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Currently web3.unreal uses the /callContract endpoint on HyperPlay to read contract state.
This limits contract reads to client side, but as a developer, I want to be able to read contract state from server side as well.
This should be implemented in web3.unreal and result in an rpc call with eth_call to the given provider
eth_call
The text was updated successfully, but these errors were encountered:
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Currently web3.unreal uses the /callContract endpoint on HyperPlay to read contract state.
This limits contract reads to client side, but as a developer, I want to be able to read contract state from server side as well.
This should be implemented in web3.unreal and result in an rpc call with
eth_call
to the given providerThe text was updated successfully, but these errors were encountered: