL Liquid Hydrogen tanks are empty
+ #KERBALISM_refill_lqd_hydrogen = $VESSEL has refilled the Liquid Hydrogen tanks
+
+ #KERBALISM_low_lqd_oxygen = $VESSEL Liquid Oxygen reserves are low
+ #KERBALISM_empty_lqd_oxygen = $VESSEL Liquid Oxygen tanks are empty
+ #KERBALISM_refill_lqd_oxygen = $VESSEL has refilled the Liquid Oxygen tanks
}
}
diff --git a/GameData/KerbalismConfig/Localization/en-us.cfg b/GameData/KerbalismConfig/Localization/en-us.cfg
index 0e930d3e..38704c88 100644
--- a/GameData/KerbalismConfig/Localization/en-us.cfg
+++ b/GameData/KerbalismConfig/Localization/en-us.cfg
@@ -150,5 +150,21 @@ Localization
#KERBALISM_low_enriched_uranium = Enriched uranium reserves are getting low on $VESSEL@Where is that resupply ship?
#KERBALISM_empty_enriched_uranium = There is no more enriched uranium onboard $VESSEL@Mission planners cancel all high power activities until further notice
#KERBALISM_refill_enriched_uranium = $VESSEL enriched uranium reserves are refilled
+ //
+ #KERBALISM_low_lithium_hydroxide = Lithium Hydroxide reserves are low on $VESSEL@Please send a resupply mission
+ #KERBALISM_empty_lithium_hydroxide = $VESSEL is out of Lithium Hydroxide@We can no longer scrub CO2
+ #KERBALISM_refill_lithium_hydroxide = $VESSEL Lithium Hydroxide reserves refilled@Normal operations can resume
+
+ #KERBALISM_low_potassium_superoxide = Potassium Superoxide reserves are low on $VESSEL@Please send a resupply mission
+ #KERBALISM_empty_potassium_superoxide = $VESSEL is out of Potassium Superoxide@O2 can no longer be generated and CO2 is soon going to build up
+ #KERBALISM_refill_potassium_superoxide = $VESSEL Potassium Superoxide reserves refilled@Normal operations can resume
+
+ #KERBALISM_low_lqd_hydrogen = $VESSEL Liquid Hydrogen reserves are low
+ #KERBALISM_empty_lqd_hydrogen = $VESSEL Liquid Hydrogen tanks are empty
+ #KERBALISM_refill_lqd_hydrogen = $VESSEL has refilled the Liquid Hydrogen tanks
+
+ #KERBALISM_low_lqd_oxygen = $VESSEL Liquid Oxygen reserves are low
+ #KERBALISM_empty_lqd_oxygen = $VESSEL Liquid Oxygen tanks are empty
+ #KERBALISM_refill_lqd_oxygen = $VESSEL has refilled the Liquid Oxygen tanks
}
}
diff --git a/GameData/KerbalismConfig/Localization/pt-br.cfg b/GameData/KerbalismConfig/Localization/pt-br.cfg
index b73073c2..525bd43b 100644
--- a/GameData/KerbalismConfig/Localization/pt-br.cfg
+++ b/GameData/KerbalismConfig/Localization/pt-br.cfg
@@ -150,5 +150,21 @@ Localization
#KERBALISM_low_enriched_uranium = As reservas de urânio enriquecido estão ficando baixas em $VESSEL@Onde é essa nave de reabastecimento?
