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snake.py
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snake.py
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import pygame
import time
import random
pygame.init()
# Colors
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
background_color = (30, 30, 30)
# Display settings
dis_width = 800
dis_height = 600
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game')
# Snake settings
snake_block = 20
snake_speed = 10
clock = pygame.time.Clock()
# Fonts
font_style = pygame.font.SysFont("bahnschrift", 35)
score_font = pygame.font.SysFont("comicsansms", 50)
def your_score(score):
value = score_font.render("Your Score: " + str(score), True, white)
dis.blit(value, [dis_width / 2 - value.get_width() / 2, 20])
def draw_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.circle(dis, green, (x[0] + snake_block // 2, x[1] + snake_block // 2), snake_block // 2)
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 2 - mesg.get_width() / 2, dis_height / 2 - mesg.get_height() / 2])
def gameLoop():
game_over = False
game_close = False
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, dis_width - snake_block) / snake_block) * snake_block
foody = round(random.randrange(0, dis_height - snake_block) / snake_block) * snake_block
while not game_over:
while game_close:
dis.fill(background_color)
draw_snake(snake_block, snake_List)
message("You Lost! Press Q to Quit or C to Play Again", red)
your_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
if event.type == pygame.QUIT:
game_over = True
game_close = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
dis.fill(background_color)
pygame.draw.circle(dis, red, (foodx + snake_block // 2, foody + snake_block // 2), snake_block // 2)
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
draw_snake(snake_block, snake_List)
your_score(Length_of_snake - 1)
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - snake_block) / snake_block) * snake_block
foody = round(random.randrange(0, dis_height - snake_block) / snake_block) * snake_block
Length_of_snake += 1
clock.tick(snake_speed)
pygame.quit()
quit()
gameLoop()