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Variables.h
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Variables.h
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#pragma once
#include <Windows.h>
#include <iostream>
namespace Vars
{
namespace Config
{
extern DWORD64 GameObjectManager;
extern DWORD64 BaseNetworkable;
extern int ScreenWidth;
extern int ScreenHeight;
extern std::atomic<short> espFPS;
extern std::atomic<short> menuFPS;
extern bool LocalPlayerIsValid;
extern bool panic;
extern bool MenuActive;
}
namespace Aim
{
extern bool aim;
extern bool randomBone;
extern DWORD64 addr_BasePlayer_on_Aimming;
extern float fov;
extern bool drawFov;
extern float smooth;
extern float recoil;
extern bool NoSpread;
extern bool NoSway;
extern bool NoSway_trigger;
extern bool ModifyBullet;
extern float fat;
}
namespace Esp
{
// player
extern bool playerEsp;
extern bool drawBox;
extern bool drawHealthBar;
extern bool drawSkeleton;
extern bool drawActiveWeapons;
// entities
extern bool playerCorpse;
extern bool playerSleepers;
extern bool npcEsp;
extern bool heliEsp;
extern bool bradleyEsp;
// loot
extern bool wood;
extern bool stone;
extern bool sulphur;
extern bool metal;
extern bool hemp;
extern bool dropItems;
extern bool airdrop;
extern bool mushroom;
extern bool junkpile;
extern bool lootcrate;
extern bool foodbox;
// etc
extern bool landAirTurret;
extern bool autoTurret;
extern bool guntrap;
extern bool flameturret;
extern bool cupboard;
extern bool cupboardPlayer;
extern bool largeBox;
extern bool smallBox;
extern bool stash;
extern bool sleepingbag;
extern bool minicopter;
extern bool cow;
extern bool boat;
extern bool bigBoat;
}
namespace Misc
{
extern bool walkWatter;
extern bool spider;
extern bool HigthJump;
extern bool speedhack;
extern float speedBonus;
extern bool WatterBoost;
extern bool WallWalk;
extern bool superMelee;
extern bool superEoka;
extern bool alwaysDay;
extern float alwaysDay_float;
extern bool ThirdPersonMode;
extern bool AdminMode;
extern bool crosshair;
}
}