#KERBALISM_empty_enriched_uranium = Não há mais urânio enriquecido a bordo de $VESSEL@Os planejadores da missão cancelam todas as atividades de alta potência até novo comunicado
#KERBALISM_refill_enriched_uranium = Reservas de urânio enriquecido em $VESSEL foram reabastecidas
+ //
+ #KERBALISM_low_lithium_hydroxide = Lithium Hydroxide reserves are low on $VESSEL@Please send a resupply mission
+ #KERBALISM_empty_lithium_hydroxide = $VESSEL is out of Lithium Hydroxide@We can no longer scrub CO2
+ #KERBALISM_refill_lithium_hydroxide = $VESSEL Lithium Hydroxide reserves refilled@Normal operations can resume
+
+ #KERBALISM_low_potassium_superoxide = Potassium Superoxide reserves are low on $VESSEL@Please send a resupply mission
+ #KERBALISM_empty_potassium_superoxide = $VESSEL is out of Potassium Superoxide@O2 can no longer be generated and CO2 is soon going to build up
+ #KERBALISM_refill_potassium_superoxide = $VESSEL Potassium Superoxide reserves refilled@Normal operations can resume
+
+ #KERBALISM_low_lqd_hydrogen = $VESSEL Liquid Hydrogen reserves are low
+ #KERBALISM_empty_lqd_hydrogen = $VESSEL Liquid Hydrogen tanks are empty
+ #KERBALISM_refill_lqd_hydrogen = $VESSEL has refilled the Liquid Hydrogen tanks
+
+ #KERBALISM_low_lqd_oxygen = $VESSEL Liquid Oxygen reserves are low
+ #KERBALISM_empty_lqd_oxygen = $VESSEL Liquid Oxygen tanks are empty
+ #KERBALISM_refill_lqd_oxygen = $VESSEL has refilled the Liquid Oxygen tanks
}
}
diff --git a/GameData/KerbalismConfig/Localization/ru.cfg b/GameData/KerbalismConfig/Localization/ru.cfg
index b35e2716..d61c9db5 100644
--- a/GameData/KerbalismConfig/Localization/ru.cfg
+++ b/GameData/KerbalismConfig/Localization/ru.cfg
@@ -150,5 +150,21 @@ Localization
#KERBALISM_low_enriched_uranium = Enriched uranium reserves are getting low on $VESSEL@Where is that resupply ship?
#KERBALISM_empty_enriched_uranium = There is no more enriched uranium onboard $VESSEL@Mission planners cancel all high power activities until further notice
#KERBALISM_refill_enriched_uranium = $VESSEL enriched uranium reserves are refilled
+ //
+ #KERBALISM_low_lithium_hydroxide = Lithium Hydroxide reserves are low on $VESSEL@Please send a resupply mission
+ #KERBALISM_empty_lithium_hydroxide = $VESSEL is out of Lithium Hydroxide@We can no longer scrub CO2
+ #KERBALISM_refill_lithium_hydroxide = $VESSEL Lithium Hydroxide reserves refilled@Normal operations can resume
+
+ #KERBALISM_low_potassium_superoxide = Potassium Superoxide reserves are low on $VESSEL@Please send a resupply mission
+ #KERBALISM_empty_potassium_superoxide = $VESSEL is out of Potassium Superoxide@O2 can no longer be generated and CO2 is soon going to build up
+ #KERBALISM_refill_potassium_superoxide = $VESSEL Potassium Superoxide reserves refilled@Normal operations can resume
+
+ #KERBALISM_low_lqd_hydrogen = $VESSEL Liquid Hydrogen reserves are low
+ #KERBALISM_empty_lqd_hydrogen = $VESSEL Liquid Hydrogen tanks are empty
+ #KERBALISM_refill_lqd_hydrogen = $VESSEL has refilled the Liquid Hydrogen tanks
+
+ #KERBALISM_low_lqd_oxygen = $VESSEL Liquid Oxygen reserves are low
+ #KERBALISM_empty_lqd_oxygen = $VESSEL Liquid Oxygen tanks are empty
+ #KERBALISM_refill_lqd_oxygen = $VESSEL has refilled the Liquid Oxygen tanks
}
}
diff --git a/GameData/KerbalismConfig/Localization/zh-cn.cfg b/GameData/KerbalismConfig/Localization/zh-cn.cfg
new file mode 100644
index 00000000..5d306e0c
--- /dev/null
+++ b/GameData/KerbalismConfig/Localization/zh-cn.cfg
@@ -0,0 +1,170 @@
+Localization
+{
+ zh-cn
+ {
+ ////////////////////////////////////////////////////////////////////
+ // Parts Localization
+
+ // ********** Part: kerbalism-activeshield
+ #kerbalism-activeshield_Part_description = 在飞船周围产生磁场,减弱进入的辐射. 只有在星际飞行中遇到的辐射水平下才会产生显著效果,而在辐射带中或太阳风暴期间几乎不起作用.
+ #kerbalism-activeshield_Part_manufacturer = TripleZeta Workshops
+ #kerbalism-activeshield_Part_title = 防辐射护盾
+
+ // ********** Part: kerbalism-antenna
+ #kerbalism-antenna_Part_description = 在很久以前由年轻而灵感无限的Wernher von Kerman设计,之后他的注意力转向了大规模杀伤性武器的开发.
+ #kerbalism-antenna_Part_manufacturer = Ionic Symphonic Protonic Electronics
+ #kerbalism-antenna_Part_title = Communotron 8
+
+ // ********** Part: kerbalism-chemicalplant
+ #kerbalism-chemicalplant_Part_description = 一个可以塞进小型服务舱的多功能化工厂。与转化炉的任何相似之处皆纯属巧合.
