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chess.py
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chess.py
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#
# Copyright 2000-2025 riteme
#
import sys
import time
import socket
import threading
from math import *
from sfml.window import *
from sfml.graphics import *
from sfml.system import *
class Game(object):
WINDOW_WIDTH = 570
WINDOW_HEIGHT = 570
WINDOW_TITLE = "Chess"
CHESS_RADIUS = 15
POINT_RADIUS = 3
CHESS_NONE = 0
CHESS_WHITE = 1
CHESS_BLACK = 2
def __init__(self):
super(Game, self).__init__()
setting = ContextSettings()
setting.antialiasing_level = 4
self.window = RenderWindow(
mode=VideoMode(self.WINDOW_WIDTH, self.WINDOW_HEIGHT),
title=self.WINDOW_TITLE,
style=Style.TITLEBAR | Style.CLOSE,
settings=setting
)
self.window.framerate_limit = 60
self.setup_board()
self.setup_chess()
# Utility
def setup_network(self):
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.data = None
def connect_to(self, address, port):
self.socket.connect((address, port))
def bind_to(self, address, port):
self.socket.bind((address, port))
self.socket.listen(1)
def serve(self):
# Wait for connection
connection, address = self.socket.accept()
# Wait for mouse input
self.disabled = False
while self.data is None:
time.sleep(0.01)
connection.sendall(
("place %s %s" % self.data).encode("ascii")
)
# Already won
if self.finished:
return
print("first one at %s, %s" % self.data)
while True:
# Wait for white
self.disabled = True
message = connection.recv(1024).decode("ascii")
tokens = message.strip().split(" ")
command = tokens[0].lower()
if command == "place":
x = int(tokens[1])
y = int(tokens[2])
print("get %s, %s" % (x, y))
self.place(x, y, Color.BLACK)
else:
raise RuntimeError("Unexpected command: %s" % (command))
# Already finished
if self.finished:
break
# Wait for mouse input
self.disabled = False
self.data = None
while self.data is None:
time.sleep(0.01)
print("put %s, %s" % self.data)
connection.sendall(
("place %s %s" % self.data).encode("ascii")
)
# Already won
if self.finished:
break
connection.close()
def listen(self):
self.disabled = True
while True:
# Wait for black
message = self.socket.recv(1024).decode("ascii")
tokens = message.strip().split(" ")
command = tokens[0].lower()
if command == "place":
x = int(tokens[1])
y = int(tokens[2])
print("get %s, %s" % (x, y))
self.place(x, y, Color.BLACK)
else:
raise RuntimeError("Unexpected command!")
# Already finished
if self.finished:
return
# Wait for mouse input
self.disabled = False
self.data = None
while self.data is None:
time.sleep(0.01)
self.disabled = True
print("put %s, %s" % self.data)
self.socket.sendall(
("place %s %s" % self.data).encode("ascii")
)
# Already won
if self.finished:
return
self.socket.close()
def setup_server(self):
self.server = threading.Thread(target=Game.serve, args=(self, ))
self.server.start()
def setup_client(self):
self.listener = threading.Thread(target=Game.listen, args=(self, ))
self.listener.start()
def place(self, i, j, color):
self.data = None
if self.chess[i][j].fill_color == Color.TRANSPARENT:
self.chess[i][j].fill_color = self.current_color
self.history.append((i, j))
self.last_block.position = self.to_position(i, j)
self.last_block.position -= (self.CHESS_RADIUS, self.CHESS_RADIUS)
result = self.check_winner()
if not result is None:
self.finish(result)
else:
self.change_color()
self.data = (i, j)
def setup_board(self):
self.board = VertexArray(PrimitiveType.LINES)
for i in range(0, 19):
self.board.append(
Vertex(Vector2(
self.CHESS_RADIUS + i * 2 * self.CHESS_RADIUS,
self.CHESS_RADIUS
), Color.BLACK
)
)
self.board.append(
Vertex(Vector2(
self.CHESS_RADIUS + i * 2 * self.CHESS_RADIUS,
self.CHESS_RADIUS + 36 * self.CHESS_RADIUS
), Color.BLACK
)
)
self.board.append(
Vertex(Vector2(
self.CHESS_RADIUS,
self.CHESS_RADIUS + i * 2 * self.CHESS_RADIUS
), Color.BLACK
)
)
self.board.append(
Vertex(Vector2(
self.CHESS_RADIUS + 36 * self.CHESS_RADIUS,
self.CHESS_RADIUS + i * 2 * self.CHESS_RADIUS
), Color.BLACK
)
)
self.circles = []
POSITIONS = [
(3, 3), (3, 9), (3, 15),
(9, 3), (9, 9), (9, 15),
(15, 3), (15, 9), (15, 15)
]
for point in POSITIONS:
x, y = point
circle = CircleShape()
circle.radius = self.POINT_RADIUS
circle.fill_color = Color.BLACK
circle.position = (
self.CHESS_RADIUS * 2 * x + self.CHESS_RADIUS - self.POINT_RADIUS,
self.CHESS_RADIUS * 2 * y + self.CHESS_RADIUS - self.POINT_RADIUS
)
self.circles.append(circle)
def setup_chess(self):
self.chess = []
for i in range(0, 19):
self.chess.append([])
for j in range(0, 19):
chess = CircleShape(point_count=128)
chess.radius = self.CHESS_RADIUS
chess.fill_color = Color.TRANSPARENT
chess.position = self.to_position(i, j)
chess.position -= (self.CHESS_RADIUS, self.CHESS_RADIUS)
self.chess[-1].append(chess)
self.current_block = RectangleShape()
self.current_block.size = (2 * self.CHESS_RADIUS, 2 * self.CHESS_RADIUS)
self.current_block.position = (-100, -100)
self.current_block.fill_color = Color(200, 200, 200)
self.last_block = RectangleShape()
self.last_block.size = (2 * self.CHESS_RADIUS, 2 * self.CHESS_RADIUS)
self.last_block.position = (-100, -100)
self.last_block.fill_color = Color.TRANSPARENT
self.last_block.outline_thickness = 2
self.last_block.outline_color = Color.RED
self.current_color = Color.BLACK
self.disabled = False
self.finished = False
self.history = []
def change_color(self):
if self.current_color == Color.WHITE:
self.current_color = Color.BLACK
else:
self.current_color = Color.WHITE
def to_position(self, i, j):
return (
self.CHESS_RADIUS * 2 * i + self.CHESS_RADIUS,
self.CHESS_RADIUS * 2 * j + self.CHESS_RADIUS
)
def to_index(self, x, y):
return (
int(x / (self.CHESS_RADIUS * 2)),
int(y / (self.CHESS_RADIUS * 2))
)
def check_winner(self):
dx = [0, 1, 1, 1, 0, -1, -1, -1]
dy = [-1, -1, 0, 1, 1, 1, 0, -1]
for i in range(0, 19):
for j in range(0, 19):
for k in range(0, len(dx)):
target = self.chess[i][j].fill_color
if target == Color.TRANSPARENT:
break
cx = i + dx[k]
cy = j + dy[k]
count = 0
while count < 4 and 0 <= cx and cx <= 18 and 0 <= cy and cy <= 18:
if self.chess[cx][cy].fill_color == target:
count += 1;
cx += dx[k]
cy += dy[k]
else:
break
if count == 4:
return (i, j, cx - dx[k], cy - dy[k], target)
return None
def finish(self, result):
self.disabled = True
self.finished = True
x1, y1, x2, y2, color = result
x1, y1 = self.to_position(x1, y1)
x2, y2 = self.to_position(x2, y2)
self.line = VertexArray(PrimitiveType.LINES, 2)
self.line[0] = Vertex(
Vector2(x1, y1), Color.RED
)
self.line[1] = Vertex(
Vector2(x2, y2), Color.RED
)
self.info = Text()
self.info.position = (0, 0)
self.info.character_size = 30
self.info.font = Font.from_file("ubuntu.ttf")
if color == Color.WHITE:
self.info.string = "White win!"
self.info.color = Color.WHITE
else:
self.info.string = "Black win!"
self.info.color = Color.BLACK
# Events
def do_events(self):
for event in self.window.events:
if type(event) is CloseEvent:
self.window.close()
elif type(event) is MouseButtonEvent:
if self.disabled or event.pressed:
continue
elif event.button == Mouse.LEFT:
mx, my = event.position
i, j = self.to_index(mx, my)
self.place(i, j, self.current_color)
elif type(event) is MouseMoveEvent:
mx, my = event.position
i, j = self.to_index(mx, my)
self.current_block.position = self.to_position(i, j)
self.current_block.position -= (self.CHESS_RADIUS, self.CHESS_RADIUS)
# elif type(event) is KeyEvent:
# if not event.released:
# continue
# if event.code == window.Keyboard.ESCAPE:
# self.setup_chess()
# elif event.code == window.Keyboard.Z and event.control:
# if len(self.history) > 0:
# i, j = self.history.pop()
# self.chess[i][j].fill_color = Color.TRANSPARENT
# Updating
def update(self):
pass
# Rendering
def draw_board(self):
self.window.draw(self.board)
for circle in self.circles:
self.window.draw(circle)
def draw_chess(self):
for line in self.chess:
for chess in line:
self.window.draw(chess)
def render(self):
self.window.clear(Color(205, 154, 61))
self.window.draw(self.current_block)
self.draw_board()
self.draw_chess()
self.window.draw(self.last_block)
if self.finished:
self.window.draw(self.line)
self.window.draw(self.info)
self.window.display()
def run(self):
while self.window.is_open:
self.do_events()
self.update()
self.render()
if __name__ == "__main__":
game = Game()
if len(sys.argv) > 1:
command = sys.argv[1]
address = sys.argv[2]
port = int(sys.argv[3])
game.setup_network()
if command == "create":
game.bind_to(address, port)
game.setup_server()
elif command == "join":
game.connect_to(address, port)
game.setup_client()
else:
print("(error) Unknown command: {}".format(command))
game.run()