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Utils.cs
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Utils.cs
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// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
using System;
using System.IO;
using System.Runtime.InteropServices;
public class Utils {
/// <summary>
/// Grabs a 32 bit hex value from standard input
/// </summary>
public static UInt32 ParseHexa( CommandMode inCommand, string inString ) {
string iLower = inString.ToLowerInvariant();
iLower = iLower.Replace( inCommand.command().ToLowerInvariant(), "" );
#if DebugArgs
Log.WriteLine( "Parsing hexa " + inString, LogType.Debug );
#endif
// Whatever's left should be the address
UInt32 outAddr = (UInt32)Convert.ToInt32( iLower, 16 );
Log.Write( " - Parsed hexa: 0x" + outAddr.ToString( "X8" ) + "\n", LogType.Debug );
return outAddr;
}
/// <summary>
/// Red console text + returns false; a standard error response.
/// </summary>
/// <returns>returns false so you can do return Error("blah");</returns>
public static bool Error( string inString, bool printHeader = true ) {
if ( printHeader )
Program.PrintUsage( false );
Console.ForegroundColor = ConsoleColor.Red;
Console.Write( "\n\n" );
Console.Write( "ERROR! " + inString + " \n \n " );
// Leaves the user with a green console.
// Because we can. Shh, don't tell them till they get it right.
Console.ForegroundColor = ConsoleColor.Green;
return false;
}
private static bool hasCachedDefaultConsoleColour = false;
private static ConsoleColor originalColour = ConsoleColor.Black;
/// <summary>
/// Windows: sets the default console colour
/// Mac: the terminal might be white, so cache whatever's already there
/// </summary>
public static void SetDefaultColour() {
if ( !hasCachedDefaultConsoleColour ) {
hasCachedDefaultConsoleColour = true;
originalColour = Console.ForegroundColor;
}
Console.ForegroundColor = originalColour;
}
public static TimeSpan GetSpan() {
return (DateTime.UtcNow - new DateTime( 1970, 1, 1 )); // shortest way to represent the epoch?
}
public static PlatformID realPlatform {
get {
PlatformID deviceID = Environment.OSVersion.Platform;
// Bug:
// Mono always returns Unix (even for version numbers) when running on OSX
// even though the correct enum exists.
if ( Directory.Exists( "/Applications" ) & Directory.Exists( "/Volumes" ) )
deviceID = PlatformID.MacOSX;
return deviceID;
}
}
public static bool inWindowsPlatform {
get {
PlatformID plat = realPlatform;
if ( plat == PlatformID.MacOSX || plat == PlatformID.Unix || plat == (PlatformID)128 ){
return false;
}
// Missing anything? Not sure what to do for xbox, lol
return true;
}
}
#region virtual processing
[DllImport( "kernel32.dll", SetLastError = true )]
private static extern bool SetConsoleMode( IntPtr hConsoleHandle, uint dwMode );
[DllImport( "kernel32.dll", SetLastError = true )]
static extern bool GetConsoleMode( IntPtr hConsoleHandle, out uint lpMode );
[DllImport( "kernel32.dll", SetLastError = true )]
static extern IntPtr GetStdHandle( int nStdHandle );
[Flags]
private enum ConsoleOutputModes : uint {
ENABLE_PROCESSED_OUTPUT = 0x0001,
ENABLE_WRAP_AT_EOL_OUTPUT = 0x0002,
ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004,
DISABLE_NEWLINE_AUTO_RETURN = 0x0008,
ENABLE_LVB_GRID_WORLDWIDE = 0x0010
}
private const int STD_INPUT_HANDLE = -10;
private const int STD_OUTPUT_HANDLE = -11;
private const int STD_ERROR_HANDLE = -12;
private const int INVALID_HANDLE_VALUE = -1;
public static void ApplyConsoleMode() {
if ( !inWindowsPlatform ) return;
IntPtr consoleHandle = GetStdHandle( STD_OUTPUT_HANDLE );
if ( consoleHandle.ToInt32() == -INVALID_HANDLE_VALUE ) {
Log.WriteLine( "Error: invalid stdout handle value", LogType.Error );
return;
}
UInt32 mode = 0;
if ( !GetConsoleMode( consoleHandle, out mode ) ) {
Log.WriteLine( "Error: couldn't read console mode...", LogType.Error );
return;
}
mode |= (UInt32)ConsoleOutputModes.ENABLE_VIRTUAL_TERMINAL_PROCESSING;
SetConsoleMode( consoleHandle, mode );
Log.WriteLine( $"Applied console mode: 0x{mode.ToString( "X" )}", LogType.Debug );
}
#endregion virtual processing
}