+ #kerbalism-chemicalplant_Part_manufacturer = Rookies Inc.
+ #kerbalism-chemicalplant_Part_title = 化工厂
+
+ // ********** Part: kerbalism-container-inline-0625
+ #kerbalism-container-inline-0625_Part_description = 一个解决饥饿的有效方法.
+ #kerbalism-container-inline-0625_Part_manufacturer = Nazari Storage Services
+ #kerbalism-container-inline-0625_Part_title = 小型补给集装箱
+
+ // ********** Part: kerbalism-container-inline-125
+ #kerbalism-container-inline-125_Part_description = 喷气推进实验室的一位同事提出的最简单也最聪明的办法:更大的容器,更多的补给.经过几千个月的人力和3亿美元的资金投入,现已经可以进行早期测试.
+ #kerbalism-container-inline-125_Part_manufacturer = Tygoo Transport Solutions
+ #kerbalism-container-inline-125_Part_title = 中型补给集装箱
+
+ // ********** Part: kerbalism-container-inline-250
+ #kerbalism-container-inline-250_Part_description = 在上一代航天级的补给集装箱的过度挥霍之后,财政部门已经不希望投钱开发更大的集装箱. 当其中一名工作人员抱怨"为了太空而载人"背后的理由时,喷气推进实验室切换到了战争模式,并胁迫所有相关官员屈服. 然后这个项目得到了的批准。
+ #kerbalism-container-inline-250_Part_manufacturer = Tygoo Transport Solutions
+ #kerbalism-container-inline-250_Part_title = 大型补给集装箱
+
+ // ********** Part: kerbalism-container-inline-375
+ #kerbalism-container-inline-375_Part_description = 从一开始就很明确,3.75米是进行深空任务的最理想尺寸,但设计成本过高. 直到有一天,车间里的人试图用错误的图纸组装一个大的供应容器时,一个意想不到的解决方案出现了.
+ #kerbalism-container-inline-375_Part_manufacturer = Tygoo Transport Solutions
+ #kerbalism-container-inline-375_Part_title = 巨型补给集装箱
+
+ // ********** Part: kerbalism-container-radial-huge
+ #kerbalism-container-radial-huge_Part_description = 一个巨大的气体容器,可以径向连接.
+ #kerbalism-container-radial-huge_Part_manufacturer = Tygoo Transport Solutions
+ #kerbalism-container-radial-huge_Part_title = 巨型气罐
+
+ // ********** Part: kerbalism-container-radial-big
+ #kerbalism-container-radial-big_Part_description = 可径向连接的一个大的加压容器.
+ #kerbalism-container-radial-big_Part_manufacturer = Tygoo Transport Solutions
+ #kerbalism-container-radial-big_Part_title = 大型气罐
+
+ // ********** Part: kerbalism-container-radial-medium
+ #kerbalism-container-radial-medium_Part_description = 加压罐,可以径向连接
+ #kerbalism-container-radial-medium_Part_manufacturer = Tygoo Transport Solutions
+ #kerbalism-container-radial-medium_Part_title = 中型气罐
+
+ // ********** Part: kerbalism-container-radial-small
+ #kerbalism-container-radial-small_Part_description = 可径向连接的小型加压容器.
+ #kerbalism-container-radial-small_Part_manufacturer = Tygoo Transport Solutions
+ #kerbalism-container-radial-small_Part_title = 小型气罐
+
+ // ********** Part: kerbalism-geigercounter
+ #kerbalism-geigercounter_Part_description = 测量环境辐射.
+ #kerbalism-geigercounter_Part_manufacturer = Muller and Sons
+ #kerbalism-geigercounter_Part_title = 盖革计数器
+
+ // ********** Part: kerbalism-gravityring
+ #kerbalism-gravityring_Part_description = 人工重力可以暂缓失重对坎巴拉人产生的一系列影响,除非你不介意科里奥利效应
+ #kerbalism-gravityring_Part_manufacturer = Mehka Awesome Productions
+ #kerbalism-gravityring_Part_title = 重力环
+
+ // ********** Part: kerbalism-greenhouse
+ #kerbalism-greenhouse_Part_description = 在太空深处或荒凉的岩石上种菜.
