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GameInput.cpp
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GameInput.cpp
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#include "GameInput.h"
#include<conio.h>
#include<time.h>
#include<queue>
#include<Windows.h>
#include<iostream>
#include<iomanip>
PlayerInput player_input;
GameAIInput AIinput;
bool PlayerInput::IsContrary(char dir1, char dir2)
{
switch (dir1)
{
case 'w':
case 72:
case 'W':return dir2 == 's';
case 's':
case 80:
case 'S':return dir2 == 'w';
case 'a':
case 75:
case 'A':return dir2 == 'd';
case 'd':
case 77:
case 'D':return dir2 == 'a';
}
}
char PlayerInput::GetInput(const int &speed)
{
char c = LastInput;
clock_t pre_t = clock();
while (clock() - pre_t <= speed)
{
if (_kbhit())
{
c = _getch();
if (IsContrary(c, LastInput))c = LastInput;
}
}
if (c == 0)c = 'w';
switch (c)
{
case 'w':
case 72:
case 'W':return LastInput= 'w';
case 's':
case 80:
case 'S':return LastInput = 's';
case 'a':
case 75:
case 'A':return LastInput = 'a';
case 'd':
case 77:
case 'D':return LastInput = 'd';
default:return 0; break;
}
}
void GameAIInput::LinkMap(GameMap* Map)
{
game_map = Map;
length = game_map->length;
width = game_map->width;
dis = new int* [length];
for (int i = 0; i < length; i++)dis[i] = new int[width];
}
char GameAIInput::JudgeDirection(std::pair<int, int> obj1, std::pair<int, int> obj2)//判断obj2在obj1的哪个方向
{
if (obj1.first == obj2.first)
{
if (obj2.second == obj1.second + 1)return 'd';
if (obj2.second == obj1.second - 1) return 'a';
}
if (obj1.second == obj2.second)
{
if (obj2.first == obj1.first + 1)return 's';
if (obj2.first == obj1.first - 1)return 'w';
}
return 0;
}
void GameAIInput::PrintVirtualMap()
{
std::cout << "\n\nvirtual_map:\n";
for(int i=0;i<length;i++)
for (int j = 0; j < width; j++)
{
if (virtual_map->G[i][j] == SNAKE_BODY)
{
if (std::make_pair(i, j) == virtual_map->Snake[0])std::cout << " h";
else if (std::make_pair(i, j) == virtual_map->Snake.back())std::cout << " t";
else std::cout << " #";
}
if (virtual_map->G[i][j] == FOOD)std::cout << " $";
if (virtual_map->G[i][j] == GAP)std::cout << " ";
if (j == width - 1)std::cout << '\n';
}
}
void GameAIInput::PrintMap()
{
std::cout << "\n\nmap:\n";
for (int i = 0; i < length; i++)
for (int j = 0; j < width; j++)
{
if (game_map->G[i][j] == SNAKE_BODY)
{
if (std::make_pair(i, j) == game_map->Snake[0])std::cout << " h";
else if (std::make_pair(i, j) == game_map->Snake.back())std::cout << " t";
else std::cout << " #";
}
if (game_map->G[i][j] == FOOD)std::cout << " $";
if (game_map->G[i][j] == GAP)std::cout << " ";
if (j == width - 1)std::cout << '\n';
}
}
char GameAIInput::GetInput(const int &speed)
{
clock_t pre_t = clock();
/*策略很简单
首先去找是否可以找到食物。
if 沿着最短路吃掉食物后可以找到尾巴->移动
else
{
随机移动(移动后满足要找到尾巴并且离食物距离最远)
}
*/
//PrintMap();
for (int i = 0; i < length; i++)
for (int j = 0; j < width; j++)
dis[i][j] = -1;
std::queue<std::pair<int, int> > q;
std::pair<int, int> node = game_map->food;
dis[node.first][node.second] = 0;
q.push(node);
/*预处理dis数组*/
int dx, dy;
int DX[] = {0,0,1,-1};
int DY[] = {1,-1,0,0};
while (!q.empty())
{
node = q.front();
q.pop();
for (int i = 0; i < 4; i++)
{
dx = node.first + DX[i];
dy = node.second + DY[i];
if(game_map->Snake.at(0).first==dx&&game_map->Snake.at(0).second==dy)
if (std::make_pair(dx,dy) == game_map->Snake.at(0))
{
if(dis[dx][dy]==-1||dis[dx][dy] > dis[node.first][node.second] + 1)
dis[dx][dy] = dis[node.first][node.second] + 1;
}
if (0 <= dx && dx < length && 0 <= dy && dy < width && game_map->G[dx][dy] != SNAKE_BODY)//未出界且不是蛇身
{
if (dis[dx][dy] == -1)
{
dis[dx][dy] = dis[node.first][node.second] + 1;
q.push(std::make_pair(dx, dy));
}
else
{
if (dis[dx][dy] > dis[node.first][node.second] + 1)
{
dis[dx][dy] = dis[node.first][node.second] + 1;
q.push(std::make_pair(dx, dy));
}
}
}
}
}
/*std::cout << "dis:\n";
