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ft_errors.c
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ft_errors.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_errors.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mrhyhorn <mrhyhorn@student.21-school.ru +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/03/31 21:01:46 by mrhyhorn #+# #+# */
/* Updated: 2022/04/05 15:56:45 by mrhyhorn ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
void ft_puterror_free(const char *error, t_data *data)
{
ft_free_split(data);
free(data->game);
ft_putstr_fd(RED, 2);
ft_putstr_fd(error, 2);
ft_putstr_fd(BREAK, 2);
exit(EXIT_FAILURE);
}
void ft_display_error(int e, t_data *data)
{
if (e == INVALID_RECT)
ft_puterror_free("Error\nMap is not rectangular\n", data);
else if (e == INVALID_WALLS)
ft_puterror_free("Error\nInvalid walls\n", data);
else if (e == INVALID_CHARS)
ft_puterror_free("Error\nMap has invalid characters\n", data);
else if (e == PLAYER_ERROR)
ft_puterror_free("Error\nMultiple players\n", data);
else if (e == EXIT_ERROR)
ft_puterror_free("Error\nMap has no exit\n", data);
else if (e == COLLECT_ERROR)
ft_puterror_free("Error\nMap has no collectibles\n", data);
}
void ft_puterror(const char *error)
{
ft_putstr_fd(RED, 2);
ft_putstr_fd(error, 2);
ft_putstr_fd(BREAK, 2);
exit(EXIT_FAILURE);
}