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program.opencl
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program.opencl
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__kernel void kmove(
__global uint *pixels,
__global bool *nocalc,
__global float *resH,
__global float *resV,
__global float *speedH,
__global float *speedV,
__global float *weights,
__local uint width,
__local uint height,
__local uint total,
__local double gravity
) {
size_t i = get_global_id(0);
// bounds checking
if (i >= total) return;
// is there actually any pixel at this position?
if (pixels[i] == 0) return;
// nocalc flag set?
if (nocalc[i]) return;
// does this pixel actually have speed?
// no need for collision detection here if not
if (speedH[i] <= .0f && speedV[i] <= .0f) {
pixelsNew[i] = pixels[i];
} else {
size_t ni = i;
uint x = i % width;
resH[i] += speedH[i];
if (resH[i] >= 1.0f) { // move to the right
x ++;
resH[i] -= 1.0f;
// a) pixel on right border, will go out of screen
if (x >= width) {
pixels[i] = 0;
return;
}
// new i is to the right, so +1
ni++;
} else if (resH[i] <= -1.0f) { // move to the left
if (x == 0) {
pixels[i] = 0;
return;
}
x--;
resH[i] += 1.0f;
// new i is to the left, so -1
ni--;
}
uint y = i / width;
resV[i] += speedV[i];
if (resV[i] >= 1.0f) { // move up
y++;
resV[i] -= 1.0f;
if (y >= height) { // out of screen to the top
pixels[i] = 0;
return;
}
ni += width;
} else if (resV[i] <= -1.0f) { // move down
// only really move if pixel is not on bottom of the screen
if (y > 0) {
y--;
ni -= width;
}
resV[i] += 1.0;
}
// b) interact with pixel on the right
if (pixels[ni] == 0) { // simple swap with empty pixel
pixels[ni] = pixels[i];
nocalc[ni] = true;
resH[ni] = resH[i];
resV[ni] = resV[i];
speedH[ni] = speedH[i];
speedV[ni] = speedV[i];
// remove original pixel
pixels[i] = 0;
} else {
// now it all depends on the materials ...
uint atype = pixels[i];
uint btype = pixels[ni];
// check weights
uint aweight = weights[atype];
uint bweight = weights[btype];
if (aweight > bweight) {
// swap - TODO: this will definitely get us into parallel trouble ....
uint tmp = pixels[ni];
pixels[ni] = pixels[i];
pixels[i] = tmp;
nocalc[ni] = true;
} // else: leave them as is
}
}
}