+ #kerbalism-greenhouse_Part_manufacturer = TripleZeta Workshops
+ #kerbalism-greenhouse_Part_title = 温室
+
+ // ********** Part: kerbalism-lifesupportmodule
+ #kerbalism-lifesupportmodule_Part_description = 由于缺少环境控制与生命维持系统(ECLSS),任务控制中心紧急命令我们将该化工厂改造成ECLSS. 保证爆炸强度只有原来的147.28%。
+ #kerbalism-lifesupportmodule_Part_manufacturer = Lambda Aerospace
+ #kerbalism-lifesupportmodule_Part_title = 环控生保系统
+
+ //Profile
+ #KERBALISM_low_battery = $VESSEL 电池快没电了@我们正在使用仅存的一点电力|$VESSEL 电池快没电了@关闭不必要的系统
+ #KERBALISM_empty_battery = $VESSEL已经没有任何电力@维生系统已经关闭|$VESSEL没有任何充电装置@我们已经失联
+ #KERBALISM_refill_battery = $VESSEL 电池重新开始充电@又可以放音乐了|$VESSEL 电池重新开始充电@系统重新上线
+
+ #KERBALISM_oxygen_warning = $ON_VESSEL$KERBAL 卜能呼吸
+ #KERBALISM_oxygen_danger = $ON_VESSEL$KERBAL 要窒息了
+ #KERBALISM_oxygen_fatal = $ON_VESSEL$KERBAL 窒息而死
+ #KERBALISM_oxygen_relax = $ON_VESSEL$KERBAL 重新开始呼吸
+
+ #KERBALISM_co2_warning = $ON_VESSEL$KERBAL 感觉有点晕
+ #KERBALISM_co2_danger = $ON_VESSEL$KERBAL 觉得很难呼吸
+ #KERBALISM_co2_fatal = $ON_VESSEL$KERBAL 死于二氧化碳中毒
+ #KERBALISM_co2_relax = $ON_VESSEL$KERBAL 感觉没那么难呼吸了
+
+ #KERBALISM_climatization_warning = $ON_VESSEL$KERBAL 感到有点冷|$ON_VESSEL$KERBAL 在冒汗
+ #KERBALISM_climatization_danger = $ON_VESSEL$KERBAL 快冻僵了|$ON_VESSEL$KERBAL 快被高温烤熟了
+ #KERBALISM_climatization_fatal = $ON_VESSEL$KERBAL 冻死了|$ON_VESSEL$KERBAL 死于高温
+ #KERBALISM_climatization_relax = $ON_VESSEL$KERBAL 从寒冷恢复|$ON_VESSEL$KERBAL 从炎热恢复
+
+ #KERBALISM_food_warning = $ON_VESSEL$KERBAL 有点饿
+ #KERBALISM_food_danger = $ON_VESSEL$KERBAL 快饿死了
+ #KERBALISM_food_fatal = $ON_VESSEL$KERBAL 饿死了
+ #KERBALISM_food_relax = $ON_VESSEL$KERBAL 在美美的享受零食
+
+ #KERBALISM_water_warning = $ON_VESSEL$KERBAL 有点渴
+ #KERBALISM_water_danger = $ON_VESSEL$KERBAL 非常渴,快找点水
+ #KERBALISM_water_fatal = $ON_VESSEL$KERBAL 死于脱水
+ #KERBALISM_water_relax = $ON_VESSEL$KERBAL 在快乐的享受饮料
+
+ #KERBALISM_stress_warning = $ON_VESSEL$KERBAL 压力有点大@注意力有点无法集中
+ #KERBALISM_stress_danger = $ON_VESSEL$KERBAL 要崩溃了@出现了幻听
+ #KERBALISM_stress_relax = $ON_VESSEL$KERBAL 头脑恢复正常@我们继续吧!
+
+ #KERBALISM_radiation_warning = $ON_VESSEL$KERBAL 正受到强烈的辐射
+ #KERBALISM_radiation_danger = $ON_VESSEL$KERBAL 正在报告关于辐射病的症状
+ #KERBALISM_radiation_fatal = $ON_VESSEL$KERBAL 死于极端辐射
+ #KERBALISM_radiation_relax = $ON_VESSEL$KERBAL 已从辐射中恢复过来
+
+ #KERBALISM_low_food = $VESSEL 的食物越来越少@任何可以吃的东西都在记录中
+ #KERBALISM_empty_food = $VESSEL 已经没有任何食物@船员们做好了必要的准备
+ #KERBALISM_refill_food = $VESSEL 开始重新填满食物@每人可以得到2份零食!
