diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml index 4c57ca9e2..5b3627580 100644 --- a/.github/FUNDING.yml +++ b/.github/FUNDING.yml @@ -1,13 +1,3 @@ -# These are supported funding model platforms - -github: Ismoh # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] -patreon: # Replace with a single Patreon username -open_collective: # Replace with a single Open Collective username -ko_fi: # Replace with a single Ko-fi username -tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel -community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry -liberapay: # Replace with a single Liberapay username -issuehunt: # Replace with a single IssueHunt username -otechie: # Replace with a single Otechie username -lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry -custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] +github: Ismoh +patreon: ismoh +custom: ["https://donatebot.io/checkout/747169041457872917", "https://discord.gg/DhMurdcw4k"] diff --git a/.github/ISSUE_TEMPLATE/bug_report.md b/.github/ISSUE_TEMPLATE/bug_report.md index dd84ea782..5610ffd5e 100644 --- a/.github/ISSUE_TEMPLATE/bug_report.md +++ b/.github/ISSUE_TEMPLATE/bug_report.md @@ -2,7 +2,7 @@ name: Bug report about: Create a report to help us improve title: '' -labels: '' +labels: 'bug' assignees: '' --- @@ -12,6 +12,7 @@ A clear and concise description of what the bug is. **To Reproduce** Steps to reproduce the behavior: + 1. Go to '...' 2. Click on '....' 3. Scroll down to '....' @@ -24,15 +25,9 @@ A clear and concise description of what you expected to happen. If applicable, add screenshots to help explain your problem. **Desktop (please complete the following information):** - - OS: [e.g. iOS] - - Browser [e.g. chrome, safari] - - Version [e.g. 22] - -**Smartphone (please complete the following information):** - - Device: [e.g. iPhone6] - - OS: [e.g. iOS8.1] - - Browser [e.g. stock browser, safari] - - Version [e.g. 22] + +- OS: [Windows, Linux] +- Version [NoitaMP version, e.g. `v5.0.0-alpha+1262`, have a look into `mods/noita-mp/.version] **Additional context** Add any other context about the problem here. diff --git a/.github/workflows/deploy_mkdocs.yml b/.github/workflows/deploy_mkdocs.yml new file mode 100644 index 000000000..0c8393bee --- /dev/null +++ b/.github/workflows/deploy_mkdocs.yml @@ -0,0 +1,36 @@ +name: Deploy mkdocs +on: + push: + branches: + - master +permissions: + contents: write +jobs: + deploy: + name: 'Deploy mkdocs' + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + - name: Configure Git Credentials + run: | + git config user.name github-actions[bot] + git config user.email 41898282+github-actions[bot]@users.noreply.github.com + - uses: actions/setup-python@v4 + with: + python-version: 3.x + - run: echo "cache_id=$(date --utc '+%V')" >> $GITHUB_ENV + - uses: actions/cache@v3 + with: + key: mkdocs-material-${{ env.cache_id }} + path: .cache + restore-keys: | + mkdocs-material- + - run: pip install mkdocs-material + - name: Mirror GitHub md's + run: | + cp -f CONTRIBUTING.md docs/contributing/CONTRIBUTING.md + cp -f CODE_OF_CONDUCT.md docs/contributing/CODE_OF_CONDUCT.md + cp -f LICENSE.md docs/about/LICENSE.md + cp -f SUPOORT.md docs/SUPORT.md + - run: mkdocs gh-deploy --force + \ No newline at end of file diff --git a/CODE_OF_CONDUCT.md b/CODE_OF_CONDUCT.md index 2befc1da0..b8f1afe4f 100644 --- a/CODE_OF_CONDUCT.md +++ b/CODE_OF_CONDUCT.md @@ -60,7 +60,7 @@ representative at an online or offline event. Instances of abusive, harassing, or otherwise unacceptable behavior may be reported to the community leaders responsible for enforcement at -https://github.com/Ismoh/NoitaMP/issues/new/choose. +. All complaints will be reviewed and investigated promptly and fairly. All community leaders are obligated to respect the privacy and security of the @@ -116,7 +116,7 @@ the community. This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 2.0, available at -https://www.contributor-covenant.org/version/2/0/code_of_conduct.html. +. Community Impact Guidelines were inspired by [Mozilla's code of conduct enforcement ladder](https://github.com/mozilla/diversity). @@ -124,5 +124,5 @@ enforcement ladder](https://github.com/mozilla/diversity). [homepage]: https://www.contributor-covenant.org For answers to common questions about this code of conduct, see the FAQ at -https://www.contributor-covenant.org/faq. Translations are available at -https://www.contributor-covenant.org/translations. +. Translations are available at +. diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index d5fd64d5c..a4ecf7af7 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -1,9 +1,11 @@ # Contributing to NoitaMP -I am happy to accept contributions to NoitaMP.\ -Please follow these guidelines when contributing,\ + +I am happy to accept contributions to NoitaMP. +Please follow these guidelines when contributing, but first off, thanks for taking the time to contribute! ## Table of Contents + - [Requirements](#requirements) - [Contributing](#contributing) - [Before contributing](#before-contributing) @@ -11,69 +13,78 @@ but first off, thanks for taking the time to contribute! - [Important resources](#important-resources) ## Requirements + - [ ] I have read the [Contributing](CONTRIBUTING.md) document. - [ ] I have read the [Code of Conduct](CODE_OF_CONDUCT.md) document. -- [ ] I have read the [README](README.md) document. -- [ ] I have read the [LICENSE](LICENSE) document. +- [ ] I have read the [LICENSE](/about/LICENSE.md) document. - [ ] I have experience in Lua. - [ ] I have experience in Noita modding. -To be honest, I am sure that you have experience in Lua and Noita modding and if you read this, you will probably be able to contribute to NoitaMP.\ +To be honest, I am sure that you have experience in Lua and Noita modding and if you read this, you will probably be able to contribute to NoitaMP. Everything will be explained here and if there are still questions, you can ask them in the [Discord server](https://discord.gg/DhMurdcw4k). ## Contributing ### Before contributing + Please get in contact with me or the other collaborators on [Discord](https://discord.gg/DhMurdcw4k), before you start working on a feature or a bug fix. This is to avoid duplicate work. ## How does NoitaMP work? -NoitaMP is a mod that uses the [Noita API](https://noita.wiki.gg/wiki/Modding), but there is something that you need to know about the API.\ -The API is a Lua library that is used to interact with the game.\ + +NoitaMP is a mod that uses the [Noita API](https://noita.wiki.gg/wiki/Modding), but there is something that you need to know about the API. +The API is a Lua library that is used to interact with the game. The API is not a mod, it is a library that is used to create mods. ### Lua context + There are different Lua contexts in Noita, but the most important one is the `init.lua` context. ### Contexts in Noita Let me try to explain it with an example: -![NoitaMP](miscs/contributing-md/lua-contexts.png) -In the diagram above you can see the default Noita modding structure.\ +![NoitaMP](/res/img/lua-contexts.png) +In the diagram above you can see the default Noita modding structure. There are different Lua contexts: + - One for `init.lua` - This is the 'main' context that is used to interact with NoitaMP, because unrestricted Lua code (unrestricted mod mode) is only available in the `init.lua` context. - and contexts for `LuaComponents` - - How contexts for LuaComponents are defined, depends on the value of `vm_type`.\ - SHARED_BY_MANY_COMPONENTS means that for that script path, it uses a single Lua context.\ - ONE_PER_COMPONENT_INSTANCE means that even with the same script path, every LuaComponent has its own Lua context. - The path of the entity XML file is irrelevant as far as I can tell.\ - SHARED_BY_MANY_COMPONENTS is the default, see [wiki](https://noita.wiki.gg/wiki/Documentation:_LuaComponent) - - _Credits to dextercd_ + - How contexts for LuaComponents are defined, depends on the value of `vm_type`. + `SHARED_BY_MANY_COMPONENTS` means that for that script path, it uses a single Lua context. + `ONE_PER_COMPONENT_INSTANCE` means that even with the same script path, every LuaComponent has its own Lua context. + The path of the entity XML file is irrelevant as far as I can tell. + `SHARED_BY_MANY_COMPONENTS` is the default, see [wiki](https://noita.wiki.gg/wiki/Documentation:_LuaComponent) + + _Credits to dextercd_ **You are able to use Noita API functions in each context, but you are not able to use functions from other contexts.** There is no way to access the `init.lua` context from a LuaComponent context and vice versa, **but there are workarounds**! ### Workarounds for communication between contexts + There are different ways to communicate between contexts: + - by Noita API Globals `GlobalsSetValue` and `GlobalsGetValue` - VariableStorageComponents - Using `init.lua` context only -Assume we need a value in NoitaMP, which can only be fetched in LuaComponents. So in different Lua contexts!\ +Assume we need a value in NoitaMP, which can only be fetched in LuaComponents. So in different Lua contexts! We can solve this problem by the examples below: #### GlobalsSetValue and GlobalsGetValue + Then we would set a global "foo" variable in the `LuaComponent` context _(see 1 and 2 in the diagram below)_ -and afterwards we would use the `init.lua` context to fetch the value of the global "foo" variable _(see 3 and 4 in the diagram below)_.\ +and afterwards we would use the `init.lua` context to fetch the value of the global "foo" variable _(see 3 and 4 in the diagram below)_. In addition, please note that `GlobalsSetValue` and `GlobalsGetValue` has nothing to do with Lua globals `_G`. See diagram below for a better understanding: -![NoitaMP](miscs/contributing-md/lua-contexts-workaround.png) +![NoitaMP](/res/img/lua-contexts-workaround.png) #### VariableStorageComponents + Another workaround is to use `VariableStorageComponents` to store values in the `LuaComponent` context and to fetch them in the `init.lua` context. In a LuaComponent context, we would create a `VariableStorageComponent` and set a value in it: + ```lua local componentId = EntityAddComponent2(entityId, "VariableStorageComponent", { @@ -82,7 +93,9 @@ local componentId = EntityAddComponent2(entityId, "VariableStorageComponent", } ) ``` + In the `init.lua` context, we would fetch the value of the `VariableStorageComponent` with the name `"exampleName"`: + ```lua local componentIds = EntityGetComponentIncludingDisabled(entityId, "VariableStorageComponent") or {} for i = 1, #componentIds do @@ -98,8 +111,10 @@ end ``` #### Using init.lua context only -If you are able to use the `init.lua` context only, then you can use the NoitaMP functions directly.\ + +If you are able to use the `init.lua` context only, then you can use the NoitaMP functions directly. For example, if you want to get local player/Minä, then you can use the NoitaMP function `MinaUtils.getLocalMinaInformation()`: + ```lua --- Gets the local player information. --- Including polymorphed entity id. When polymorphed, entityId will be the new one and not minäs anymore. @@ -115,8 +130,10 @@ end ``` ## 'Classes' in NoitaMP -Most of NoitaMPs functions are in 'class' tables, available in Luas globals `_G`.\ + +Most of NoitaMPs functions are in 'class' tables, available in Luas globals `_G`. I tried to create topics for each class table, so you can find the global classes per topic: + - Mostly everything regarding Entities: `EntityUtils.lua` - Mostly everything regarding Globals: `GlobalsUtils.lua` - Mostly everything regarding Network: `NetworkUtils.lua`, besides `Server.lua` and `Client.lua` @@ -124,16 +141,18 @@ I tried to create topics for each class table, so you can find the global classe - Just some utilise functions: `util.lua` - and so on... -I try to use KISS (Keep It Simple Stupid) and DRY (Don't Repeat Yourself) as much as possible.\ -So before you want to add a new function, please try to use existing functions and classes, if possible.