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Describe the bug
The Eye Index node return the same value for both eye
To Reproduce
place a Eye Index node in your shader, the result is the same for both eye :(
Expected behavior
The result should be different 0 for left 1 for right.
This feature is needed for example to play stereo video on a 3d mesh
** Exemple** https://xjorma.itch.io/barracuda
Here the video is flat it's supposed to be 3d. It works well in native.
Could provide the code if needed.
**Unity info
Unity 2022.3.31
WebXR export 0.22.0
WebXR Interactions version: na
URP:
**Headset
Device: Meta Quest 3
OS: Meta Quest build 64
Browser: Meta Quest Browser 33.3
The text was updated successfully, but these errors were encountered:
Describe the bug
The Eye Index node return the same value for both eye
To Reproduce
place a Eye Index node in your shader, the result is the same for both eye :(
Expected behavior
The result should be different 0 for left 1 for right.
This feature is needed for example to play stereo video on a 3d mesh
** Exemple**
https://xjorma.itch.io/barracuda
Here the video is flat it's supposed to be 3d. It works well in native.
Could provide the code if needed.
**Unity info
**Headset
The text was updated successfully, but these errors were encountered: