-
Notifications
You must be signed in to change notification settings - Fork 0
/
SerializationUtility.Collections.cs
58 lines (48 loc) · 1.52 KB
/
SerializationUtility.Collections.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
using System;
using System.Collections.Generic;
using LiteNetLib.Utils;
namespace Exanite.Networking
{
public static partial class SerializationUtility
{
/// <summary>
/// Reads a <see cref="List{T}"/>
/// </summary>
public static List<T> GetListWithCount<T>(this NetDataReader reader, List<T> list = null) where T : INetworkSerializable, new()
{
var count = reader.GetInt();
if (list == null)
{
list = new List<T>(count);
}
list.Clear();
// List.EnsureCapacity does not exist in Unity 2021.3.18, which is the Unity version this library is developed against
if (list.Capacity < count)
{
list.Capacity = count;
}
for (var i = 0; i < count; i++)
{
var value = new T();
value.Deserialize(reader);
list.Add(value);
}
return list;
}
/// <summary>
/// Writes a <see cref="List{T}"/>
/// </summary>
public static void PutListWithCount<T>(this NetDataWriter writer, List<T> list) where T : INetworkSerializable, new()
{
if (list == null)
{
throw new ArgumentNullException(nameof(list));
}
writer.Put(list.Count);
for (var i = 0; i < list.Count; i++)
{
list[i].Serialize(writer);
}
}
}
}