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As a user of web3.unreal, I would like to interface directly with a provider object in C++ or in Blueprints that matches the EIP-1193 spec and subscribe to its events.
Provider API Methods
request
on
removeListener
Provider Events
message
connect
disconnect
chainChanged
accountsChanged
Implementation
Currently only HyperPlay and 3rd party HTTP providers are supported for request only
Support for websocket provider connections to HyperPlay or 3rd party providers should be added
or HTTP polling
Use Cases
Listening to a contract event from client or server code in Unreal Engine
Prompting the user to reconnect if a disconnect event is fired
Updating the account address or chainId in game if the user changes which account is connected in hyperplay
The text was updated successfully, but these errors were encountered:
Summary
As a user of web3.unreal, I would like to interface directly with a provider object in C++ or in Blueprints that matches the EIP-1193 spec and subscribe to its events.
Provider API Methods
Provider Events
Implementation
Currently only HyperPlay and 3rd party HTTP providers are supported for request only
Support for websocket provider connections to HyperPlay or 3rd party providers should be added
Use Cases
The text was updated successfully, but these errors were encountered: