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OrganCollision.cs
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OrganCollision.cs
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using UnityEngine;
using System.Collections.Generic;
using TMPro;
public class OrganCollision : MonoBehaviour
{
private static List<string> activeGameObjects = new List<string>();
private static TextMeshProUGUI organTextBox;
void Start()
{
MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
meshRenderer.enabled = false;
if (organTextBox == null)
{
GameObject canvas = GameObject.Find("CanvasOrgan");
organTextBox = canvas.transform.Find("Organ text box").GetComponent<TextMeshProUGUI>();
}
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
Debug.Log("Enter");
gameObject.GetComponent<MeshRenderer>().enabled = true;
AddGameObjectName(gameObject.name);
UpdateTextBox();
}
}
void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
Debug.Log("Exit");
gameObject.GetComponent<MeshRenderer>().enabled = false;
RemoveGameObjectName(gameObject.name);
UpdateTextBox();
}
}
void AddGameObjectName(string gameObjectName)
{
if (!activeGameObjects.Contains(gameObjectName))
{
activeGameObjects.Add(gameObjectName);
}
}
void RemoveGameObjectName(string gameObjectName)
{
activeGameObjects.Remove(gameObjectName);
}
void UpdateTextBox()
{
organTextBox.text = string.Join("\n", activeGameObjects);
}
}