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appveyor.yml
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appveyor.yml
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image: Visual Studio 2017
environment:
VS: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat
CPP: clang -E
matrix:
- TARGET_PLATFORM: windows-64
ARCH: amd64
TARGET_BACKEND: cpython
PYTHON: C:\Python36-x64
- TARGET_PLATFORM: windows-32
ARCH: amd64_x86
TARGET_BACKEND: cpython
PYTHON: C:\Python36
# Pypy doesn't support windows 64bits
# - TARGET_PLATFORM: windows-64
# ARCH: amd64
# TARGET_BACKEND: pypy
# PYTHON: C:\Python36-x64
- TARGET_PLATFORM: windows-32
ARCH: amd64_x86
TARGET_BACKEND: pypy
PYTHON: C:\Python36
matrix:
allow_failures:
# TODO: ask Armin why pypy includes are not provided within the release...
- env: TARGET_PLATFORM=windows-32 ARCH=amd64_x86 TARGET_BACKEND=pypy PYTHON=C:\Python36
install:
- set "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
# - set "PATH=C:\\mingw-w64\\x86_64-6.3.0-posix-seh-rt_v5-rev1\\mingw64\\bin;%PATH%"
- pip install scons
- if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw
before_build:
- git rev-parse HEAD
- python --version
- scons --version
- clang --version
- cl.exe
build_script:
# Un-comment if you're in deep troubles...
# - set SCONS_MSCOMMON_DEBUG=-
- scons platform=%TARGET_PLATFORM% backend=%TARGET_BACKEND% PYTHON=python
gdnative_parse_cpp="%CPP%" release_suffix=%APPVEYOR_REPO_TAG_NAME% release
after_build:
- ls -l build
- ls -l build/windows-*
- du -sh build/
- ls -l godot-python-*.zip
# - scons platform=%TARGET_PLATFORM% backend=%TARGET_BACKEND% PYTHON=python
# gdnative_parse_cpp="%CPP%" release_suffix=%APPVEYOR_REPO_TAG_NAME% test
# on_failure:
# - 7z -tzip a CPythonBuild.zip platforms\windows-64\cpython
# - appveyor PushArtifact CPythonBuild.zip
# - 7z -tzip a GodotPythonBuild.zip build
# - appveyor PushArtifact GodotPythonBuild.zip
artifacts:
- path: godot-python-*.zip
name: GodotPythonRelease
deploy:
provider: GitHub
auth_token:
secure: l4e/x4qkjGlFQtgm2QDM6ix8T7Ry4DtSIRjRBHnwwPuiyCFJ6Z1y7JRh9fF2eFIo
artifact: GodotPythonRelease
on:
appveyor_repo_tag: true