+
+ #KERBALISM_low_water = $VESSEL 的水储备越来越少了@卫生设备暂停直到另行通知
+ #KERBALISM_empty_water = $VESSEL 已经没水了@已经通知船员舔冷凝剂不是一个可行的解决方案
+ #KERBALISM_refill_water = $VESSEL 水得到补充@现在情况看起来好多了
+
+ #KERBALISM_low_oxygen = $VESSEL 的氧气储备不足@船员有点慌
+ #KERBALISM_empty_oxygen = $VESSEL 已经没有氧气了!@所有人只能屏住呼吸
+ #KERBALISM_refill_oxygen = $VESSEL 氧气得到补充@船员们松了一口气
+
+ #KERBALISM_low_co2 = $VESSEL 的二氧化碳储备越来越少@船上的植物看起来恹恹的
+ #KERBALISM_empty_co2 = $VESSEL 已经没有二氧化碳@船上的植物正式发起投诉!
+ #KERBALISM_refill_co2 = $VESSEL 二氧化碳得到补充@植物恢复正常了
+
+ #KERBALISM_low_nitrogen = $VESSEL 的氮气储备越来越少 我希望所有人都带上了自己的宇航服!
+ #KERBALISM_empty_nitrogen = $VESSEL 已经没有氮@快回去穿上宇航服
+ #KERBALISM_refill_nitrogen = $VESSEL 氮气得到补充@让我们赶紧脱掉这个傻逼衣服
+
+ #KERBALISM_low_hydrogen = $VESSEL 的氢气储备越来越少
+ #KERBALISM_empty_hydrogen = $VESSEL已经没有任何氢气
+ #KERBALISM_refill_hydrogen = $VESSEL氢气得到补充
+
+ #KERBALISM_low_ammonia = $VESSEL 的氨储备几乎是空的
+ #KERBALISM_empty_ammonia = $VESSEL 的氨储备已经空了@也许是时候换一些味道难闻的替代品了
+ #KERBALISM_refill_ammonia = $VESSEL 重新补充氨
+
+ #KERBALISM_low_enriched_uranium = $VESSEL 里的铀快没有了@补给船在哪里?
+ #KERBALISM_empty_enriched_uranium = $VESSEL已经没有更多的浓缩铀 @任务人员立即取消所有使用高功率的活动,直到另行通知
+ #KERBALISM_refill_enriched_uranium = $VESSEL 浓缩铀储备得到补充
+ //
+ #KERBALISM_low_lithium_hydroxide = $VESSEL 的氢氧化锂储备越来越少 @请尽快派遣补给任务
+ #KERBALISM_empty_lithium_hydroxide = $VESSEL 已经没有氢氧化锂@我们无法再清除二氧化碳了
+ #KERBALISM_refill_lithium_hydroxide = $VESSEL 氢氧化锂得到补充@恢复正常运行
+
+ #KERBALISM_low_potassium_superoxide = $VESSEL 的超氧化钾储备越来越少@请尽快派遣补给任务
+ #KERBALISM_empty_potassium_superoxide = $VESSEL 已经没有超氧化钾@无法继续再生氧气,二氧化碳很快就会积聚起来
+ #KERBALISM_refill_potassium_superoxide = $VESSEL 超氧化钾得到补充@恢复正常运行
+
+ #KERBALISM_low_lqd_hydrogen = $VESSEL 液态氢储备越来越少
+ #KERBALISM_empty_lqd_hydrogen = $VESSEL 已经没有液态氢
+ #KERBALISM_refill_lqd_hydrogen = $VESSEL 已补充液态氢
+
+ #KERBALISM_low_lqd_oxygen = $VESSEL 液态氧储备越来越少
+ #KERBALISM_empty_lqd_oxygen = $VESSEL 已经没有液态氧
+ #KERBALISM_refill_lqd_oxygen = $VESSEL 已补充液态氧
+ }
+}
diff --git a/GameData/KerbalismConfig/Profiles/ROKerbalism.cfg b/GameData/KerbalismConfig/Profiles/ROKerbalism.cfg
index 1cb730ec..900a3016 100644
--- a/GameData/KerbalismConfig/Profiles/ROKerbalism.cfg
+++ b/GameData/KerbalismConfig/Profiles/ROKerbalism.cfg
@@ -31,74 +31,74 @@ Supply
{
resource = ElectricCharge
on_eva = 1260.0 //temporary 350Wh based on the 279/360Wh batteries in the apollo PLSS
- low_message = $VESSEL batteries are getting low@We must shut down non-essential systems
- empty_message = $VESSEL has run out of ElectricCharge@Life support systems are off|$VESSEL is out of ElectricCharge@We no longer have control
- refill_message = $VESSEL batteries have been recharged@All systems are back online
+ low_message = #KERBALISM_low_battery //$VESSEL batteries are getting low@We must shut down non-essential systems
+ empty_message = #KERBALISM_empty_battery //$VESSEL has run out of ElectricCharge@Life support systems are off|$VESSEL is out of ElectricCharge@We no longer have control
+ refill_message = #KERBALISM_refill_battery //$VESSEL batteries have been recharged@All systems are back online
}
Supply
{
resource = Food
- low_message = Food reserves are getting low on $VESSEL@All edible items are being rationed
- empty_message = There is no more food on $VESSEL@The crew prepares for the worst
- refill_message = $VESSEL food reserves restored@Rations have returned to normal amounts
+ low_message = #KERBALISM_low_food //Food reserves are getting low on $VESSEL@All edible items are being rationed
+ empty_message = #KERBALISM_empty_food //There is no more food on $VESSEL@The crew prepares for the worst
