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Exanite.GravitationalTetris.csproj
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Exanite.GravitationalTetris.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>GravitationalTetris</AssemblyName>
<RootNamespace>Exanite.GravitationalTetris</RootNamespace>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AnalysisLevel>latest</AnalysisLevel>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
<EnableTrimAnalzyer>true</EnableTrimAnalzyer>
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
<!-- Recommended settings for games in general: https://docs.monogame.net/articles/packaging_games.html -->
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
<SingleFilePublish>false</SingleFilePublish>
<!-- Only support 64 bit computers - Required by DiligentEngine -->
<Configurations>Release;Debug</Configurations>
<Platforms>x64</Platforms>
<ExaniteEngine_HasContentFolder/>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Aether.Physics2D\Aether.Physics2D.csproj"/>
<ProjectReference Include="..\Exanite.Engine.Analyzers\Exanite.Engine.Analyzers.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
<ProjectReference Include="..\Exanite.Engine.Building\Exanite.Engine.Building.csproj"/>
<ProjectReference Include="..\Exanite.Engine\Exanite.Engine.csproj"/>
</ItemGroup>
<ItemGroup>
<AvaloniaResource Include="Content/Base/FieryTurk.ttf"/>
</ItemGroup>
<Import Project="..\Exanite.Engine.Building\LinkRawContent.targets"/>
</Project>