\ +I try to use KISS (Keep It Simple Stupid) and DRY (Don't Repeat Yourself) as much as possible. +So before you want to add a new function, please try to use existing functions and classes, if possible. If there are no existing functions or classes you could use, then take in mind: + - to create a new class with functions - or to add functions to existing classes - and add the `CustomProfiler` per new function. -`CustomProfiler` is a class that is used to measure the execution time of a function, because we had terrible performance issues and memory leaks in the past.\ -Therefore it is important to measure the time of each function, so we can find the functions that are causing performance issues.\ +`CustomProfiler` is a class that is used to measure the execution time of a function, because we had terrible performance issues and memory leaks in the past. +Therefore it is important to measure the time of each function, so we can find the functions that are causing performance issues. To add the CustomProfiler to a function, you can use the following example: + ```lua function EntityUtils.isEntityPolymorphed(entityId) -- first line of the function should be the CustomProfiler @@ -150,33 +169,44 @@ end ``` ## Making use of LuaRocks + ### Setup + ### Usage ## TTD - Test Driven Development -Please! Please! Please, make sure to write tests for your functions!\ -I know it is not easy to write tests, but it is very important to do so.\ -If you are not able to write tests, then please ask for help in the Discord server.\ -I will help you to write tests for your functions.\ -I will not accept any pull requests without tests, sorry.\ + +Please! Please! Please, make sure to write tests for your functions! +I know it is not easy to write tests, but it is very important to do so. +If you are not able to write tests, then please ask for help in the Discord server. +I will help you to write tests for your functions. +I will not accept any pull requests without tests, sorry. + ### Location of tests + `mods/noita-mp/tests/` + ### How to run tests + See LuaRocks section above. ### How to write tests? -Simple example by adding a new function to an existing test class:\ + +Simple example by adding a new function to an existing test class: _Assume you've added a new event to **NetworkUtils.events**, then make sure to extend the **TestNetworkUtils** table in **NetworkUtils_test.lua**.)_ + ```lua ``` -How to run tests?\ +How to run tests? `luarocks test > result.log` If there are any questions left, then please ask them on [Discord](https://discord.gg/DhMurdcw4k). ### Important resources + Along with this document, the following resources are important when contributing to NoitaMP: + - documentation - bugs - communication diff --git a/LICENSE.md b/LICENSE.md index f288702d2..175443ce8 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -1,635 +1,556 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 +GNU General Public License +========================== - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. +_Version 3, 29 June 2007_ +_Copyright © 2007 Free Software Foundation, Inc. <>_ - Preamble +Everyone is permitted to copy and distribute verbatim copies of this license +document, but changing it is not allowed. - The GNU General Public License is a free, copyleft license for -software and other kinds of works. +## Preamble - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. By contrast, -the GNU General Public License is intended to guarantee your freedom to -share and change all versions of a program--to make sure it remains free -software for all its users. We, the Free Software Foundation, use the -GNU General Public License for most of our software; it applies also to -any other work released this way by its authors. You can apply it to +The GNU General Public License is a free, copyleft license for software and other +kinds of works. + +The licenses for most software and other practical works are designed to take away +your freedom to share and change the works. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change all versions of a +program--to make sure it remains free software for all its users. We, the Free +Software Foundation, use the GNU General Public License for most of our software; it +applies also to any other work released this way by its authors. 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Definitions. - - "This License" refers to version 3 of the GNU General Public License. - - "Copyright" also means copyright-like laws that apply to other kinds of +When we speak of free software, we are referring to freedom, not price. Our General +Public Licenses are designed to make sure that you have the freedom to distribute +copies of free software (and charge for them if you wish), that you receive source +code or can get it if you want it, that you can change the software or use pieces of +it in new free programs, and that you know you can do these things. + +To protect your rights, we need to prevent others from denying you these rights or +asking you to surrender the rights. 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Conveying Non-Source Forms. - - You may convey a covered work in object code form under the terms -of sections 4 and 5, provided that you also convey the -machine-readable Corresponding Source under the terms of this License, -in one of these ways: - - a) Convey the object code in, or embodied in, a physical product - (including a physical distribution medium), accompanied by the - Corresponding Source fixed on a durable physical medium - customarily used for software interchange. - - b) Convey the object code in, or embodied in, a physical product - (including a physical distribution medium), accompanied by a - written offer, valid for at least three years and valid for as - long as you offer spare parts or customer support for that product - model, to give anyone who possesses the object code either (1) a - copy of the Corresponding Source for all the software in the - product that is covered by this License, on a durable physical - medium customarily used for software interchange, for a price no - more than your reasonable cost of physically performing this - conveying of source, or (2) access to copy the - Corresponding Source from a network server at no charge. - - c) Convey individual copies of the object code with a copy of the - written offer to provide the Corresponding Source. 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Regardless of what server hosts the - Corresponding Source, you remain obligated to ensure that it is - available for as long as needed to satisfy these requirements. - - e) Convey the object code using peer-to-peer transmission, provided - you inform other peers where the object code and Corresponding - Source of the work are being offered to the general public at no - charge under subsection 6d. - - A separable portion of the object code, whose source code is excluded -from the Corresponding Source as a System Library, need not be -included in conveying the object code work. - - A "User Product" is either (1) a "consumer product", which means any -tangible personal property which is normally used for personal, family, -or household purposes, or (2) anything designed or sold for incorporation -into a dwelling. In determining whether a product is a consumer product, -doubtful cases shall be resolved in favor of coverage. For a particular -product received by a particular user, "normally used" refers to a -typical or common use of that class of product, regardless of the status -of the particular user or of the way in which the particular user -actually uses, or expects or is expected to use, the product. A product -is a consumer product regardless of whether the product has substantial -commercial, industrial or non-consumer uses, unless such uses represent +### 1. Source Code + +The “source code” for a work means the preferred form of the work for +making modifications to it. “Object code” means any non-source form of a +work. + +A “Standard Interface” means an interface that either is an official +standard defined by a recognized standards body, or, in the case of interfaces +specified for a particular programming language, one that is widely used among +developers working in that language. + +The “System Libraries” of an executable work include anything, other than +the work as a whole, that **(a)** is included in the normal form of packaging a Major +Component, but which is not part of that Major Component, and **(b)** serves only to +enable use of the work with that Major Component, or to implement a Standard +Interface for which an implementation is available to the public in source code form. +A “Major Component”, in this context, means a major essential component +(kernel, window system, and so on) of the specific operating system (if any) on which +the executable work runs, or a compiler used to produce the work, or an object code +interpreter used to run it. + +The “Corresponding Source” for a work in object code form means all the +source code needed to generate, install, and (for an executable work) run the object +code and to modify the work, including scripts to control those activities. 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This License +explicitly affirms your unlimited permission to run the unmodified Program. The +output from running a covered work is covered by this License only if the output, +given its content, constitutes a covered work. This License acknowledges your rights +of fair use or other equivalent, as provided by copyright law. + +You may make, run and propagate covered works that you do not convey, without +conditions so long as your license otherwise remains in force. You may convey covered +works to others for the sole purpose of having them make modifications exclusively +for you, or provide you with facilities for running those works, provided that you +comply with the terms of this License in conveying all material for which you do not +control copyright. Those thus making or running the covered works for you must do so +exclusively on your behalf, under your direction and control, on terms that prohibit +them from making any copies of your copyrighted material outside their relationship +with you. + +Conveying under any other circumstances is permitted solely under the conditions +stated below. Sublicensing is not allowed; section 10 makes it unnecessary. + +### 3. Protecting Users' Legal Rights From Anti-Circumvention Law + +No covered work shall be deemed part of an effective technological measure under any +applicable law fulfilling obligations under article 11 of the WIPO copyright treaty +adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention +of such measures. + +When you convey a covered work, you waive any legal power to forbid circumvention of +technological measures to the extent such circumvention is effected by exercising +rights under this License with respect to the covered work, and you disclaim any +intention to limit operation or modification of the work as a means of enforcing, +against the work's users, your or third parties' legal rights to forbid circumvention +of technological measures. + +### 4. Conveying Verbatim Copies + +You may convey verbatim copies of the Program's source code as you receive it, in any +medium, provided that you conspicuously and appropriately publish on each copy an +appropriate copyright notice; keep intact all notices stating that this License and +any non-permissive terms added in accord with section 7 apply to the code; keep +intact all notices of the absence of any warranty; and give all recipients a copy of +this License along with the Program. + +You may charge any price or no price for each copy that you convey, and you may offer +support or warranty protection for a fee. + +### 5. Conveying Modified Source Versions + +You may convey a work based on the Program, or the modifications to produce it from +the Program, in the form of source code under the terms of section 4, provided that +you also meet all of these conditions: + +* **a)** The work must carry prominent notices stating that you modified it, and giving a +relevant date. +* **b)** The work must carry prominent notices stating that it is released under this +License and any conditions added under section 7. This requirement modifies the +requirement in section 4 to “keep intact all notices”. +* **c)** You must license the entire work, as a whole, under this License to anyone who +comes into possession of a copy. This License will therefore apply, along with any +applicable section 7 additional terms, to the whole of the work, and all its parts, +regardless of how they are packaged. This License gives no permission to license the +work in any other way, but it does not invalidate such permission if you have +separately received it. +* **d)** If the work has interactive user interfaces, each must display Appropriate Legal +Notices; however, if the Program has interactive interfaces that do not display +Appropriate Legal Notices, your work need not make them do so. + +A compilation of a covered work with other separate and independent works, which are +not by their nature extensions of the covered work, and which are not combined with +it such as to form a larger program, in or on a volume of a storage or distribution +medium, is called an “aggregate” if the compilation and its resulting +copyright are not used to limit the access or legal rights of the compilation's users +beyond what the individual works permit. Inclusion of a covered work in an aggregate +does not cause this License to apply to the other parts of the aggregate. + +### 6. Conveying Non-Source Forms + +You may convey a covered work in object code form under the terms of sections 4 and +5, provided that you also convey the machine-readable Corresponding Source under the +terms of this License, in one of these ways: + +* **a)** Convey the object code in, or embodied in, a physical product (including a +physical distribution medium), accompanied by the Corresponding Source fixed on a +durable physical medium customarily used for software interchange. +* **b)** Convey the object code in, or embodied in, a physical product (including a +physical distribution medium), accompanied by a written offer, valid for at least +three years and valid for as long as you offer spare parts or customer support for +that product model, to give anyone who possesses the object code either **(1)** a copy of +the Corresponding Source for all the software in the product that is covered by this +License, on a durable physical medium customarily used for software interchange, for +a price no more than your reasonable cost of physically performing this conveying of +source, or **(2)** access to copy the Corresponding Source from a network server at no +charge. +* **c)** Convey individual copies of the object code with a copy of the written offer to +provide the Corresponding Source. This alternative is allowed only occasionally and +noncommercially, and only if you received the object code with such an offer, in +accord with subsection 6b. +* **d)** Convey the object code by offering access from a designated place (gratis or for +a charge), and offer equivalent access to the Corresponding Source in the same way +through the same place at no further charge. You need not require recipients to copy +the Corresponding Source along with the object code. If the place to copy the object +code is a network server, the Corresponding Source may be on a different server +(operated by you or a third party) that supports equivalent copying facilities, +provided you maintain clear directions next to the object code saying where to find +the Corresponding Source. Regardless of what server hosts the Corresponding Source, +you remain obligated to ensure that it is available for as long as needed to satisfy +these requirements. +* **e)** Convey the object code using peer-to-peer transmission, provided you inform +other peers where the object code and Corresponding Source of the work are being +offered to the general public at no charge under subsection 6d. + +A separable portion of the object code, whose source code is excluded from the +Corresponding Source as a System Library, need not be included in conveying the +object code work. + +A “User Product” is either **(1)** a “consumer product”, which +means any tangible personal property which is normally used for personal, family, or +household purposes, or **(2)** anything designed or sold for incorporation into a +dwelling. In determining whether a product is a consumer product, doubtful cases +shall be resolved in favor of coverage. For a particular product received by a +particular user, “normally used” refers to a typical or common use of +that class of product, regardless of the status of the particular user or of the way +in which the particular user actually uses, or expects or is expected to use, the +product. A product is a consumer product regardless of whether the product has +substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product. - "Installation Information" for a User Product means any methods, -procedures, authorization keys, or other information required to install -and execute modified versions of a covered work in that User Product from -a modified version of its Corresponding Source. The information must -suffice to ensure that the continued functioning of the modified object -code is in no case prevented or interfered with solely because -modification has been made. - - If you convey an object code work under this section in, or with, or -specifically for use in, a User Product, and the conveying occurs as -part of a transaction in which the right of possession and use of the -User Product is transferred to the recipient in perpetuity or for a -fixed term (regardless of how the transaction is characterized), the -Corresponding Source conveyed under this section must be accompanied -by the Installation Information. But this requirement does not apply -if neither you nor any third party retains the ability to install -modified object code on the User Product (for example, the work has -been installed in ROM). - - The requirement to provide Installation Information does not include a -requirement to continue to provide support service, warranty, or updates -for a work that has been modified or installed by the recipient, or for -the User Product in which it has been modified or installed. Access to a -network may be denied when the modification itself materially and -adversely affects the operation of the network or violates the rules and -protocols for communication across the network. - - Corresponding Source conveyed, and Installation Information provided, -in accord with this section must be in a format that is publicly -documented (and with an implementation available to the public in -source code form), and must require no special password or key for -unpacking, reading or copying. - - 7. Additional Terms. - - "Additional permissions" are terms that supplement the terms of this -License by making exceptions from one or more of its conditions. -Additional permissions that are applicable to the entire Program shall -be treated as though they were included in this License, to the extent -that they are valid under applicable law. If additional permissions -apply only to part of the Program, that part may be used separately -under those permissions, but the entire Program remains governed by +“Installation Information” for a User Product means any methods, +procedures, authorization keys, or other information required to install and execute +modified versions of a covered work in that User Product from a modified version of +its Corresponding Source. The information must suffice to ensure that the continued +functioning of the modified object code is in no case prevented or interfered with +solely because modification has been made. + +If you convey an object code work under this section in, or with, or specifically for +use in, a User Product, and the conveying occurs as part of a transaction in which +the right of possession and use of the User Product is transferred to the recipient +in perpetuity or for a fixed term (regardless of how the transaction is +characterized), the Corresponding Source conveyed under this section must be +accompanied by the Installation Information. But this requirement does not apply if +neither you nor any third party retains the ability to install modified object code +on the User Product (for example, the work has been installed in ROM). + +The requirement to provide Installation Information does not include a requirement to +continue to provide support service, warranty, or updates for a work that has been +modified or installed by the recipient, or for the User Product in which it has been +modified or installed. Access to a network may be denied when the modification itself +materially and adversely affects the operation of the network or violates the rules +and protocols for communication across the network. + +Corresponding Source conveyed, and Installation Information provided, in accord with +this section must be in a format that is publicly documented (and with an +implementation available to the public in source code form), and must require no +special password or key for unpacking, reading or copying. + +### 7. Additional Terms + +“Additional permissions” are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. Additional +permissions that are applicable to the entire Program shall be treated as though they +were included in this License, to the extent that they are valid under applicable +law. If additional permissions apply only to part of the Program, that part may be +used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions. - When you convey a copy of a covered work, you may at your option -remove any additional permissions from that copy, or from any part of -it. (Additional permissions may be written to require their own -removal in certain cases when you modify the work.) You may place -additional permissions on material, added by you to a covered work, -for which you have or can give appropriate copyright permission. - - Notwithstanding any other provision of this License, for material you -add to a covered work, you may (if authorized by the copyright holders of -that material) supplement the terms of this License with terms: - - a) Disclaiming warranty or limiting liability differently from the - terms of sections 15 and 16 of this License; or - - b) Requiring preservation of specified reasonable legal notices or - author attributions in that material or in the Appropriate Legal - Notices displayed by works containing it; or - - c) Prohibiting misrepresentation of the origin of that material, or - requiring that modified versions of such material be marked in - reasonable ways as different from the original version; or - - d) Limiting the use for publicity purposes of names of licensors or - authors of the material; or - - e) Declining to grant rights under trademark law for use of some - trade names, trademarks, or service marks; or - - f) Requiring indemnification of licensors and authors of that - material by anyone who conveys the material (or modified versions of - it) with contractual assumptions of liability to the recipient, for - any liability that these contractual assumptions directly impose on - those licensors and authors. - - All other non-permissive additional terms are considered "further -restrictions" within the meaning of section 10. If the Program as you -received it, or any part of it, contains a notice stating that it is -governed by this License along with a term that is a further -restriction, you may remove that term. If a license document contains -a further restriction but permits relicensing or conveying under this -License, you may add to a covered work material governed by the terms -of that license document, provided that the further restriction does -not survive such relicensing or conveying. - - If you add terms to a covered work in accord with this section, you -must place, in the relevant source files, a statement of the -additional terms that apply to those files, or a notice indicating -where to find the applicable terms. - - Additional terms, permissive or non-permissive, may be stated in the -form of a separately written license, or