+ refill_message = #KERBALISM_refill_food //$VESSEL food reserves restored@Rations have returned to normal amounts
}
Supply
{
resource = Water
on_eva = 6.5 // more than enough for an 8h EVA
- low_message = Water reserves are getting low on $VESSEL@Bathing has been suspended
- empty_message = $VESSEL is completely out of water@We are in a state of emergency
- refill_message = $VESSEL has restocked water reserves@Regular bathing schedules can resume
+ low_message = #KERBALISM_low_water //Water reserves are getting low on $VESSEL@Bathing has been suspended
+ empty_message = #KERBALISM_empty_water //$VESSEL is completely out of water@We are in a state of emergency
+ refill_message = #KERBALISM_refill_water //$VESSEL has restocked water reserves@Regular bathing schedules can resume
}
Supply
{
resource = Oxygen
on_eva = 195 // 8 hours
- low_message = Oxygen reserves are dangerously low on $VESSEL@Something must be done immediately
- empty_message = $VESSEL has run out of Oxygen@It is only a matter of time for the crew
- refill_message = $VESSEL Oxygen reserves refilled@Everyone is breathing easier
+ low_message = #KERBALISM_low_oxygen //Oxygen reserves are dangerously low on $VESSEL@Something must be done immediately
+ empty_message = #KERBALISM_empty_oxygen //$VESSEL has run out of Oxygen@It is only a matter of time for the crew
+ refill_message = #KERBALISM_refill_oxygen //$VESSEL Oxygen reserves refilled@Everyone is breathing easier
}
Supply
{
resource = Nitrogen
- low_message = Nitrogen reserves are low on $VESSEL@Please send a resupply mission
- empty_message = $VESSEL is out of Nitrogen@The crew should consider getting in their suits
- refill_message = $VESSEL Nitrogen reserves refilled@Normal operations can resume
+ low_message = #KERBALISM_low_nitrogen //Nitrogen reserves are low on $VESSEL@Please send a resupply mission
+ empty_message = #KERBALISM_empty_nitrogen //$VESSEL is out of Nitrogen@The crew should consider getting in their suits
+ refill_message = #KERBALISM_refill_nitrogen //$VESSEL Nitrogen reserves refilled@Normal operations can resume
}
Supply
{
resource = LithiumHydroxide
- low_message = Lithium Hydroxide reserves are low on $VESSEL@Please send a resupply mission
- empty_message = $VESSEL is out of Lithium Hydroxide@We can no longer scrub CO2
- refill_message = $VESSEL Lithium Hydroxide reserves refilled@Normal operations can resume
+ low_message = #KERBALISM_low_lithium_hydroxide //Lithium Hydroxide reserves are low on $VESSEL@Please send a resupply mission
+ empty_message = #KERBALISM_empty_lithium_hydroxide //$VESSEL is out of Lithium Hydroxide@We can no longer scrub CO2
+ refill_message = #KERBALISM_refill_lithium_hydroxide //$VESSEL Lithium Hydroxide reserves refilled@Normal operations can resume
}
Supply
{
resource = PotassiumSuperoxide
- low_message = Potassium Superoxide reserves are low on $VESSEL@Please send a resupply mission
- empty_message = $VESSEL is out of Potassium Superoxide@O2 can no longer be generated and CO2 is soon going to build up
- refill_message = $VESSEL Potassium Superoxide reserves refilled@Normal operations can resume
+ low_message = #KERBALISM_low_potassium_superoxide //Potassium Superoxide reserves are low on $VESSEL@Please send a resupply mission
+ empty_message = #KERBALISM_empty_potassium_superoxide //$VESSEL is out of Potassium Superoxide@O2 can no longer be generated and CO2 is soon going to build up
+ refill_message = #KERBALISM_refill_potassium_superoxide //$VESSEL Potassium Superoxide reserves refilled@Normal operations can resume
}
Supply
{
resource = LqdHydrogen
