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Asynchronous-Hit-Detection

Processes the hit packets sent from the client to the server asynchronously, there are many ways to do this however this is the method I've chose to be the most efficient. Big credits to @Retrooper https://www.github.com/retrooper for the packetevents project which makes this project easier and better laid out. The more efficient way of doing this is to create this inside the spigot for better performance, I will be releasing a default 1.8.8 CraftBukkit Spigot with implemented patches and Asynchronus Hit Detection very soon!