stated as exceptions; -the above requirements apply either way. - - 8. Termination. - - You may not propagate or modify a covered work except as expressly -provided under this License. Any attempt otherwise to propagate or -modify it is void, and will automatically terminate your rights under -this License (including any patent licenses granted under the third -paragraph of section 11). - - However, if you cease all violation of this License, then your -license from a particular copyright holder is reinstated (a) -provisionally, unless and until the copyright holder explicitly and -finally terminates your license, and (b) permanently, if the copyright -holder fails to notify you of the violation by some reasonable means +When you convey a copy of a covered work, you may at your option remove any +additional permissions from that copy, or from any part of it. (Additional +permissions may be written to require their own removal in certain cases when you +modify the work.) You may place additional permissions on material, added by you to a +covered work, for which you have or can give appropriate copyright permission. + +Notwithstanding any other provision of this License, for material you add to a +covered work, you may (if authorized by the copyright holders of that material) +supplement the terms of this License with terms: + +* **a)** Disclaiming warranty or limiting liability differently from the terms of +sections 15 and 16 of this License; or +* **b)** Requiring preservation of specified reasonable legal notices or author +attributions in that material or in the Appropriate Legal Notices displayed by works +containing it; or +* **c)** Prohibiting misrepresentation of the origin of that material, or requiring that +modified versions of such material be marked in reasonable ways as different from the +original version; or +* **d)** Limiting the use for publicity purposes of names of licensors or authors of the +material; or +* **e)** Declining to grant rights under trademark law for use of some trade names, +trademarks, or service marks; or +* **f)** Requiring indemnification of licensors and authors of that material by anyone +who conveys the material (or modified versions of it) with contractual assumptions of +liability to the recipient, for any liability that these contractual assumptions +directly impose on those licensors and authors. + +All other non-permissive additional terms are considered “further +restrictions” within the meaning of section 10. If the Program as you received +it, or any part of it, contains a notice stating that it is governed by this License +along with a term that is a further restriction, you may remove that term. If a +license document contains a further restriction but permits relicensing or conveying +under this License, you may add to a covered work material governed by the terms of +that license document, provided that the further restriction does not survive such +relicensing or conveying. + +If you add terms to a covered work in accord with this section, you must place, in +the relevant source files, a statement of the additional terms that apply to those +files, or a notice indicating where to find the applicable terms. + +Additional terms, permissive or non-permissive, may be stated in the form of a +separately written license, or stated as exceptions; the above requirements apply +either way. + +### 8. Termination + +You may not propagate or modify a covered work except as expressly provided under +this License. Any attempt otherwise to propagate or modify it is void, and will +automatically terminate your rights under this License (including any patent licenses +granted under the third paragraph of section 11). + +However, if you cease all violation of this License, then your license from a +particular copyright holder is reinstated **(a)** provisionally, unless and until the +copyright holder explicitly and finally terminates your license, and **(b)** permanently, +if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. - Moreover, your license from a particular copyright holder is -reinstated permanently if the copyright holder notifies you of the -violation by some reasonable means, this is the first time you have -received notice of violation of this License (for any work) from that -copyright holder, and you cure the violation prior to 30 days after +Moreover, your license from a particular copyright holder is reinstated permanently +if the copyright holder notifies you of the violation by some reasonable means, this +is the first time you have received notice of violation of this License (for any +work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. - Termination of your rights under this section does not terminate the -licenses of parties who have received copies or rights from you under -this License. If your rights have been terminated and not permanently -reinstated, you do not qualify to receive new licenses for the same -material under section 10. - - 9. Acceptance Not Required for Having Copies. - - You are not required to accept this License in order to receive or -run a copy of the Program. Ancillary propagation of a covered work -occurring solely as a consequence of using peer-to-peer transmission -to receive a copy likewise does not require acceptance. However, -nothing other than this License grants you permission to propagate or -modify any covered work. These actions infringe copyright if you do -not accept this License. Therefore, by modifying or propagating a -covered work, you indicate your acceptance of this License to do so. - - 10. Automatic Licensing of Downstream Recipients. - - Each time you convey a covered work, the recipient automatically -receives a license from the original licensors, to run, modify and -propagate that work, subject to this License. You are not responsible -for enforcing compliance by third parties with this License. - - An "entity transaction" is a transaction transferring control of an -organization, or substantially all assets of one, or subdividing an -organization, or merging organizations. If propagation of a covered -work results from an entity transaction, each party to that -transaction who receives a copy of the work also receives whatever -licenses to the work the party's predecessor in interest had or could -give under the previous paragraph, plus a right to possession of the -Corresponding Source of the work from the predecessor in interest, if -the predecessor has it or can get it with reasonable efforts. - - You may not impose any further restrictions on the exercise of the -rights granted or affirmed under this License. For example, you may -not impose a license fee, royalty, or other charge for exercise of -rights granted under this License, and you may not initiate litigation -(including a cross-claim or counterclaim in a lawsuit) alleging that -any patent claim is infringed by making, using, selling, offering for -sale, or importing the Program or any portion of it. - - 11. Patents. - - A "contributor" is a copyright holder who authorizes use under this -License of the Program or a work on which the Program is based. The -work thus licensed is called the contributor's "contributor version". - - A contributor's "essential patent claims" are all patent claims -owned or controlled by the contributor, whether already acquired or -hereafter acquired, that would be infringed by some manner, permitted -by this License, of making, using, or selling its contributor version, -but do not include claims that would be infringed only as a -consequence of further modification of the contributor version. For -purposes of this definition, "control" includes the right to grant -patent sublicenses in a manner consistent with the requirements of -this License. - - Each contributor grants you a non-exclusive, worldwide, royalty-free -patent license under the contributor's essential patent claims, to -make, use, sell, offer for sale, import and otherwise run, modify and -propagate the contents of its contributor version. - - In the following three paragraphs, a "patent license" is any express -agreement or commitment, however denominated, not to enforce a patent -(such as an express permission to practice a patent or covenant not to -sue for patent infringement). To "grant" such a patent license to a -party means to make such an agreement or commitment not to enforce a -patent against the party. - - If you convey a covered work, knowingly relying on a patent license, -and the Corresponding Source of the work is not available for anyone -to copy, free of charge and under the terms of this License, through a -publicly available network server or other readily accessible means, -then you must either (1) cause the Corresponding Source to be so -available, or (2) arrange to deprive yourself of the benefit of the -patent license for this particular work, or (3) arrange, in a manner -consistent with the requirements of this License, to extend the patent -license to downstream recipients. "Knowingly relying" means you have -actual knowledge that, but for the patent license, your conveying the -covered work in a country, or your recipient's use of the covered work -in a country, would infringe one or more identifiable patents in that -country that you have reason to believe are valid. - - If, pursuant to or in connection with a single transaction or -arrangement, you convey, or propagate by procuring conveyance of, a -covered work, and grant a patent license to some of the parties -receiving the covered work authorizing them to use, propagate, modify -or convey a specific copy of the covered work, then the patent license -you grant is automatically extended to all recipients of the covered -work and works based on it. - - A patent license is "discriminatory" if it does not include within -the scope of its coverage, prohibits the exercise of, or is -conditioned on the non-exercise of one or more of the rights that are -specifically granted under this License. You may not convey a covered -work if you are a party to an arrangement with a third party that is -in the business of distributing software, under which you make payment -to the third party based on the extent of your activity of conveying -the work, and under which the third party grants, to any of the -parties who would receive the covered work from you, a discriminatory -patent license (a) in connection with copies of the covered work -conveyed by you (or copies made from those copies), or (b) primarily -for and in connection with specific products or compilations that -contain the covered work, unless you entered into that arrangement, -or that patent license was granted, prior to 28 March 2007. - - Nothing in this License shall be construed as excluding or limiting -any implied license or other defenses to infringement that may -otherwise be available to you under applicable patent law. - - 12. No Surrender of Others' Freedom. - - If conditions are imposed on you (whether by court order, agreement or -otherwise) that contradict the conditions of this License, they do not -excuse you from the conditions of this License. If you cannot convey a -covered work so as to satisfy simultaneously your obligations under this -License and any other pertinent obligations, then as a consequence you may -not convey it at all. For example, if you agree to terms that obligate you -to collect a royalty for further conveying from those to whom you convey -the Program, the only way you could satisfy both those terms and this -License would be to refrain entirely from conveying the Program. - - 13. Use with the GNU Affero General Public License. - - Notwithstanding any other provision of this License, you have -permission to link or combine any covered work with a work licensed -under version 3 of the GNU Affero General Public License into a single -combined work, and to convey the resulting work. The terms of this -License will continue to apply to the part which is the covered work, -but the special requirements of the GNU Affero General Public License, -section 13, concerning interaction through a network will apply to the -combination as such. - - 14. Revised Versions of this License. - - The Free Software Foundation may publish revised and/or new versions of -the GNU General Public License from time to time. Such new versions will -be similar in spirit to the present version, but may differ in detail to -address new problems or concerns. - - Each version is given a distinguishing version number. If the -Program specifies that a certain numbered version of the GNU General -Public License "or any later version" applies to it, you have the -option of following the terms and conditions either of that numbered -version or of any later version published by the Free Software -Foundation. If the Program does not specify a version number of the -GNU General Public License, you may choose any version ever published -by the Free Software Foundation. - - If the Program specifies that a proxy can decide which future -versions of the GNU General Public License can be used, that proxy's -public statement of acceptance of a version permanently authorizes you -to choose that version for the Program. - - Later license versions may give you additional or different -permissions. However, no additional obligations are imposed on any -author or copyright holder as a result of your choosing to follow a -later version. - - 15. Disclaimer of Warranty. - - THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY -APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT -HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY -OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, -THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR -PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM -IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF -ALL NECESSARY SERVICING, REPAIR OR CORRECTION. - - 16. 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Interpretation of Sections 15 and 16. - - If the disclaimer of warranty and limitation of liability provided -above cannot be given local legal effect according to their terms, -reviewing courts shall apply local law that most closely approximates -an absolute waiver of all civil liability in connection with the -Program, unless a warranty or assumption of liability accompanies a -copy of the Program in return for a fee. - - END OF TERMS AND CONDITIONS - - How to Apply These Terms to Your New Programs - - If you develop a new program, and you want it to be of the greatest -possible use to the public, the best way to achieve this is to make it -free software which everyone can redistribute and change under these terms. - - To do so, attach the following notices to the program. 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You may not convey a covered work if you are a party to an arrangement with +a third party that is in the business of distributing software, under which you make +payment to the third party based on the extent of your activity of conveying the +work, and under which the third party grants, to any of the parties who would receive +the covered work from you, a discriminatory patent license **(a)** in connection with +copies of the covered work conveyed by you (or copies made from those copies), or **(b)** +primarily for and in connection with specific products or compilations that contain +the covered work, unless you entered into that arrangement, or that patent license +was granted, prior to 28 March 2007. + +Nothing in this License shall be construed as excluding or limiting any implied +license or other defenses to infringement that may otherwise be available to you +under applicable patent law. + +### 12. No Surrender of Others' Freedom + +If conditions are imposed on you (whether by court order, agreement or otherwise) +that contradict the conditions of this License, they do not excuse you from the +conditions of this License. If you cannot convey a covered work so as to satisfy +simultaneously your obligations under this License and any other pertinent +obligations, then as a consequence you may not convey it at all. For example, if you +agree to terms that obligate you to collect a royalty for further conveying from +those to whom you convey the Program, the only way you could satisfy both those terms +and this License would be to refrain entirely from conveying the Program. + +### 13. Use with the GNU Affero General Public License + +Notwithstanding any other provision of this License, you have permission to link or +combine any covered work with a work licensed under version 3 of the GNU Affero +General Public License into a single combined work, and to convey the resulting work. +The terms of this License will continue to apply to the part which is the covered +work, but the special requirements of the GNU Affero General Public License, section +13, concerning interaction through a network will apply to the combination as such. + +### 14. Revised Versions of this License + +The Free Software Foundation may publish revised and/or new versions of the GNU +General Public License from time to time. Such new versions will be similar in spirit +to the present version, but may differ in detail to address new problems or concerns. + +Each version is given a distinguishing version number. If the Program specifies that +a certain numbered version of the GNU General Public License “or any later +version” applies to it, you have the option of following the terms and +conditions either of that numbered version or of any later version published by the +Free Software Foundation. If the Program does not specify a version number of the GNU +General Public License, you may choose any version ever published by the Free +Software Foundation. + +If the Program specifies that a proxy can decide which future versions of the GNU +General Public License can be used, that proxy's public statement of acceptance of a +version permanently authorizes you to choose that version for the Program. + +Later license versions may give you additional or different permissions. However, no +additional obligations are imposed on any author or copyright holder as a result of +your choosing to follow a later version. + +### 15. Disclaimer of Warranty + +THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. +EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES +PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER +EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE +QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE +DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + +### 16. Limitation of Liability + +IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY +COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS +PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, +INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE +PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE +OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE +WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGES. + +### 17. Interpretation of Sections 15 and 16 + +If the disclaimer of warranty and limitation of liability provided above cannot be +given local legal effect according to their terms, reviewing courts shall apply local +law that most closely approximates an absolute waiver of all civil liability in +connection with the Program, unless a warranty or assumption of liability accompanies +a copy of the Program in return for a fee. + +_END OF TERMS AND CONDITIONS_ + +## How to Apply These Terms to Your New Programs + +If you develop a new program, and you want it to be of the greatest possible use to +the public, the best way to achieve this is to make it free software which everyone +can redistribute and change under these terms. + +To do so, attach the following notices to the program. It is safest to attach them +to the start of each source file to most effectively state the exclusion of warranty; +and each file should have at least the “copyright” line and a pointer to +where the full notice is found. Copyright (C) @@ -645,30 +566,30 @@ the "copyright" line and a pointer to where the full notice is found. GNU General Public License for more details. You should have received a copy of the GNU General Public License - along with this program. If not, see . + along with this program. If not, see . Also add information on how to contact you by electronic and paper mail. - If the program does terminal interaction, make it output a short -notice like this when it starts in an interactive mode: +If the program does terminal interaction, make it output a short notice like this +when it starts in an interactive mode: Copyright (C) - This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This program comes with ABSOLUTELY NO WARRANTY; for details type 'show w'. This is free software, and you are welcome to redistribute it - under certain conditions; type `show c' for details. - -The hypothetical commands `show w' and `show c' should show the appropriate -parts of the General Public License. Of course, your program's commands -might be different; for a GUI interface, you would use an "about box". - - You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU GPL, see -. - - The GNU General Public License does not permit incorporating your program -into proprietary programs. If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. + under certain conditions; type 'show c' for details. + +The hypothetical commands `show w` and `show c` should show the appropriate parts of +the General Public License. Of course, your program's commands might be different; +for a GUI interface, you would use an “about box”. + +You should also get your employer (if you work as a programmer) or school, if any, to +sign a “copyright disclaimer” for the program, if necessary. For more +information on this, and how to apply and follow the GNU GPL, see +<>. + +The GNU General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may consider it +more useful to permit linking proprietary applications with the library. If this is +what you want to do, use the GNU Lesser General Public License instead of this +License. But first, please read +<>. diff --git a/README.md b/README.md index 3518ddce6..a50f6ddcc 100644 --- a/README.md +++ b/README.md @@ -2,20 +2,18 @@ [![latest release](https://img.shields.io/github/v/release/ismoh/noitamp?include_prereleases&label=latest%20release&style=for-the-badge)](https://github.com/Ismoh/NoitaMP/releases) -### Table of Contents +## Table of Contents - [TL:DR](#tldr) -- [Documentation](#documentation) -- [Our awesome and valuable Contributors](#our-awesome-and-valuable-contributors) -- [Credits, Supporter and special thanks](#credits-supporter-and-special-thanks) -- [Used libraries, frameworks and other stuff](#used-libraries-frameworks-and-other-stuff) +- [Documentation](#documentation) +- [Credits](#credits) - [Roadmap](#roadmap) ## TL;DR **Currently work in progress and not working unless there is a GitHub release available!