- low_message = $VESSEL Liquid Hydrogen reserves are low
- empty_message = $VESSEL Liquid Hydrogen tanks are empty
- refill_message = $VESSEL has refilled the Liquid Hydrogen tanks
+ low_message = #KERBALISM_low_lqd_hydrogen //$VESSEL Liquid Hydrogen reserves are low
+ empty_message = #KERBALISM_empty_lqd_hydrogen //$VESSEL Liquid Hydrogen tanks are empty
+ refill_message = #KERBALISM_refill_lqd_hydrogen //$VESSEL has refilled the Liquid Hydrogen tanks
}
Supply
{
resource = LqdOxygen
- low_message = $VESSEL Liquid Oxygen reserves are low
- empty_message = $VESSEL Liquid Oxygen tanks are empty
- refill_message = $VESSEL has refilled the Liquid Oxygen tanks
+ low_message = #KERBALISM_low_lqd_oxygen //$VESSEL Liquid Oxygen reserves are low
+ empty_message = #KERBALISM_empty_lqd_oxygen //$VESSEL Liquid Oxygen tanks are empty
+ refill_message = #KERBALISM_refill_lqd_oxygen //$VESSEL has refilled the Liquid Oxygen tanks
}
Supply
{
resource = Hydrogen
- low_message = $VESSEL Hydrogen reserves are low
- empty_message = $VESSEL Hydrogen tanks are empty
- refill_message = $VESSEL has refilled the Hydrogen tanks
+ low_message = #KERBALISM_low_hydrogen //$VESSEL Hydrogen reserves are low
+ empty_message = #KERBALISM_empty_hydrogen //$VESSEL Hydrogen tanks are empty
+ refill_message = #KERBALISM_refill_hydrogen //$VESSEL has refilled the Hydrogen tanks
}
// ==============================================================================
@@ -112,10 +112,10 @@ Supply
rate = 0.0001 // per-kelvin (temp diff), per m^3 (living space), per-second
degeneration = 0.00000007 // about 2h at 100k temp diff in 20m^3 - FIXME default kerbalism value, needs testing
modifier = temperature,volume,per_capita
- warning_message = $ON_VESSEL$KERBAL feels cold|$ON_VESSEL$KERBAL is sweating
- danger_message = $ON_VESSEL$KERBAL is freezing|$ON_VESSEL$KERBAL is burning alive
- fatal_message = $ON_VESSEL$KERBAL froze to death|$ON_VESSEL$KERBAL was burned alive
- relax_message = $ON_VESSEL$KERBAL hypothermia is under control|$ON_VESSEL$KERBAL is cooling down
+ warning_message = #KERBALISM_climatization_warning //$ON_VESSEL$KERBAL feels cold|$ON_VESSEL$KERBAL is sweating
+ danger_message = #KERBALISM_climatization_danger //$ON_VESSEL$KERBAL is freezing|$ON_VESSEL$KERBAL is burning alive
+ fatal_message = #KERBALISM_climatization_fatal //$ON_VESSEL$KERBAL froze to death|$ON_VESSEL$KERBAL was burned alive
+ relax_message = #KERBALISM_climatization_relax //$ON_VESSEL$KERBAL hypothermia is under control|$ON_VESSEL$KERBAL is cooling down
}
Rule
{
@@ -126,10 +126,10 @@ Supply
interval = 28800.0 // 3 Meals per day
individuality = 0.00 // Everyone eats the same amount
degeneration = 0.0111111 // 90 meals, 30 days (taken from TACLS profile)
- warning_message = $ON_VESSEL$KERBAL is hungry
- danger_message = $ON_VESSEL$KERBAL is starving
- fatal_message = $ON_VESSEL$KERBAL starved to death
- relax_message = $ON_VESSEL$KERBAL is enjoying a meal
+ warning_message = #KERBALISM_food_warning //$ON_VESSEL$KERBAL is hungry
+ danger_message = #KERBALISM_food_danger //$ON_VESSEL$KERBAL is starving
+ fatal_message = #KERBALISM_food_fatal //$ON_VESSEL$KERBAL starved to death
+ relax_message = #KERBALISM_food_relax //$ON_VESSEL$KERBAL is enjoying a meal
}
Rule
{
@@ -141,10 +141,10 @@ Supply
degeneration = 0.0666666 // 15 drinks, 3 days (taken from TACLS profile)
individuality = 0.00 // Everyone uses the same amount
warning_threshold = 0.1
- warning_message = $ON_VESSEL$KERBAL is thirsty
- danger_message = $ON_VESSEL$KERBAL is dehydrated
- fatal_message = $ON_VESSEL$KERBAL died from dehydration
- relax_message = $ON_VESSEL$KERBAL is enjoying a drink
+ warning_message = #KERBALISM_water_warning //$ON_VESSEL$KERBAL is thirsty
+ danger_message = #KERBALISM_water_danger //$ON_VESSEL$KERBAL is dehydrated
+ fatal_message = #KERBALISM_water_fatal //$ON_VESSEL$KERBAL died from dehydration
+ relax_message = #KERBALISM_water_relax //$ON_VESSEL$KERBAL is enjoying a drink
}
Rule
{
@@ -157,10 +157,10 @@ Supply
individuality = 0.00 // Everyone uses the same amount
warning_threshold = 0.01
danger_threshold = 0.5
- warning_message = $ON_VESSEL$KERBAL can't breathe
- danger_message = $ON_VESSEL$KERBAL is suffocating
- fatal_message = $ON_VESSEL$KERBAL suffocated to death
- relax_message = $ON_VESSEL$KERBAL is breathing again
+ warning_message = #KERBALISM_oxygen_warning //$ON_VESSEL$KERBAL can't breathe
+ danger_message = #KERBALISM_oxygen_danger //$ON_VESSEL$KERBAL is suffocating
+ fatal_message = #KERBALISM_oxygen_fatal //$ON_VESSEL$KERBAL suffocated to death
+ relax_message = #KERBALISM_oxygen_relax //$ON_VESSEL$KERBAL is breathing again
}
Rule
{
@@ -169,10 +169,10 @@ Supply
modifier = poisoning
warning_threshold = 0.01
danger_threshold = 0.5
- warning_message = $VESSEL's CO2 levels are starting to rise
- danger_message = $ON_VESSEL$KERBAL is having trouble breathing
- fatal_message = $ON_VESSEL$KERBAL has died of CO2 poisoning
- relax_message = $ON_VESSEL$KERBAL is breathing normally again
+ warning_message = #KERBALISM_co2_warning //$VESSEL's CO2 levels are starting to rise
+ danger_message = #KERBALISM_co2_danger //$ON_VESSEL$KERBAL is having trouble breathing
+ fatal_message = #KERBALISM_co2_fatal //$ON_VESSEL$KERBAL has died of CO2 poisoning
+ relax_message = #KERBALISM_co2_relax //$ON_VESSEL$KERBAL is breathing normally again
}
Rule
{
@@ -181,9 +181,9 @@ Supply
variance = 0.1
modifier = living_space,comfort,pressure
breakdown = true // trigger breakdown event instead of death
- warning_message = $ON_VESSEL$KERBAL is losing their mind@Concentration is becoming a problem
- danger_message = $ON_VESSEL$KERBAL is about to breakdown@The stress is too much
- relax_message = $ON_VESSEL$KERBAL is thinking straight now@The stress level has reduced
+ warning_message = #KERBALISM_stress_warning //$ON_VESSEL$KERBAL is losing their mind@Concentration is becoming a problem
+ danger_message = #KERBALISM_stress_danger //$ON_VESSEL$KERBAL is about to breakdown@The stress is too much
+ relax_message = #KERBALISM_stress_relax //$ON_VESSEL$KERBAL is thinking straight now@The stress level has reduced
}
Rule
{
@@ -195,10 +195,10 @@ Supply
warning_threshold = 75.0
danger_threshold = 100.0
fatal_threshold = 150.0 // based on the career limit for ESA, FPA, CSA, NASA averages and JAXA averages + 50% bonus
- warning_message = $ON_VESSEL$KERBAL has been exposed to intense radiation
- danger_message = $ON_VESSEL$KERBAL is reporting symptoms of radiation poisoning
- fatal_message = $ON_VESSEL$KERBAL died after being exposed to extreme radiation
- relax_message = $ON_VESSEL$KERBAL no longer exposed to high levels of radiation
+ warning_message = #KERBALISM_radiation_warning //$ON_VESSEL$KERBAL has been exposed to intense radiation
+ danger_message = #KERBALISM_radiation_danger //$ON_VESSEL$KERBAL is reporting symptoms of radiation poisoning
+ fatal_message = #KERBALISM_radiation_fatal //$ON_VESSEL$KERBAL died after being exposed to extreme radiation
+ relax_message = #KERBALISM_radiation_relax //$ON_VESSEL$KERBAL no longer exposed to high levels of radiation
}
// ==============================================================================