Skip to content

Latest commit

 

History

History
154 lines (123 loc) · 5.38 KB

Lazorz_Concepts.rst

File metadata and controls

154 lines (123 loc) · 5.38 KB

Vin's Thoughts

Lazorz Ideas: 1-4 players, 3x3 OVERALL grid so a total of 9 game boards. For one player, 8 of 9 are locked, and the object is to unlock the surrounding boards and ultimately complete the middle puzzle. For 2 players, each player has an initial board unlocked and they have to solve the other 3 in order to unlock the middle board together, where they will then cooperate to solve the final multi laser puzzle. Also, as the player number increases, the number of game boards could increase as well.

Now taking that overall gameplay, I think the most fitting idea (theme) would be like a tomb or temple. Just stoney and ancient looking. Players would start in their own temple room, and to succeed would need to complete their lazor puzzle to unlock the door to the next puzzle, a more difficult temple room. Once a player complete's their required temple rooms, their laser would be projected into the lock of the final middle room and when all players lasers hit the lock of the middle room, it is unlocked and they are required to use all four lasers to solve the puzzle and unlock a relic. This adds a story element in the way that you're trying to explore the temples and solve the puzzles to ultimately retrieve the relic/prize within. Temple rooms could contain enemies that need to be defeated in order to proceed like big spiders, or even mummies, or ghosts.

Now to flip that completely and make the game a bit more of a competition rather than working together, you could have the players starting in the middle each with their own lazor and have them fighting to see who can escape the temple the fastest by completing temple rooms, which could be another story element to the previous idea. Have them work together to reach the relic, that when removed causes a collapse or something to change where now it's somewhat of a race of who can get out the fastest. Points could be awarded for having the relic when you finish, finish the fastest, using the least mirrors or objects to complete the puzzle etc.

I definitely think the temple, ancient esque theme is the best route. It carries that idea of exploration that all kids enjoy.

Lorin's Thoughts

We have a grid, some tiles, a beam of sorts, and the potential for various mirrors and other obstacles and objects. What do we do now?

Sticking with our initial idea of the player having a start and end point, and the only goal is to solve the puzzle by manipulating the objects, changing the direction of the beam: The theme could appear very space oriented. The background of the grid is like a typical moon surface pattern. The character was an astronaut, exploring a distant planet and discovered some sort of cave (does the back story need that much detail since we aren't showing it?) where they are trapped and these puzzles (sort of like Indiana Jones on the moon) are their only way to get out. If we're playing with multiple players then they're all trapped and trying to get out together by solving their own interlocking puzzles to make it out. Once one puzzle is solved, then the one's outside of it are unlocked and they are playing from center tile outward on a larger game grid.

This game type would allow for cooperative multi-player, and focus solely on the principles of reflection using flat, concave, and convex mirrors.

Another method is all the players trying to contain the threat or object of some sort. Maybe in one game play style you are trying to escape, and in the other the players are acting as the "bad guys" and are trying to trap AI characters in the room (puzzle). This keeps the focus always on solving the puzzle to progress in unlocking tiles, but allows for both sides of the story to be played.

There could be different tile sets in terms of tools depending on which side you are on, but otherwise the game plays the same.

Remy's Thoughts

3x3 sudoku style grid

1 Player 2 Player 4 Player Max

Lobby
Auto-Grouping Request Grouping

Overlay for messages/text

Leaderboard
Least # of Tiles/Turns Most Levels Fastest(?)

I love the Indiana Jones-esque theme. Making Temple/Ruin tiles will be fun.

Resources

Beam Engine

::

<!DOCTYPE html> <html> <body>

<canvas id="myCanvas" width="200" height="100" style="border:3px solid #c3c3c3;"> Your browser does not support the canvas element. </canvas>

<script type="text/javascript">

var c=document.getElementById("myCanvas"); var ctx=c.getContext("2d"); ctx.globalAlpha=0.1; ctx.lineJoin='bevel'; ctx.lineWidth=10; ctx.moveTo(10,10); ctx.lineTo(150,50); ctx.lineTo(10,50); ctx.stroke();

</script>

</body> </html> </code>

Overlay

<html>
<head>
<script type=”application/x-javascript”>

function draw() { var canvas = document.getElementById(“canvas”); if (canvas.getContext) { var ctx = canvas.getContext(“2d”);

ctx.fillStyle = “rgb(40,0,0)”; ctx.fillRect (20, 20, 65, 60);

ctx.fillStyle = “rgba(0, 0, 160, 0.5)”; ctx.fillRect (40, 40, 65, 60); } } </script> </head> <body onLoad=”draw();”> <canvas id=”canvas” width=”150″ height=”150″></canvas> </body> </html>

Canvas Stack

http://arc.id.au/CanvasLayers.html