** -If you want to get notifications, [join](https://discord.gg/DhMurdcw4k) my discord server. There is a MEE6 role assigment for NoitaMP in #noita-modding! +If you want to get notifications, [join](https://discord.gg/DhMurdcw4k) my discord server. There is a carl.gg role assigment for NoitaMP in #noita-modding! --- @@ -61,72 +59,9 @@ Let's see, if I can do so?! I am new to Lua and modding, but someone said to me: Installation, configuration and support can be found on the [docs](https://ismoh.github.io/NoitaMP/). -## Our awesome and valuable Contributors - - - - - -## Credits, Supporter and special thanks - -I wouldn't be able to create this mod without the help by - -- [@EvaisaGiac](https://github.com/EvaisaGiac/) -- [@TheHorscht](https://github.com/TheHorscht/) -- [@Pyry](https://github.com/probable-basilisk) -- [@DevonX](https://github.com/DevonX) -- [@shebpamm](https://github.com/shebpamm) -- @Coxas/Thighs -- [@dextercd](https://github.com/dextercd) -- [@BlueAmulet](https://github.com/BlueAmulet) -- [@Shaw](https://github.com/ShawSumma) -- [@Ramiels](https://github.com/Ramiels) -- [@bruham](https://steamcommunity.com/id/bruham/myworkshopfiles/?appid=881100) -- [@ofoxsmith](https://github.com/ofoxsmith) -- [@Myzumi](https://github.com/Myzumi) - -I also want to say thank you to the sponsors of this project on - -- [GitHub](https://github.com/sponsors/Ismoh) -- [Patreon](https://www.patreon.com/ismoh) -- [Discord](https://donatebot.io/checkout/747169041457872917) - -| Name | Amount | Type | Start | -|:-------------------------------------------:|:--------:|:----------:|:--------------:| -| [stefnotch](https://github.com/stefnotch) | 20$ | one-time | Nov 18, 2022 | -| [den3606](https://github.com/den3606) | 1$ | monthly | Feb 8, 2023 | -| [clragon](https://github.com/clragon) | 25$ | one-time | Feb 17, 2023 | -| [stefnotch](https://github.com/stefnotch) | 20$ | one-time | Jul 13, 2023 | -| [conga lyne](https://github.com/Conga0) | 25$ | monthly | Jul 13, 2023 | -| [clragon](https://github.com/clragon) | 20$ | one-time | Jul 13, 2023 | - -If you spot anything I should mention, feel free to create an issue or get in touch with [me](https://github.com/Ismoh)! - -### Used libraries, frameworks and other stuff - -Also, special thanks to the people, who share their libraries, frameworks and other stuff. See below! - -- custom lua51.dll provided by Noita -- [luaJIT-2.0.4](https://github.com/LuaJIT/LuaJIT/releases/tag/v2.0.4) used by Noita -- [eNet](http://enet.bespin.org/) for network communication -- [lua-enet](https://github.com/leafo/lua-enet) for being able to use eNet in Lua -- [sock.lua](https://github.com/camchenry/sock.lua) for 'easy' to use lua-enet and eNet in Lua -- ~~[bitser.lua](https://github.com/gvx/bitser) for old serializing and deserializing data~~ -- [pprint.lua](https://github.com/jagt/pprint.lua) for debugging with pretty prints -- ~~[json.lua](https://github.com/rxi/json.lua) for serializing and deserializing data in json format~~ -- [nxml.lua](https://github.com/zatherz/luanxml) for editing xml files used by Noita -- ~~[EZGUI.lua](https://github.com/TheHorscht/EZGUI) for the GUI, but unfortunately it isn't maintained anymore~~ -- [lua-watcher.lua](https://github.com/EvandroLG/lua-watcher) for getting the correct save path for Noita -- [lfs-ffi.lua](https://github.com/sonoro1234/luafilesystem) for lua file system -- [deepcopy.lua](https://gist.github.com/Deco/3985043) for being able to copy tables -- [libzstd.dll](https://github.com/facebook/zstd) for being able to compress and decompress data -- [zstd.lua](https://github.com/sjnam/luajit-zstd) for easy to use libzstd.dll in Lua -- [lua-MessagePack](https://framagit.org/fperrad/lua-MessagePack/-/tree/0.5.2) for serializing and deserializing data -- [plotly.lua](https://github.com/kenloen/plotly.lua) for plotting profiled data -- [dkjson.lua](https://github.com/LuaDist/dkjson) needed by plotly.lua - -I had to build the network library by my own, because Noita provides its own lua51.dll. I struggled to build it, if you are interested in, -I've added all the necessary build files inside of .building/dll_building.7z and here you can see the [stackoverflow question](https://stackoverflow.com/questions/70048918/lua-5-1-package-loadlib-and-require-gcc-building-windows-dll) I've created. +## Credits + +This mod would not be possible without [their](https://ismoh.github.io/NoitaMP/about/credits/) impact. ## Roadmap diff --git a/SUPPORT.md b/SUPPORT.md index 4e1fac3e1..e31bcbf49 100644 --- a/SUPPORT.md +++ b/SUPPORT.md @@ -1 +1,3 @@ -https://mozillascience.github.io/working-open-workshop/contributing/ \ No newline at end of file +# Support + +If you need help or anything looks like to be broken, search the [issues](https://github.com/Ismoh/NoitaMP/issues?q=is%3Aissue) to find a similar problem or [create](https://github.com/Ismoh/NoitaMP/issues/new/choose) a new issue, when there really is something broken! Please do me a favour and first check the old issues. I appreciate it! diff --git a/CHANGELOG.md b/docs/CHANGELOG.md similarity index 100% rename from CHANGELOG.md rename to docs/CHANGELOG.md diff --git a/docs/_config.yml b/docs/_config.yml deleted file mode 100644 index 53015d590..000000000 --- a/docs/_config.yml +++ /dev/null @@ -1,3 +0,0 @@ -# Theme -# theme: "just-the-docs" -remote_theme: pmarsceill/just-the-docs diff --git a/docs/about/LICENSE.md b/docs/about/LICENSE.md new file mode 100644 index 000000000..175443ce8 --- /dev/null +++ b/docs/about/LICENSE.md @@ -0,0 +1,595 @@ +GNU General Public License +========================== + +_Version 3, 29 June 2007_ +_Copyright © 2007 Free Software Foundation, Inc. <>_ + +Everyone is permitted to copy and distribute verbatim copies of this license +document, but changing it is not allowed. + +## Preamble + +The GNU General Public License is a free, copyleft license for software and other +kinds of works. + +The licenses for most software and other practical works are designed to take away +your freedom to share and change the works. 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No Surrender of Others' Freedom + +If conditions are imposed on you (whether by court order, agreement or otherwise) +that contradict the conditions of this License, they do not excuse you from the +conditions of this License. If you cannot convey a covered work so as to satisfy +simultaneously your obligations under this License and any other pertinent +obligations, then as a consequence you may not convey it at all. For example, if you +agree to terms that obligate you to collect a royalty for further conveying from +those to whom you convey the Program, the only way you could satisfy both those terms +and this License would be to refrain entirely from conveying the Program. + +### 13. 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If the Program specifies that +a certain numbered version of the GNU General Public License “or any later +version” applies to it, you have the option of following the terms and +conditions either of that numbered version or of any later version published by the +Free Software Foundation. If the Program does not specify a version number of the GNU +General Public License, you may choose any version ever published by the Free +Software Foundation. + +If the Program specifies that a proxy can decide which future versions of the GNU +General Public License can be used, that proxy's public statement of acceptance of a +version permanently authorizes you to choose that version for the Program. + +Later license versions may give you additional or different permissions. However, no +additional obligations are imposed on any author or copyright holder as a result of +your choosing to follow a later version. + +### 15. Disclaimer of Warranty + +THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. +EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES +PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER +EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE +QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE +DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + +### 16. Limitation of Liability + +IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY +COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS +PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, +INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE +PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE +OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE +WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGES. + +### 17. Interpretation of Sections 15 and 16 + +If the disclaimer of warranty and limitation of liability provided above cannot be +given local legal effect according to their terms, reviewing courts shall apply local +law that most closely approximates an absolute waiver of all civil liability in +connection with the Program, unless a warranty or assumption of liability accompanies +a copy of the Program in return for a fee. + +_END OF TERMS AND CONDITIONS_ + +## How to Apply These Terms to Your New Programs + +If you develop a new program, and you want it to be of the greatest possible use to +the public, the best way to achieve this is to make it free software which everyone +can redistribute and change under these terms. + +To do so, attach the following notices to the program. It is safest to attach them +to the start of each source file to most effectively state the exclusion of warranty; +and each file should have at least the “copyright” line and a pointer to +where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + +If the program does terminal interaction, make it output a short notice like this +when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type 'show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type 'show c' for details. + +The hypothetical commands `show w` and `show c` should show the appropriate parts of +the General Public License. Of course, your program's commands might be different; +for a GUI interface, you would use an “about box”. + +You should also get your employer (if you work as a programmer) or school, if any, to +sign a “copyright disclaimer” for the program, if necessary. For more +information on this, and how to apply and follow the GNU GPL, see +<>. + +The GNU General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may consider it +more useful to permit linking proprietary applications with the library. If this is +what you want to do, use the GNU Lesser General Public License instead of this +License. But first, please read +<>. diff --git a/docs/about/credits.md b/docs/about/credits.md new file mode 100644 index 000000000..8fd63d451 --- /dev/null +++ b/docs/about/credits.md @@ -0,0 +1,66 @@ +# Credits + +## Our awesome and valuable Contributors + +[![Contributors](https://contrib.rocks/image?repo=Ismoh/NoitaMP)](https://github.com/Ismoh/NoitaMP/graphs/contributors) + +## Credits, Supporter and special thanks + +I wouldn't be able to create this mod without the help by + +- [@EvaisaGiac](https://github.com/EvaisaGiac/) +- [@TheHorscht](https://github.com/TheHorscht/) +- [@Pyry](https://github.com/probable-basilisk) +- [@DevonX](https://github.com/DevonX) +- [@shebpamm](https://github.com/shebpamm) +- @Coxas/Thighs +- [@dextercd](https://github.com/dextercd) +- [@BlueAmulet](https://github.com/BlueAmulet) +- [@Shaw](https://github.com/ShawSumma) +- [@Ramiels](https://github.com/Ramiels) +- [@bruham](https://steamcommunity.com/id/bruham/myworkshopfiles/?appid=881100) +- [@ofoxsmith](https://github.com/ofoxsmith) +- [@Myzumi](https://github.com/Myzumi) + +I also want to say thank you to the sponsors of this project on + +- [GitHub](https://github.com/sponsors/Ismoh) +- [Patreon](https://www.patreon.com/ismoh) +- [Discord](https://donatebot.io/checkout/747169041457872917) + +| Name | Amount | Type | Start | +|:-------------------------------------------:|:--------:|:----------:|:--------------:| +| [stefnotch](https://github.com/stefnotch) | 20$ | one-time | Nov 18, 2022 | +| [den3606](https://github.com/den3606) | 1$ | monthly | Feb 8, 2023 | +| [clragon](https://github.com/clragon) | 25$ | one-time | Feb 17, 2023 | +| [stefnotch](https://github.com/stefnotch) | 20$ | one-time | Jul 13, 2023 | +| [conga lyne](https://github.com/Conga0) | 25$ | monthly | Jul 13, 2023 | +| [clragon](https://github.com/clragon) | 20$ | one-time | Jul 13, 2023 | + +If you spot anything I should mention, feel free to create an issue or get in touch with [me](https://github.com/Ismoh)! + +### Used libraries, frameworks and other stuff + +Also, special thanks to the people, who share their libraries, frameworks and other stuff. See below! + +- custom lua51.dll provided by Noita +- [luaJIT-2.0.4](https://github.com/LuaJIT/LuaJIT/releases/tag/v2.0.4) used by Noita +- [eNet](http://enet.bespin.org/) for network communication +- [lua-enet](https://github.com/leafo/lua-enet) for being able to use eNet in Lua +- [sock.lua](https://github.com/camchenry/sock.lua) for 'easy' to use lua-enet and eNet in Lua +- [bitser.lua](https://github.com/gvx/bitser) for old serializing and deserializing data +- [pprint.lua](https://github.com/jagt/pprint.lua) for debugging with pretty prints +- [json.lua](https://github.com/rxi/json.lua) for serializing and deserializing data in json format +- [nxml.lua](https://github.com/zatherz/luanxml) for editing xml files used by Noita +- [EZGUI.lua](https://github.com/TheHorscht/EZGUI) for the GUI, but unfortunately it isn't maintained anymore +- [lua-watcher.lua](https://github.com/EvandroLG/lua-watcher) for getting the correct save path for Noita +- [lfs-ffi.lua](https://github.com/sonoro1234/luafilesystem) for lua file system +- [deepcopy.lua](https://gist.github.com/Deco/3985043) for being able to copy tables +- [libzstd.dll](https://github.com/facebook/zstd) for being able to compress and decompress data +- [zstd.lua](https://github.com/sjnam/luajit-zstd) for easy to use libzstd.dll in Lua +- [lua-MessagePack](https://framagit.org/fperrad/lua-MessagePack/-/tree/0.5.2) for serializing and deserializing data +- [plotly.lua](https://github.com/kenloen/plotly.lua) for plotting profiled data +- [dkjson.lua](https://github.com/LuaDist/dkjson) needed by plotly.lua + +I had to build the network library by my own, because Noita provides its own lua51.dll. I struggled to build it, if you are interested in, +I've added all the necessary build files inside of .building/dll_building.7z and here you can see the [stackoverflow question](https://stackoverflow.com/questions/70048918/lua-5-1-package-loadlib-and-require-gcc-building-windows-dll) I've created. diff --git a/docs/contributing/CODE_OF_CONDUCT.md b/docs/contributing/CODE_OF_CONDUCT.md new file mode 100644 index 000000000..b8f1afe4f --- /dev/null +++ b/docs/contributing/CODE_OF_CONDUCT.md @@ -0,0 +1,128 @@ +# Contributor Covenant Code of Conduct + +## Our Pledge + +We as members, contributors, and leaders pledge to make participation in our +community a harassment-free experience for everyone, regardless of age, body +size, visible or invisible disability, ethnicity, sex characteristics, gender +identity and expression, level of experience, education, socio-economic status, +nationality, personal appearance, race, religion, or sexual identity +and orientation. + +We pledge to act and interact in ways that contribute to an open, welcoming, +diverse, inclusive, and healthy community. + +## Our Standards + +Examples of behavior that contributes to a positive environment for our +community include: + +* Demonstrating empathy and kindness toward other people +* Being respectful of differing opinions, viewpoints, and experiences +* Giving and gracefully accepting constructive feedback +* Accepting responsibility and apologizing to those affected by our mistakes, + and learning from the experience +* Focusing on what is best not just for us as individuals, but for the + overall community + +Examples of unacceptable behavior include: + +* The use of sexualized language or imagery, and sexual attention or + advances of any kind +* Trolling, insulting or derogatory comments, and personal or political attacks +* Public or private harassment +* Publishing others' private information, such as a physical or email + address, without their explicit permission +* Other conduct which could reasonably be considered inappropriate in a + professional setting + +## Enforcement Responsibilities + +Community leaders are responsible for clarifying and enforcing our standards of +acceptable behavior and will take appropriate and fair corrective action in +response to any behavior that they deem inappropriate, threatening, offensive, +or harmful. + +Community leaders have the right and responsibility to remove, edit, or reject +comments, commits, code, wiki edits, issues, and other contributions that are +not aligned to this Code of Conduct, and will communicate reasons for moderation +decisions when appropriate. + +## Scope + +This Code of Conduct applies within all community spaces, and also applies when +an individual is officially representing the community in public spaces. +Examples of representing our community include using an official e-mail address, +posting via an official social media account, or acting as an appointed +representative at an online or offline event. + +## Enforcement + +Instances of abusive, harassing, or otherwise unacceptable behavior may be +reported to the community leaders responsible for enforcement at +. +All complaints will be reviewed and investigated promptly and fairly. + +All community leaders are obligated to respect the privacy and security of the +reporter of any incident. + +## Enforcement Guidelines + +Community leaders will follow these Community Impact Guidelines in determining +the consequences for any action they deem in violation of this Code of Conduct: + +### 1. Correction + +**Community Impact**: Use of inappropriate language or other behavior deemed +unprofessional or unwelcome in the community. + +**Consequence**: A private, written warning from community leaders, providing +clarity around the nature of the violation and an explanation of why the +behavior was inappropriate. A public apology may be requested. + +### 2. Warning + +**Community Impact**: A violation through a single incident or series +of actions. + +**Consequence**: A warning with consequences for continued behavior. No +interaction with the people involved, including unsolicited interaction with +those enforcing the Code of Conduct, for a specified period of time. This +includes avoiding interactions in community spaces as well as external channels +like social media. Violating these terms may lead to a temporary or +permanent ban. + +### 3. Temporary Ban + +**Community Impact**: A serious violation of community standards, including +sustained inappropriate behavior. + +**Consequence**: A temporary ban from any sort of interaction or public +communication with the community for a specified period of time. No public or +private interaction with the people involved, including unsolicited interaction +with those enforcing the Code of Conduct, is allowed during this period. +Violating these terms may lead to a permanent ban. + +### 4. Permanent Ban + +**Community Impact**: Demonstrating a pattern of violation of community +standards, including sustained inappropriate behavior, harassment of an +individual, or aggression toward or disparagement of classes of individuals. + +**Consequence**: A permanent ban from any sort of public interaction within +the community. + +## Attribution + +This Code of Conduct is adapted from the [Contributor Covenant][homepage], +version 2.0, available at +. + +Community Impact Guidelines were inspired by [Mozilla's code of conduct +enforcement ladder](https://github.com/mozilla/diversity). + +[homepage]: https://www.contributor-covenant.org + +For answers to common questions about this code of conduct, see the FAQ at +. Translations are available at +. diff --git a/docs/contributing/CONTRIBUTING.md b/docs/contributing/CONTRIBUTING.md new file mode 100644 index 000000000..a4ecf7af7 --- /dev/null +++ b/docs/contributing/CONTRIBUTING.md @@ -0,0 +1,212 @@ +# Contributing to NoitaMP + +I am happy to accept contributions to NoitaMP. +Please follow these guidelines when contributing, +but first off, thanks for taking the time to contribute! + +## Table of Contents + +- [Requirements](#requirements) +- [Contributing](#contributing) + - [Before contributing](#before-contributing) +- [How does NoitaMP work?](#how-does-noitamp-work) +- [Important resources](#important-resources) + +## Requirements + +- [ ] I have read the [Contributing](CONTRIBUTING.md) document. +- [ ] I have read the [Code of Conduct](CODE_OF_CONDUCT.md) document. +- [ ] I have read the [LICENSE](/about/LICENSE.md) document. +- [ ] I have experience in Lua. +- [ ] I have experience in Noita modding. + +To be honest, I am sure that you have experience in Lua and Noita modding and if you read this, you will probably be able to contribute to NoitaMP. +Everything will be explained here and if there are still questions, you can ask them in the [Discord server](https://discord.gg/DhMurdcw4k). + +## Contributing + +### Before contributing + +Please get in contact with me or the other collaborators on [Discord](https://discord.gg/DhMurdcw4k), before you start working on a feature or a bug fix. +This is to avoid duplicate work. + +## How does NoitaMP work? + +NoitaMP is a mod that uses the [Noita API](https://noita.wiki.gg/wiki/Modding), but there is something that you need to know about the API. +The API is a Lua library that is used to interact with the game. +The API is not a mod, it is a library that is used to create mods. + +### Lua context + +There are different Lua contexts in Noita, but the most important one is the `init.lua` context. + +### Contexts in Noita + +Let me try to explain it with an example: +![NoitaMP](/res/img/lua-contexts.png) +In the diagram above you can see the default Noita modding structure. +There are different Lua contexts: + +- One for `init.lua` + - This is the 'main' context that is used to interact with NoitaMP, because unrestricted Lua code (unrestricted mod mode) is only available in the `init.lua` context. +- and contexts for `LuaComponents` + - How contexts for LuaComponents are defined, depends on the value of `vm_type`. + `SHARED_BY_MANY_COMPONENTS` means that for that script path, it uses a single Lua context. + `ONE_PER_COMPONENT_INSTANCE` means that even with the same script path, every LuaComponent has its own Lua context. + The path of the entity XML file is irrelevant as far as I can tell. + `SHARED_BY_MANY_COMPONENTS` is the default, see [wiki](https://noita.wiki.gg/wiki/Documentation:_LuaComponent) + + _Credits to dextercd_ + +**You are able to use Noita API functions in each context, but you are not able to use functions from other contexts.** +There is no way to access the `init.lua` context from a LuaComponent context and vice versa, **but there are workarounds**! + +### Workarounds for communication between contexts + +There are different ways to communicate between contexts: + +- by Noita API Globals `GlobalsSetValue` and `GlobalsGetValue` +- VariableStorageComponents +- Using `init.lua` context only + +Assume we need a value in NoitaMP, which can only be fetched in LuaComponents. So in different Lua contexts! +We can solve this problem by the examples below: + +#### GlobalsSetValue and GlobalsGetValue + +Then we would set a global "foo" variable in the `LuaComponent` context _(see 1 and 2 in the diagram below)_ +and afterwards we would use the `init.lua` context to fetch the value of the global "foo" variable _(see 3 and 4 in the diagram below)_. +In addition, please note that `GlobalsSetValue` and `GlobalsGetValue` has nothing to do with Lua globals `_G`. +See diagram below for a better understanding: +![NoitaMP](/res/img/lua-contexts-workaround.png) + +#### VariableStorageComponents + +Another workaround is to use `VariableStorageComponents` to store values in the `LuaComponent` context and to fetch them in the `init.lua` context. +In a LuaComponent context, we would create a `VariableStorageComponent` and set a value in it: + +```lua +local componentId = EntityAddComponent2(entityId, "VariableStorageComponent", + { + name = "exampleName", + value_string = "exampleValue" + } +) +``` + +In the `init.lua` context, we would fetch the value of the `VariableStorageComponent` with the name `"exampleName"`: + +```lua +local componentIds = EntityGetComponentIncludingDisabled(entityId, "VariableStorageComponent") or {} +for i = 1, #componentIds do + local componentId = componentIds[i] + -- get the components name + local componentName = tostring(ComponentGetValue2(componentId, "name")) + if string.find(componentName, "exampleName", 1, true) then + -- if the name of the component match to the one we are searching for, then get the value + local value = tostring(ComponentGetValue2(componentId, "value_string")) + return componentIds[i], value + end +end +``` + +#### Using init.lua context only + +If you are able to use the `init.lua` context only, then you can use the NoitaMP functions directly. +For example, if you want to get local player/Minä, then you can use the NoitaMP function `MinaUtils.getLocalMinaInformation()`: + +```lua +--- Gets the local player information. +--- Including polymorphed entity id. When polymorphed, entityId will be the new one and not minäs anymore. +--- @return PlayerInfo playerInfo +function MinaUtils.getLocalMinaInformation() + -- more code + local ownerName = tostring(ModSettingGet("noita-mp.name")) + local ownerGuid = tostring(ModSettingGet("noita-mp.guid")) + local entityId = MinaUtils.getLocalMinaEntityId() + local nuid = nil + -- yet another code fragment +end +``` + +## 'Classes' in NoitaMP + +Most of NoitaMPs functions are in 'class' tables, available in Luas globals `_G`. +I tried to create topics for each class table, so you can find the global classes per topic: + +- Mostly everything regarding Entities: `EntityUtils.lua` +- Mostly everything regarding Globals: `GlobalsUtils.lua` +- Mostly everything regarding Network: `NetworkUtils.lua`, besides `Server.lua` and `Client.lua` +- Mostly everything regarding (Network)VariableStorageComponents: `NetworkVscUtils.lua` +- Just some utilise functions: `util.lua` +- and so on... + +I try to use KISS (Keep It Simple Stupid) and DRY (Don't Repeat Yourself) as much as possible. +So before you want to add a new function, please try to use existing functions and classes, if possible. +If there are no existing functions or classes you could use, then take in mind: + +- to create a new class with functions +- or to add functions to existing classes +- and add the `CustomProfiler` per new function. + +`CustomProfiler` is a class that is used to measure the execution time of a function, because we had terrible performance issues and memory leaks in the past. +Therefore it is important to measure the time of each function, so we can find the functions that are causing performance issues. +To add the CustomProfiler to a function, you can use the following example: + +```lua +function EntityUtils.isEntityPolymorphed(entityId) + -- first line of the function should be the CustomProfiler + local cpc = CustomProfiler.start("EntityUtils.isEntityPolymorphed") + -- ClassName.functionName + -- your code + -- + -- last line of the function should be the CustomProfiler + CustomProfiler.stop("EntityUtils.isEntityPolymorphed", cpc) + -- Make sure to use the same name as in the start function and the same cpc variable + -- if there is a return value, then put CustomProfiler.stop() before the return + return false +end +``` + +## Making use of LuaRocks + +### Setup + +### Usage + +## TTD - Test Driven Development + +Please! Please! Please, make sure to write tests for your functions! +I know it is not easy to write tests, but it is very important to do so. +If you are not able to write tests, then please ask for help in the Discord server. +I will help you to write tests for your functions. +I will not accept any pull requests without tests, sorry. + +### Location of tests + +`mods/noita-mp/tests/` + +### How to run tests + +See LuaRocks section above. + +### How to write tests? + +Simple example by adding a new function to an existing test class: +_Assume you've added a new event to **NetworkUtils.events**, then make sure to extend the **TestNetworkUtils** table in **NetworkUtils_test.lua**.)_ + +```lua +``` + +How to run tests? +`luarocks test > result.log` + +If there are any questions left, then please ask them on [Discord](https://discord.gg/DhMurdcw4k). + +### Important resources + +Along with this document, the following resources are important when contributing to NoitaMP: + +- documentation +- bugs +- communication diff --git a/docs/index.md b/docs/index.md index 343003d12..95ef3e49a 100644 --- a/docs/index.md +++ b/docs/index.md @@ -2,60 +2,8 @@ NoitaMP is a mod for [Noita](https://noitagame.com/) to be able to share your feelings while playing Noita with your friends. It's a multiplayer mod :rage1: View it on [GitHub](https://github.com/Ismoh/NoitaMP). -## Installation +## TL;DR / Installation -1. Download the [latest version](https://github.com/Ismoh/NoitaMP/releases) of NoitaMP -2. Unzip it -3. Paste '**noita-mp\\**' folder into '**...\\Noita\\mods\\**' directory of your Noita destination path. +**Currently work in progress and not working unless there is a GitHub release available!** -## Configuration - -You are able to define, which entities should be synced by changing '**\\mods\\noita-mp\\config.lua**' -Here is an example of the default include and exclude list: - -```lua -if not EntityUtils then - _G.EntityUtils = {} -end - -EntityUtils.include = { - byComponentsName = { "VelocityComponent", "PhysicsBodyComponent", "PhysicsBody2Component", "ItemComponent", "PotionComponent" }, - byFilename = {} -} -EntityUtils.exclude = { - byComponentsName = {}, - byFilename = { "particle", "tree_entity.xml", "vegetation" } -} -``` - -Make sure that _G.EntityUtils will be defined and not nil. - -You can include entities by their component or file names. In addition you are also able to exclude entities for better performance reasons. - -In addition to this there are some settings/configurations inside Noitas Mod Settings: -![Mod Settings](/docs/resources/mod-settings.png?raw=true&sanitize=true) - -| Setting | Description | -|--------------------------------------|--------------------------------------------------------------------------------------------------------| -| Username | Name displayed when playing | -| GUID | Globally Unique Identifier | -| Server | | -| Server IP | IP on which the server be started | -| Server Port | Port | -| Server Password | TBC, not possible atm | -| Server start behaviour | On = Starts the server immediatly when starting the run Off = Server has to be started manually | -| Radius to detect entities | Higher value = small freezes, but better sync! Value to low = DEsync! | -| Client | | -| Connect Server IP | IP where you want to connect as a client | -| Connect Server Port | Port | -| Connect Server Password | The servers password. TBC, not possible atm | -| Radius to remove entities on clients | Higher value = better sync! Value to low = strange behaviour! | -| Key Bindings | | -| Toggle multiplayer menu | Not possible atm | -| Debug settings | | -| Toggle debug (in game) | Enable nuid debugger in a run. Nothing you can do with :) | -| Log level | Will be interesting when something isnt working, but for higher fps and performance, keep it on Error! | - -## Support - -If you need help or anything looks like to be broken, search the [issues](https://github.com/Ismoh/NoitaMP/issues?q=is%3Aissue) to find a similar problem or [create](https://github.com/Ismoh/NoitaMP/issues/new/choose) a new issue, when there really is something broken! Please do me a favour and first check the old issues. I appreciate it! +If you want to get notifications, [join](https://discord.gg/DhMurdcw4k) my discord server. There is a carl.gg role assigment for NoitaMP in #noitamp-chat! diff --git a/docs/res/img/NoitaMP.png b/docs/res/img/NoitaMP.png new file mode 100644 index 000000000..812f688e9 Binary files /dev/null and b/docs/res/img/NoitaMP.png differ diff --git a/miscs/contributing-md/lua-contexts-workaround.drawio b/docs/res/img/lua-contexts-workaround.drawio similarity index 100% rename from miscs/contributing-md/lua-contexts-workaround.drawio rename to docs/res/img/lua-contexts-workaround.drawio diff --git a/miscs/contributing-md/lua-contexts-workaround.png b/docs/res/img/lua-contexts-workaround.png similarity index 100% rename from miscs/contributing-md/lua-contexts-workaround.png rename to docs/res/img/lua-contexts-workaround.png diff --git a/miscs/contributing-md/lua-contexts.drawio b/docs/res/img/lua-contexts.drawio similarity index 100% rename from miscs/contributing-md/lua-contexts.drawio rename to docs/res/img/lua-contexts.drawio diff --git a/miscs/contributing-md/lua-contexts.png b/docs/res/img/lua-contexts.png similarity index 100% rename from miscs/contributing-md/lua-contexts.png rename to docs/res/img/lua-contexts.png diff --git a/docs/resources/mod-settings.png b/docs/res/img/mod-settings.png similarity index 100% rename from docs/resources/mod-settings.png rename to docs/res/img/mod-settings.png diff --git a/docs/res/img/noita-logo.png b/docs/res/img/noita-logo.png new file mode 100644 index 000000000..7c959377d Binary files /dev/null and b/docs/res/img/noita-logo.png differ diff --git a/docs/support.md b/docs/support.md new file mode 100644 index 000000000..e31bcbf49 --- /dev/null +++ b/docs/support.md @@ -0,0 +1,3 @@ +# Support + +If you need help or anything looks like to be broken, search the [issues](https://github.com/Ismoh/NoitaMP/issues?q=is%3Aissue) to find a similar problem or [create](https://github.com/Ismoh/NoitaMP/issues/new/choose) a new issue, when there really is something broken! Please do me a favour and first check the old issues. I appreciate it! diff --git a/docs/user-guide/configuration.md b/docs/user-guide/configuration.md new file mode 100644 index 000000000..61fb8f305 --- /dev/null +++ b/docs/user-guide/configuration.md @@ -0,0 +1,51 @@ +# Configuration + +You are able to define, which entities should be synced by changing the corresponding file: + +'**...\\Noita\\mods\\noita-mp\\config.lua**' + +Here is an example of the default include and exclude list: + +```lua +if not EntityUtils then + _G.EntityUtils = {} +end + +EntityUtils.include = { + byComponentsName = { "VelocityComponent", "PhysicsBodyComponent", "PhysicsBody2Component", "ItemComponent", "PotionComponent" }, + byFilename = {} +} +EntityUtils.exclude = { + byComponentsName = {}, + byFilename = { "particle", "tree_entity.xml", "vegetation" } +} +``` + +Make sure that `_G.EntityUtils` will be defined and not nil. + +You can include entities by their component or file names. In addition you are also able to exclude entities for better performance reasons. + +In addition to this there are some settings/configurations inside Noitas Mod Settings: + +![Mod Settings](/res/img/mod-settings.png) + +| Setting | Description | +|--------------------------------------|--------------------------------------------------------------------------------------------------------| +| Username | Name displayed when playing | +| GUID | Globally Unique Identifier | +| Server | | +| Server IP | IP on which the server be started | +| Server Port | Port | +| Server Password | TBC, not possible atm | +| Server start behaviour | On = Starts the server immediatly when starting the run Off = Server has to be started manually | +| Radius to detect entities | Higher value = small freezes, but better sync! Value to low = DEsync! | +| Client | | +| Connect Server IP | IP where you want to connect as a client | +| Connect Server Port | Port | +| Connect Server Password | The servers password. TBC, not possible atm | +| Radius to remove entities on clients | Higher value = better sync! Value to low = strange behaviour! | +| Key Bindings | | +| Toggle multiplayer menu | Not possible atm | +| Debug settings | | +| Toggle debug (in game) | Enable nuid debugger in a run. Nothing you can do with :) | +| Log level | Will be interesting when something isnt working, but for higher fps and performance, keep it on Error! | diff --git a/docs/user-guide/installation.md b/docs/user-guide/installation.md new file mode 100644 index 000000000..4ff3d3a01 --- /dev/null +++ b/docs/user-guide/installation.md @@ -0,0 +1,5 @@ +# Installation + +1. Download the [latest version](https://github.com/Ismoh/NoitaMP/releases) of NoitaMP. +2. Unzip it. +3. Paste '**noita-mp\\**' folder into '**...\\Noita\\mods\\**'. diff --git a/miscs/noita-font/NoitaMP-font.png b/miscs/noita-font/NoitaMP-font.png deleted file mode 100644 index 5ca61d25b..000000000 Binary files a/miscs/noita-font/NoitaMP-font.png and /dev/null differ diff --git a/mkdocs.yml b/mkdocs.yml new file mode 100644 index 000000000..ced63c47c --- /dev/null +++ b/mkdocs.yml @@ -0,0 +1,24 @@ +site_name: NoitaMP Documentation + +theme: + name: material + logo: 'res/img/NoitaMP.png' + favicon: 'res/img/noita-logo.png' + +markdown_extensions: + - toc: + permalink: "#" + +nav: + - Home: 'index.md' + - User Guides: + - Installation: 'user-guide/installation.md' + - Configuration: 'user-guide/configuration.md' + - Contributing: + - Contributing guide: 'contributing/CONTRIBUTING.md' + - Code of conduct: 'contributing/CODE_OF_CONDUCT.md' + - About: + - Credits : 'about/credits.md' + - License: 'about/LICENSE.md' + - Changelog: 'CHANGELOG.md' + - Support: 'SUPPORT.md'