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ship.py
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ship.py
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import pygame
########################################################################
from pygame.sprite import Sprite
########################################################################
class Ship(Sprite):
"""Class for the player's ship"""
def __init__(self, ai_game):
#Starting position
super().__init__()
self.screen = ai_game.screen
self.screen_react = ai_game.screen.get_rect()
self.image = pygame.image.load('images/ship.png')
self.rect = self.image.get_rect()
self.rect.midbottom = self.screen_react.midbottom
self.moving_right = False
self.moving_left = False
self.settings = ai_game.settings
self.x = float(self.rect.x)
self.moving_top = False
self.moving_down = False
self.y = float(self.rect.y)
def update(self):
"""Location/speed of the ship, and screen lock"""
if self.moving_right and self.rect.right < self.screen_react.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
if self.moving_down and self.rect.bottom < self.screen_react.bottom:
self.y += self.settings.ship_speed
if self.moving_top and self.rect.top > self.screen_react.top:
self.y -= self.settings.ship_speed
self.rect.x = self.x
self.rect.y = self.y
def blitme(self):
"""Display ship"""
self.screen.blit(self.image, self.rect)
def center_ship(self):
self.rect.midbottom = self.screen_react.midbottom
self.x = float(self.rect.x)
self.y = float(self.rect.y)