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Charlie Patterson edited this page Dec 1, 2013 · 85 revisions

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Torque 2D is an extremely powerful, flexible, and fast open-source engine dedicated to 2D game development. Used in hundreds of professional games, Torque 2D was developed with OS X, Windows, and iOS devices in mind and works equally well on all the platforms. It includes an OpenGL batched rendering system, Box2D physics, the TorqueScript scripting language, audio, animation, asset management, a team-oriented modular project structure, and much more... read more...

Downloads

Tutorials

If you prefer to immerse yourself in a new framework with examples, here you'll find a great tutorial video series, and a few tutorials you can follow as you edit code and run the results.

If you would like to jump right in, perhaps you could download a release for your operating system from above? (Note that GIT is a blocking point for many brave souls so avoiding it up front is up to you.)

When you are convinced there is something here for you, checkout out the references in a later section!

Community

Find your fellow travelers! The forums are a good place to ask newbie questions. The Google+ community keeps up with news and general interest. Feel free to post indie, marketing and other news there. But mostly post your progress and screenshots!

TorqueScript

Torque2D was designed so that many games can be written using only the scripting language. And we're talking powerful features here! Using just scripts you can render sprites, draw moving backgrounds, play sounds, show scores, handle input, make sophisticated GUIs, and control your game's behaviors. You can efficiently organize your game into replaceable modules, and load/unload graphical assets using an asset manager.

When you are doing advanced work, feel free to add C++ code (and share it hint hint). But for now, you can get very far with TorqueScript. As you progress, Torque has many components that you will want to become familiar with while writing your game.

Torque 2D Engine References

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