for (int i = 0; i < length; i++)
{
std::cout << std::endl;
for (int j = 0; j < width; j++)
{
std::cout <<std::setw(2)<< dis[i][j];
}
}
std::cout << "\n";*/
virtual_map = new GameMap(*game_map);
//是否可以吃到食物(找到蛇头到食物的最短路径)
std::pair<int, int> snake_head = virtual_map->Snake.at(0), move_target = std::make_pair(-1, -1), snake_tail=virtual_map->Snake.back();
for (int i = 0; i < 4; i++)
{
dx = snake_head.first + DX[i];
dy = snake_head.second + DY[i];
if (0 <= dx && dx < length && 0 <= dy && dy < width && game_map->G[dx][dy]!=SNAKE_BODY&&dis[dx][dy]!=-1)
{
if (move_target.first == -1)
{
move_target.first = dx;
move_target.second = dy;
}
else
{
if (dis[move_target.first][move_target.second] > dis[dx][dy])
{
move_target.first = dx;
move_target.second = dy;
}
}
}
}
bool CanFindFoodOrNot;
char ans;
if (dis[snake_head.first][snake_head.second] == -1)CanFindFoodOrNot = false;
else
{
CanFindFoodOrNot = true;
//如果找到食物:用虚拟蛇去吃,如果吃食物后还能找到蛇尾,那么就吃,否则追蛇尾
ans = JudgeDirection(snake_head, move_target);
int NowDis;
while (dis[move_target.first][move_target.second] != 0)
{
virtual_map->MapUpdate(JudgeDirection(snake_head, move_target));
snake_head = move_target;
NowDis = dis[snake_head.first][snake_head.second];
for (int i = 0; i < 4; i++)
{
dx = snake_head.first + DX[i];
dy = snake_head.second + DY[i];
if (0 <= dx && dx < length && 0 <= dy && dy < width && dis[dx][dy] == NowDis - 1)
{
move_target.first = dx;
move_target.second = dy;
}
}
}
virtual_map->MapUpdate(JudgeDirection(snake_head, move_target));
snake_head = move_target;
//PrintVirtualMap();
snake_tail = virtual_map->Snake.back();
for (int i = 0; i < length; i++)
for (int j = 0; j < width; j++)
dis[i][j] = -1;
dis[snake_head.first][snake_head.second] = 0;
q.push(snake_head);
while (!q.empty())
{
node = q.front();
q.pop();
for (int i = 0; i < 4; i++)
{
dx = node.first + DX[i];
dy = node.second + DY[i];
if (std::make_pair(dx, dy) == snake_tail)
if(dis[dx][dy]==-1|| dis[dx][dy] > dis[node.first][node.second] + 1)
dis[dx][dy] = dis[node.first][node.second] + 1;
if (0 <= dx && dx < length && 0 <= dy && dy < width && virtual_map->G[dx][dy] != SNAKE_BODY)//未出界且不是蛇身
{
if (dis[dx][dy] == -1)
{
dis[dx][dy] = dis[node.first][node.second] + 1;
q.push(std::make_pair(dx, dy));
}
else
{
if (dis[dx][dy] > dis[node.first][node.second] + 1)
{
dis[dx][dy] = dis[node.first][node.second] + 1;
q.push(std::make_pair(dx, dy));
}
}
}
}
}
if (dis[snake_tail.first][snake_tail.second]!=-1&&(JudgeDirection(snake_head,snake_tail)==false||virtual_map->Snake.size()==2))
{
clock_t t = clock();
if (t - pre_t < 100)Sleep(100 - t + pre_t);
return ans;
}
}
//如果蛇头找不到食物,就追蛇尾
snake_tail = game_map->Snake.back();
for (int i = 0; i < length; i++)
for (int j = 0; j < width; j++)
dis[i][j] = -1;
dis[snake_tail.first][snake_tail.second] = 0;
q.push(snake_tail);
while (!q.empty())
{
node = q.front();
q.pop();
for (int i = 0; i < 4; i++)
{
dx = node.first + DX[i];
dy = node.second + DY[i];
if (0 <= dx && dx < length && 0 <= dy && dy < width && game_map->G[dx][dy] != SNAKE_BODY)//未出界且不是蛇身
{
if (dis[dx][dy] == -1)
{
dis[dx][dy] = dis[node.first][node.second] + 1;
q.push(std::make_pair(dx, dy));
}
else
{
if (dis[dx][dy] > dis[node.first][node.second] + 1)
{
dis[dx][dy] = dis[node.first][node.second] + 1;
q.push(std::make_pair(dx, dy));
}
}
}
}
}
snake_head = game_map->Snake.at(0);
move_target = snake_tail;
for (int i = 0; i < 4; i++)
{
dx = snake_head.first + DX[i];
dy = snake_head.second + DY[i];
if (0 <= dx && dx < length && 0 <= dy && dy < width && game_map->G[dx][dy]!=SNAKE_BODY&&dis[dx][dy]!=-1)
{
if (dis[move_target.first][move_target.second] < dis[dx][dy])
{
move_target.first = dx;
move_target.second = dy;
}
}
}
char FollowTail= JudgeDirection(snake_head, move_target);
clock_t t = clock();
if (t - pre_t < 100)Sleep(100 - t + pre_t);
return FollowTail;
}